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linux
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b84c959c36
* [OpenAL, Linux] BugFix: Change the OpenAL library loaded on Linux systems to allow it to work without development packages installed for some Linux distros.
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4 jaren geleden |
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mac
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518cd593b2
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
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6 jaren geleden |
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win32
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4ee8df8863
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
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6 jaren geleden |
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LoadOAL.h
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518cd593b2
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
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6 jaren geleden |
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aldlist.cpp
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6a94946e5b
* BugFix: Fallback to ALC_ENUMERATION_EXT if ALC_ENUMERATE_ALL_EXT is not available.
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4 jaren geleden |
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aldlist.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 jaren geleden |
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sfxALBuffer.cpp
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15f67015d3
Reordering initialization methods #1912
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8 jaren geleden |
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sfxALBuffer.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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sfxALCaps.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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sfxALDevice.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 jaren geleden |
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sfxALDevice.h
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518cd593b2
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
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6 jaren geleden |
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sfxALProvider.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
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sfxALVoice.cpp
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518cd593b2
revert to using the stock mac framework, and encapsulate nonstandard openal extensions usage under a set of #if defined(AL_ALEXT_PROTOTYPES) blocks
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6 jaren geleden |
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sfxALVoice.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |