JeffR 6b3fcd8e74 Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase 1 hari lalu
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AI bad9d9b188 final cleanup and fixes 2 bulan lalu
assets 6b3fcd8e74 Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase 1 hari lalu
decal 19822e119a take uv coordinates into account for decal projection box 3 minggu lalu
examples e8ccb3443a try to load shapes during preload 3 bulan lalu
fps 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 2 bulan lalu
fx 4eae51992e shapes are optional for projectiles. not mandatory. 3 bulan lalu
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 bulan lalu
lighting b2fe48ab8d more merge conflicts 6 bulan lalu
physics e8ccb3443a try to load shapes during preload 3 bulan lalu
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
sfx 9fe13d6a32 sfxEmitter destrctor safties 4 bulan lalu
turret 64da8ab168 non aiturret fixes 2 bulan lalu
vehicles 9b266cc6bd Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers 1 bulan lalu
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 bulan lalu
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 bulan lalu
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 4 bulan lalu
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 4 bulan lalu
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 bulan lalu
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 bulan lalu
accumulationVolume.cpp 73ad92b757 review notes from Az 6 bulan lalu
accumulationVolume.h 73ad92b757 review notes from Az 6 bulan lalu
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 tahun lalu
aiClient.h efbe5e90f5 virtuals removed 1 tahun lalu
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 tahun lalu
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
aiPlayer.cpp 6d36e17d91 added navmesh tester tool 2 bulan lalu
aiPlayer.h cc047cf07f Update aiPlayer.h 2 bulan lalu
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 bulan lalu
camera.h efbe5e90f5 virtuals removed 1 tahun lalu
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 tahun lalu
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 tahun lalu
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 tahun lalu
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 tahun lalu
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 bulan lalu
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 bulan lalu
debris.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 3 bulan lalu
debris.h ca1604170d initial commit 3 bulan lalu
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 5 bulan lalu
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 tahun lalu
gameMode.cpp 73ad92b757 review notes from Az 6 bulan lalu
gameMode.h 73ad92b757 review notes from Az 6 bulan lalu
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 6 bulan lalu
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 6 bulan lalu
groundPlane.cpp f633ef3a3d fill in the validated variables 7 bulan lalu
groundPlane.h efbe5e90f5 virtuals removed 1 tahun lalu
guiMaterialPreview.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 bulan lalu
guiMaterialPreview.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 bulan lalu
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 tahun lalu
guiObjectView.cpp e8ccb3443a try to load shapes during preload 3 bulan lalu
guiObjectView.h e8ccb3443a try to load shapes during preload 3 bulan lalu
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 bulan lalu
item.h efbe5e90f5 virtuals removed 1 tahun lalu
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 bulan lalu
levelInfo.h 73ad92b757 review notes from Az 6 bulan lalu
lightAnimData.cpp fcd2d38deb further validator cleanups 7 bulan lalu
lightAnimData.h f633ef3a3d fill in the validated variables 7 bulan lalu
lightBase.cpp f633ef3a3d fill in the validated variables 7 bulan lalu
lightBase.h efbe5e90f5 virtuals removed 1 tahun lalu
lightDescription.cpp f633ef3a3d fill in the validated variables 7 bulan lalu
lightDescription.h efbe5e90f5 virtuals removed 1 tahun lalu
lightFlareData.cpp 73ad92b757 review notes from Az 6 bulan lalu
lightFlareData.h 73ad92b757 review notes from Az 6 bulan lalu
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area 4 bulan lalu
missionArea.h efbe5e90f5 virtuals removed 1 tahun lalu
missionMarker.cpp ca1604170d initial commit 3 bulan lalu
missionMarker.h efbe5e90f5 virtuals removed 1 tahun lalu
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 tahun lalu
notesObject.h efbe5e90f5 virtuals removed 1 tahun lalu
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 5 bulan lalu
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 tahun lalu
occlusionVolume.h efbe5e90f5 virtuals removed 1 tahun lalu
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 bulan lalu
pathCamera.h efbe5e90f5 virtuals removed 1 tahun lalu
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 bulan lalu
pathShape.h efbe5e90f5 virtuals removed 1 tahun lalu
physicalZone.cpp f633ef3a3d fill in the validated variables 7 bulan lalu
physicalZone.h efbe5e90f5 virtuals removed 1 tahun lalu
player.cpp b8e135759f player extendabilty flexpoints 2 minggu lalu
player.h b8e135759f player extendabilty flexpoints 2 minggu lalu
pointLight.cpp f633ef3a3d fill in the validated variables 7 bulan lalu
pointLight.h efbe5e90f5 virtuals removed 1 tahun lalu
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 tahun lalu
portal.h efbe5e90f5 virtuals removed 1 tahun lalu
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 bulan lalu
prefab.h efbe5e90f5 virtuals removed 1 tahun lalu
projectile.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 3 bulan lalu
projectile.h 1949ff9d7b projectile 3 bulan lalu
proximityMine.cpp ca1604170d initial commit 3 bulan lalu
proximityMine.h efbe5e90f5 virtuals removed 1 tahun lalu
resource.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
rigid.cpp a0bd5dd426 from marauder: sleep threshold work 1 bulan lalu
rigid.h a0bd5dd426 from marauder: sleep threshold work 1 bulan lalu
rigidShape.cpp d5a111e9ff set isAtRest report to read-only 1 bulan lalu
rigidShape.h efbe5e90f5 virtuals removed 1 tahun lalu
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 1 tahun lalu
shapeBase.cpp 5989bca127 playaudio related fixes 2 minggu lalu
shapeBase.h ca1604170d initial commit 3 bulan lalu
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
shapeImage.cpp e8ccb3443a try to load shapes during preload 3 bulan lalu
spotLight.cpp f633ef3a3d fill in the validated variables 7 bulan lalu
spotLight.h efbe5e90f5 virtuals removed 1 tahun lalu
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 bulan lalu
staticShape.h efbe5e90f5 virtuals removed 1 tahun lalu
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 bulan lalu
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 11 bulan lalu
tsStatic.cpp 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields 1 bulan lalu
tsStatic.h ca1604170d initial commit 3 bulan lalu
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 tahun lalu
zone.h efbe5e90f5 virtuals removed 1 tahun lalu