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ComponentAsset.cpp
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6ccf97e35d
Adds ComponentAsset so the editor scripts can be aware of what components have been defined/are useable.
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9 years ago |
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ComponentAsset.h
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18184747e3
Fixes an issue where script-based components listed in the scene tree would not have a name on their tree item.
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9 years ago |
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ExampleAsset.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 years ago |
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ExampleAsset.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 years ago |
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GameObjectAsset.cpp
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7bf49f0670
Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier.
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9 years ago |
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GameObjectAsset.h
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7bf49f0670
Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier.
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9 years ago |
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ShapeAsset.cpp
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 years ago |
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ShapeAsset.h
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 years ago |