AzaezelX 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 年之前
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glsl 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 年之前
hlsl 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 年之前
advancedLightBinManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 年之前
advancedLightBinManager.h ab10cc0c87 timmy merge work 7 年之前
advancedLightBufferConditioner.cpp dd08fd2e7d Add OpenGL support. 11 年之前
advancedLightBufferConditioner.h 7dbfe6994d Engine directory for ticket #1 13 年之前
advancedLightManager.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 年之前
advancedLightManager.h 37b0ec68f7 Fixes linker errors when Basic Lighting is removed 8 年之前
advancedLightingFeatures.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion 6 年之前
advancedLightingFeatures.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 年之前