.. |
AI
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bad9d9b188
final cleanup and fixes
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2 bulan lalu |
assets
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6b3fcd8e74
Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase
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1 hari lalu |
decal
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19822e119a
take uv coordinates into account for decal projection box
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3 minggu lalu |
examples
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e8ccb3443a
try to load shapes during preload
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3 bulan lalu |
fps
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970aba9766
Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
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2 bulan lalu |
fx
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 bulan lalu |
gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 bulan lalu |
lighting
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b2fe48ab8d
more merge conflicts
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6 bulan lalu |
physics
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e8ccb3443a
try to load shapes during preload
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3 bulan lalu |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
sfx
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9fe13d6a32
sfxEmitter destrctor safties
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4 bulan lalu |
turret
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64da8ab168
non aiturret fixes
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2 bulan lalu |
vehicles
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9b266cc6bd
Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers
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1 bulan lalu |
Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 bulan lalu |
Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 bulan lalu |
SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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4 bulan lalu |
SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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4 bulan lalu |
SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 bulan lalu |
SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 bulan lalu |
accumulationVolume.cpp
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73ad92b757
review notes from Az
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6 bulan lalu |
accumulationVolume.h
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73ad92b757
review notes from Az
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6 bulan lalu |
aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 tahun lalu |
aiClient.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 tahun lalu |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
aiPlayer.cpp
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6d36e17d91
added navmesh tester tool
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2 bulan lalu |
aiPlayer.h
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cc047cf07f
Update aiPlayer.h
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2 bulan lalu |
camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 bulan lalu |
camera.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 tahun lalu |
cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 tahun lalu |
containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 tahun lalu |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 tahun lalu |
convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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8 bulan lalu |
convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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10 bulan lalu |
debris.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 bulan lalu |
debris.h
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ca1604170d
initial commit
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3 bulan lalu |
gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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5 bulan lalu |
gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 tahun lalu |
gameMode.cpp
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73ad92b757
review notes from Az
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6 bulan lalu |
gameMode.h
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73ad92b757
review notes from Az
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6 bulan lalu |
gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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6 bulan lalu |
gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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6 bulan lalu |
groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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7 bulan lalu |
groundPlane.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
guiMaterialPreview.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 bulan lalu |
guiMaterialPreview.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 bulan lalu |
guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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1 tahun lalu |
guiObjectView.cpp
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e8ccb3443a
try to load shapes during preload
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3 bulan lalu |
guiObjectView.h
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e8ccb3443a
try to load shapes during preload
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3 bulan lalu |
item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 bulan lalu |
item.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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4 bulan lalu |
levelInfo.h
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73ad92b757
review notes from Az
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6 bulan lalu |
lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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7 bulan lalu |
lightAnimData.h
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f633ef3a3d
fill in the validated variables
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7 bulan lalu |
lightBase.cpp
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f633ef3a3d
fill in the validated variables
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7 bulan lalu |
lightBase.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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7 bulan lalu |
lightDescription.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
lightFlareData.cpp
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73ad92b757
review notes from Az
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6 bulan lalu |
lightFlareData.h
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73ad92b757
review notes from Az
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6 bulan lalu |
missionArea.cpp
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0a1e3f74ed
remove terrain dependency from mission area
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4 bulan lalu |
missionArea.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
missionMarker.cpp
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ca1604170d
initial commit
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3 bulan lalu |
missionMarker.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 tahun lalu |
notesObject.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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5 bulan lalu |
occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 tahun lalu |
occlusionVolume.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 bulan lalu |
pathCamera.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 bulan lalu |
pathShape.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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7 bulan lalu |
physicalZone.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
player.cpp
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b8e135759f
player extendabilty flexpoints
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2 minggu lalu |
player.h
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b8e135759f
player extendabilty flexpoints
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2 minggu lalu |
pointLight.cpp
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f633ef3a3d
fill in the validated variables
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7 bulan lalu |
pointLight.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 tahun lalu |
portal.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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11 bulan lalu |
prefab.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
projectile.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 bulan lalu |
projectile.h
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1949ff9d7b
projectile
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3 bulan lalu |
proximityMine.cpp
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ca1604170d
initial commit
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3 bulan lalu |
proximityMine.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
rigid.cpp
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a0bd5dd426
from marauder: sleep threshold work
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1 bulan lalu |
rigid.h
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a0bd5dd426
from marauder: sleep threshold work
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1 bulan lalu |
rigidShape.cpp
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d5a111e9ff
set isAtRest report to read-only
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1 bulan lalu |
rigidShape.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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1 tahun lalu |
shapeBase.cpp
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5989bca127
playaudio related fixes
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2 minggu lalu |
shapeBase.h
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ca1604170d
initial commit
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3 bulan lalu |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
shapeImage.cpp
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e8ccb3443a
try to load shapes during preload
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3 bulan lalu |
spotLight.cpp
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f633ef3a3d
fill in the validated variables
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7 bulan lalu |
spotLight.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 bulan lalu |
staticShape.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 bulan lalu |
trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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11 bulan lalu |
tsStatic.cpp
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9c654d7932
- Fixes the display of the preview in the MaterialAsset fields
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1 bulan lalu |
tsStatic.h
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ca1604170d
initial commit
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3 bulan lalu |
zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 tahun lalu |
zone.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |