Areloch 3a73344abb Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off. 9 yıl önce
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bt.h 2eca491961 Fix Bullet compilation. 11 yıl önce
btBody.cpp 3a73344abb Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off. 9 yıl önce
btBody.h 3a73344abb Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off. 9 yıl önce
btCasts.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
btCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
btCollision.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
btDebugDraw.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
btDebugDraw.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
btPlayer.cpp 86f9c6f2e7 When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle. 9 yıl önce
btPlayer.h 86f9c6f2e7 When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle. 9 yıl önce
btPlugin.cpp 7dbfe6994d Engine directory for ticket #1 13 yıl önce
btPlugin.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce
btWorld.cpp ca57db1e23 Fix for Bullet frustum reference 12 yıl önce
btWorld.h 7dbfe6994d Engine directory for ticket #1 13 yıl önce