AzaezelX afb3ed0f27 more straightforward (and corrected) texcoord assignment 5 дней назад
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AI 8411ae3c4b kill pointless line 1 неделя назад
assets 5ffa3b81f1 dial back nullPtr usage 1 месяц назад
decal 19822e119a take uv coordinates into account for decal projection box 4 месяцев назад
examples e8ccb3443a try to load shapes during preload 6 месяцев назад
fps 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 5 месяцев назад
fx 7d020b9379 typofix 2 недель назад
gameBase 5ffa3b81f1 dial back nullPtr usage 1 месяц назад
lighting 5ffa3b81f1 dial back nullPtr usage 1 месяц назад
physics e8ccb3443a try to load shapes during preload 6 месяцев назад
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 лет назад
sfx 9fe13d6a32 sfxEmitter destrctor safties 8 месяцев назад
turret 64da8ab168 non aiturret fixes 6 месяцев назад
vehicles b8f7d186d3 default controlables and items to mPathfindingIgnore = true; 2 недель назад
Scene.cpp 5ffa3b81f1 dial back nullPtr usage 1 месяц назад
Scene.h 5ffa3b81f1 dial back nullPtr usage 1 месяц назад
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 месяцев назад
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 месяцев назад
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 8 месяцев назад
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 8 месяцев назад
accumulationVolume.cpp 73ad92b757 review notes from Az 10 месяцев назад
accumulationVolume.h 73ad92b757 review notes from Az 10 месяцев назад
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 лет назад
aiClient.h efbe5e90f5 virtuals removed 1 год назад
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 лет назад
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
aiPlayer.cpp 6d36e17d91 added navmesh tester tool 6 месяцев назад
aiPlayer.h cc047cf07f Update aiPlayer.h 6 месяцев назад
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 9 месяцев назад
camera.h efbe5e90f5 virtuals removed 1 год назад
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 лет назад
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 лет назад
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 лет назад
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 лет назад
convexShape.cpp afb3ed0f27 more straightforward (and corrected) texcoord assignment 5 дней назад
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 год назад
debris.cpp cce40efd35 fix particle glow 2 месяцев назад
debris.h ca1604170d initial commit 7 месяцев назад
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 9 месяцев назад
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 лет назад
gameMode.cpp 5ffa3b81f1 dial back nullPtr usage 1 месяц назад
gameMode.h 73ad92b757 review notes from Az 10 месяцев назад
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 10 месяцев назад
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 10 месяцев назад
groundPlane.cpp 5ffa3b81f1 dial back nullPtr usage 1 месяц назад
groundPlane.h efbe5e90f5 virtuals removed 1 год назад
guiMaterialPreview.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 6 месяцев назад
guiMaterialPreview.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 6 месяцев назад
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 год назад
guiObjectView.cpp e8ccb3443a try to load shapes during preload 6 месяцев назад
guiObjectView.h e8ccb3443a try to load shapes during preload 6 месяцев назад
item.cpp b8f7d186d3 default controlables and items to mPathfindingIgnore = true; 2 недель назад
item.h efbe5e90f5 virtuals removed 1 год назад
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 8 месяцев назад
levelInfo.h 73ad92b757 review notes from Az 10 месяцев назад
lightAnimData.cpp 80c49ec692 fix AnimValue smooth values on clients 1 месяц назад
lightAnimData.h f633ef3a3d fill in the validated variables 10 месяцев назад
lightBase.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
lightBase.h efbe5e90f5 virtuals removed 1 год назад
lightDescription.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
lightDescription.h efbe5e90f5 virtuals removed 1 год назад
lightFlareData.cpp 73ad92b757 review notes from Az 10 месяцев назад
lightFlareData.h 73ad92b757 review notes from Az 10 месяцев назад
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area 7 месяцев назад
missionArea.h efbe5e90f5 virtuals removed 1 год назад
missionMarker.cpp cbf407bc10 add conditional filter for missionmarker autospawn 2 месяцев назад
missionMarker.h cbf407bc10 add conditional filter for missionmarker autospawn 2 месяцев назад
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 лет назад
notesObject.h efbe5e90f5 virtuals removed 1 год назад
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 9 месяцев назад
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 8 лет назад
occlusionVolume.h efbe5e90f5 virtuals removed 1 год назад
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 9 месяцев назад
pathCamera.h efbe5e90f5 virtuals removed 1 год назад
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 9 месяцев назад
pathShape.h efbe5e90f5 virtuals removed 1 год назад
physicalZone.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
physicalZone.h efbe5e90f5 virtuals removed 1 год назад
player.cpp b8f7d186d3 default controlables and items to mPathfindingIgnore = true; 2 недель назад
player.h b8e135759f player extendabilty flexpoints 4 месяцев назад
pointLight.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
pointLight.h efbe5e90f5 virtuals removed 1 год назад
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 лет назад
portal.h efbe5e90f5 virtuals removed 1 год назад
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 год назад
prefab.h efbe5e90f5 virtuals removed 1 год назад
projectile.cpp cce40efd35 fix particle glow 2 месяцев назад
projectile.h 1949ff9d7b projectile 7 месяцев назад
proximityMine.cpp ca1604170d initial commit 7 месяцев назад
proximityMine.h efbe5e90f5 virtuals removed 1 год назад
resource.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
rigid.cpp 4c083d713d physics findings 1 месяц назад
rigid.h 4c083d713d physics findings 1 месяц назад
rigidShape.cpp 4c083d713d physics findings 1 месяц назад
rigidShape.h efbe5e90f5 virtuals removed 1 год назад
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 лет назад
shapeBase.cpp cce40efd35 fix particle glow 2 месяцев назад
shapeBase.h ca1604170d initial commit 7 месяцев назад
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shapeImage.cpp cce40efd35 fix particle glow 2 месяцев назад
spotLight.cpp f633ef3a3d fill in the validated variables 10 месяцев назад
spotLight.h efbe5e90f5 virtuals removed 1 год назад
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 9 месяцев назад
staticShape.h efbe5e90f5 virtuals removed 1 год назад
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 9 месяцев назад
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 год назад
tsStatic.cpp 4579f327b4 network reductons 3 месяцев назад
tsStatic.h ca1604170d initial commit 7 месяцев назад
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 лет назад
zone.h efbe5e90f5 virtuals removed 1 год назад