rextimmy ddfa4eaf18 DX11 accumulation shadergen fix. 9 yıl önce
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T3D efecbca8fc Merge pull request #1637 from pacomont/Initializing_Move_trigger 9 yıl önce
app 794f1b9536 Merge pull request #1532 from GarageGames/pr/1143 9 yıl önce
assets 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 yıl önce
cinterface 12d435c341 Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 10 yıl önce
collision 11398bb04e Issue found with PVS-Studio: 10 yıl önce
console fa78a2f354 Adds Component, the various main component classes and their interfaces. 9 yıl önce
core 908be4818f Merge pull request #1519 from Azaezel/deferredShading 9 yıl önce
environment 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean 9 yıl önce
forest 2753f562e8 shadow caching 10 yıl önce
gfx 27afd2ded1 Resolves the "conflict" with #1598 9 yıl önce
gui db41a0b30f Merge pull request #1548 from Azaezel/alphamaskedButtons 9 yıl önce
i18n 527c3790d6 Issue found with PVS-Studio: 10 yıl önce
lighting 41e5caf22b Direct3D11 Engine/source changes 9 yıl önce
main 8862bc2f3a Pass by const reference 11 yıl önce
materials ee6d9961e3 Merge pull request #1582 from Azaezel/SubSurf 9 yıl önce
math 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 9 yıl önce
module 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 yıl önce
navigation bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. 9 yıl önce
persistence 749ac4efc2 Adds the onPostAdd callback for when objects are created via TAML. 9 yıl önce
platform 9d47830a8b Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 9 yıl önce
platformMac 4c17d4bb49 Fix case sensitivity and Platform::fileDelete 10 yıl önce
platformPOSIX 6450294855 Fixes for dedicated build on linux. 11 yıl önce
platformSDL 3bb4fda47a SDL epoxy stuff. 9 yıl önce
platformWin32 fddc00b39b Merge branch 'development-gg' into epoxy 9 yıl önce
platformX86UNIX e48ee1a03a Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected. 9 yıl önce
postFx 41e5caf22b Direct3D11 Engine/source changes 9 yıl önce
renderInstance 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean 9 yıl önce
scene 3a73344abb Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off. 9 yıl önce
sfx f30aac3655 Merge pull request #1424 from rextimmy/fmod_crash_fix 10 yıl önce
shaderGen ddfa4eaf18 DX11 accumulation shadergen fix. 9 yıl önce
sim de0fe06bc8 Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children. 9 yıl önce
terrain 41e5caf22b Direct3D11 Engine/source changes 9 yıl önce
testing fae1bad96c All unit tests that run now pass. 11 yıl önce
ts 41e5caf22b Direct3D11 Engine/source changes 9 yıl önce
util 10cb6ab9c4 Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 9 yıl önce
windowManager 95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 9 yıl önce
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 yıl önce