Areloch dd3422b5a2 Added ability to pass ints to post effect shader consts il y a 6 ans
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assets 17cec11b97 Added refactor of Editor Settings window il y a 6 ans
components 34d05ff16f Updates to various components, added a few new ones. il y a 6 ans
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
examples 654fc29dc2 bounds to mBounds conflict avoidance il y a 7 ans
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
fx ae857faae2 Adds test shapes of Kork and SpaceOrc il y a 6 ans
gameBase 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor il y a 7 ans
gameObjects 3fa7a0d4fa Various fixes il y a 6 ans
lighting dd3422b5a2 Added ability to pass ints to post effect shader consts il y a 6 ans
physics 34d05ff16f Updates to various components, added a few new ones. il y a 6 ans
sceneComponent 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
sfx fbfd3ed8ed clang: constructor initialization order il y a 9 ans
systems e83ec69292 Merge branch 'PBR_ProbeArrayGLWIP' of https://github.com/Azaezel/Torque3D into development il y a 6 ans
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint il y a 7 ans
vehicles 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size il y a 7 ans
Scene.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. il y a 7 ans
Scene.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. il y a 7 ans
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume il y a 7 ans
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. il y a 11 ans
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. il y a 11 ans
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic il y a 7 ans
aiConnection.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects il y a 8 ans
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera il y a 8 ans
camera.h fcce9be33c obj-select -- object selection functionality il y a 8 ans
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. il y a 9 ans
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. il y a 9 ans
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. il y a 8 ans
containerQuery.h fbfd3ed8ed clang: constructor initialization order il y a 9 ans
convexShape.cpp f79265089a mac compilation correction - casting flaw il y a 6 ans
convexShape.h ebb51bb178 Catch the template files up and add the improved convex editor bits. il y a 6 ans
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. il y a 7 ans
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. il y a 8 ans
entity.cpp 3fa7a0d4fa Various fixes il y a 6 ans
entity.h 3fa7a0d4fa Various fixes il y a 6 ans
gameFunctions.cpp 8a7c09c8fe Clean up redundant variables il y a 7 ans
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. il y a 8 ans
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. il y a 10 ans
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. il y a 10 ans
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles il y a 8 ans
groundPlane.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius il y a 7 ans
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
guiObjectView.cpp 1c62080f7f cleaned up member::radius il y a 7 ans
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint il y a 7 ans
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. il y a 7 ans
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. il y a 9 ans
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
lightBase.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. il y a 8 ans
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. il y a 11 ans
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. il y a 13 ans
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR il y a 7 ans
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. il y a 11 ans
objectTypes.h 9e65e940d0 lighting single buffer il y a 7 ans
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups il y a 7 ans
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls il y a 11 ans
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls il y a 11 ans
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess il y a 7 ans
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. il y a 8 ans
player.cpp fc93bc229c Merge pull request #2339 from Areloch/MountedCollisionsFix il y a 6 ans
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups il y a 7 ans
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
pointLight.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
portal.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. il y a 7 ans
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. il y a 7 ans
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance il y a 7 ans
projectile.h c32c9557ab enhanced-projectile il y a 8 ans
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint il y a 7 ans
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. il y a 7 ans
resource.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: il y a 10 ans
rigid.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification il y a 7 ans
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls il y a 11 ans
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
shapeBase.cpp 76dbedb02f reskinning fixes il y a 6 ans
shapeBase.h b4a1d18f42 Core implementation of Physical Based Rendering. il y a 7 ans
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
shapeImage.cpp 59b6e67ecf Merge pull request #2043 from John3/toolShapes_3 il y a 6 ans
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
spotLight.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. il y a 8 ans
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups il y a 7 ans
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. il y a 13 ans
tsStatic.cpp 98c4606b3c Removed test custom shader bindings until memleak is corrected. il y a 6 ans
tsStatic.h 98c4606b3c Removed test custom shader bindings until memleak is corrected. il y a 6 ans
zone.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
zone.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans