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bt.h
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2eca491961
Fix Bullet compilation.
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11 yıl önce |
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btBody.cpp
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3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
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9 yıl önce |
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btBody.h
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3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
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9 yıl önce |
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btCasts.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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btCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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btCollision.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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btDebugDraw.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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btDebugDraw.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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btPlayer.cpp
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86f9c6f2e7
When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.
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9 yıl önce |
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btPlayer.h
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86f9c6f2e7
When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.
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9 yıl önce |
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btPlugin.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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btPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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btWorld.cpp
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ca57db1e23
Fix for Bullet frustum reference
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12 yıl önce |
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btWorld.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |