CubemapAsset.h 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114
  1. #pragma once
  2. //-----------------------------------------------------------------------------
  3. // Copyright (c) 2013 GarageGames, LLC
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #ifndef CUBEMAP_ASSET_H
  24. #define CUBEMAP_ASSET_H
  25. #ifndef _ASSET_BASE_H_
  26. #include "assets/assetBase.h"
  27. #endif
  28. #ifndef _ASSET_DEFINITION_H_
  29. #include "assets/assetDefinition.h"
  30. #endif
  31. #ifndef _STRINGUNIT_H_
  32. #include "string/stringUnit.h"
  33. #endif
  34. #ifndef _ASSET_FIELD_TYPES_H_
  35. #include "assets/assetFieldTypes.h"
  36. #endif
  37. #include "gui/editor/guiInspectorTypes.h"
  38. //-----------------------------------------------------------------------------
  39. class CubemapAsset : public AssetBase
  40. {
  41. typedef AssetBase Parent;
  42. StringTableEntry mComponentName;
  43. StringTableEntry mComponentClass;
  44. StringTableEntry mFriendlyName;
  45. StringTableEntry mComponentType;
  46. StringTableEntry mDescription;
  47. StringTableEntry mScriptFile;
  48. StringTableEntry mScriptPath;
  49. public:
  50. CubemapAsset();
  51. virtual ~CubemapAsset();
  52. /// Engine.
  53. static void initPersistFields();
  54. void copyTo(SimObject* object) override;
  55. /// Declare Console Object.
  56. DECLARE_CONOBJECT(CubemapAsset);
  57. StringTableEntry getComponentName() override { return mComponentName; }
  58. StringTableEntry getComponentClass() { return mComponentClass; }
  59. StringTableEntry getFriendlyName() { return mFriendlyName; }
  60. StringTableEntry getComponentType() { return mComponentType; }
  61. StringTableEntry getDescription() { return mDescription; }
  62. void setComponentName(StringTableEntry name) { mComponentName = name; }
  63. void setComponentClass(StringTableEntry name) { mComponentClass = name; }
  64. void setFriendlyName(StringTableEntry name) { mFriendlyName = name; }
  65. void setComponentType(StringTableEntry typeName) { mComponentType = typeName; }
  66. void setDescription(StringTableEntry description) { mDescription = description; }
  67. AssetDefinition* getAssetDefinition() { return mpAssetDefinition; }
  68. void setScriptFile(const char* pScriptFile);
  69. inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
  70. protected:
  71. void initializeAsset(void) override;
  72. void onAssetRefresh(void) override;
  73. static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<CubemapAsset*>(obj)->setScriptFile(data); return false; }
  74. static const char* getScriptFile(void* obj, const char* data) { return static_cast<CubemapAsset*>(obj)->getScriptFile(); }
  75. };
  76. DefineConsoleType(TypeCubemapAssetPtr, CubemapAsset)
  77. #ifdef TORQUE_TOOLS
  78. //-----------------------------------------------------------------------------
  79. // TypeAssetId GuiInspectorField Class
  80. //-----------------------------------------------------------------------------
  81. class GuiInspectorTypeCubemapAssetPtr : public GuiInspectorTypeFileName
  82. {
  83. typedef GuiInspectorTypeFileName Parent;
  84. public:
  85. GuiBitmapButtonCtrl* mShapeEdButton;
  86. DECLARE_CONOBJECT(GuiInspectorTypeCubemapAssetPtr);
  87. static void consoleInit();
  88. GuiControl* constructEditControl() override;
  89. bool updateRects() override;
  90. };
  91. #endif
  92. #endif // _ASSET_BASE_H_