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marauder2k7 10acab1b07 more fixes 5 өдөр өмнө
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AI bad9d9b188 final cleanup and fixes 2 сар өмнө
assets 10acab1b07 more fixes 5 өдөр өмнө
decal 19822e119a take uv coordinates into account for decal projection box 1 долоо хоног өмнө
examples e8ccb3443a try to load shapes during preload 2 сар өмнө
fps 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 1 сар өмнө
fx 4eae51992e shapes are optional for projectiles. not mandatory. 2 сар өмнө
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 сар өмнө
lighting b2fe48ab8d more merge conflicts 6 сар өмнө
physics e8ccb3443a try to load shapes during preload 2 сар өмнө
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
sfx 9fe13d6a32 sfxEmitter destrctor safties 4 сар өмнө
turret 64da8ab168 non aiturret fixes 2 сар өмнө
vehicles 9b266cc6bd Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers 1 сар өмнө
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 сар өмнө
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 сар өмнө
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 3 сар өмнө
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 3 сар өмнө
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 сар өмнө
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 сар өмнө
accumulationVolume.cpp 73ad92b757 review notes from Az 6 сар өмнө
accumulationVolume.h 73ad92b757 review notes from Az 6 сар өмнө
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 жил өмнө
aiClient.h efbe5e90f5 virtuals removed 1 жил өмнө
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 жил өмнө
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
aiPlayer.cpp 6d36e17d91 added navmesh tester tool 2 сар өмнө
aiPlayer.h cc047cf07f Update aiPlayer.h 2 сар өмнө
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 сар өмнө
camera.h efbe5e90f5 virtuals removed 1 жил өмнө
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 жил өмнө
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 жил өмнө
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 жил өмнө
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 жил өмнө
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 7 сар өмнө
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 9 сар өмнө
debris.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 2 сар өмнө
debris.h ca1604170d initial commit 3 сар өмнө
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 5 сар өмнө
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 жил өмнө
gameMode.cpp 73ad92b757 review notes from Az 6 сар өмнө
gameMode.h 73ad92b757 review notes from Az 6 сар өмнө
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 6 сар өмнө
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 6 сар өмнө
groundPlane.cpp f633ef3a3d fill in the validated variables 6 сар өмнө
groundPlane.h efbe5e90f5 virtuals removed 1 жил өмнө
guiMaterialPreview.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 1 сар өмнө
guiMaterialPreview.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 1 сар өмнө
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 жил өмнө
guiObjectView.cpp e8ccb3443a try to load shapes during preload 2 сар өмнө
guiObjectView.h e8ccb3443a try to load shapes during preload 2 сар өмнө
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 сар өмнө
item.h efbe5e90f5 virtuals removed 1 жил өмнө
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 сар өмнө
levelInfo.h 73ad92b757 review notes from Az 6 сар өмнө
lightAnimData.cpp fcd2d38deb further validator cleanups 6 сар өмнө
lightAnimData.h f633ef3a3d fill in the validated variables 6 сар өмнө
lightBase.cpp f633ef3a3d fill in the validated variables 6 сар өмнө
lightBase.h efbe5e90f5 virtuals removed 1 жил өмнө
lightDescription.cpp f633ef3a3d fill in the validated variables 6 сар өмнө
lightDescription.h efbe5e90f5 virtuals removed 1 жил өмнө
lightFlareData.cpp 73ad92b757 review notes from Az 6 сар өмнө
lightFlareData.h 73ad92b757 review notes from Az 6 сар өмнө
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area 3 сар өмнө
missionArea.h efbe5e90f5 virtuals removed 1 жил өмнө
missionMarker.cpp ca1604170d initial commit 3 сар өмнө
missionMarker.h efbe5e90f5 virtuals removed 1 жил өмнө
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 жил өмнө
notesObject.h efbe5e90f5 virtuals removed 1 жил өмнө
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 5 сар өмнө
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 жил өмнө
occlusionVolume.h efbe5e90f5 virtuals removed 1 жил өмнө
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 сар өмнө
pathCamera.h efbe5e90f5 virtuals removed 1 жил өмнө
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 сар өмнө
pathShape.h efbe5e90f5 virtuals removed 1 жил өмнө
physicalZone.cpp f633ef3a3d fill in the validated variables 6 сар өмнө
physicalZone.h efbe5e90f5 virtuals removed 1 жил өмнө
player.cpp 7f1b83f1c6 remove redundant reskin 1 долоо хоног өмнө
player.h 7f1b83f1c6 remove redundant reskin 1 долоо хоног өмнө
pointLight.cpp f633ef3a3d fill in the validated variables 6 сар өмнө
pointLight.h efbe5e90f5 virtuals removed 1 жил өмнө
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 жил өмнө
portal.h efbe5e90f5 virtuals removed 1 жил өмнө
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 сар өмнө
prefab.h efbe5e90f5 virtuals removed 1 жил өмнө
projectile.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 2 сар өмнө
projectile.h 1949ff9d7b projectile 3 сар өмнө
proximityMine.cpp ca1604170d initial commit 3 сар өмнө
proximityMine.h efbe5e90f5 virtuals removed 1 жил өмнө
resource.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
rigid.cpp a0bd5dd426 from marauder: sleep threshold work 1 сар өмнө
rigid.h a0bd5dd426 from marauder: sleep threshold work 1 сар өмнө
rigidShape.cpp d5a111e9ff set isAtRest report to read-only 1 сар өмнө
rigidShape.h efbe5e90f5 virtuals removed 1 жил өмнө
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 1 жил өмнө
shapeBase.cpp 192f997f26 proper report formulation 2 сар өмнө
shapeBase.h ca1604170d initial commit 3 сар өмнө
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
shapeImage.cpp e8ccb3443a try to load shapes during preload 2 сар өмнө
spotLight.cpp f633ef3a3d fill in the validated variables 6 сар өмнө
spotLight.h efbe5e90f5 virtuals removed 1 жил өмнө
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 сар өмнө
staticShape.h efbe5e90f5 virtuals removed 1 жил өмнө
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 сар өмнө
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 11 сар өмнө
tsStatic.cpp 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields 1 сар өмнө
tsStatic.h ca1604170d initial commit 3 сар өмнө
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 жил өмнө
zone.h efbe5e90f5 virtuals removed 1 жил өмнө