.. |
AI
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bad9d9b188
final cleanup and fixes
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2 месяцев назад |
assets
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6b3fcd8e74
Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase
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1 день назад |
decal
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19822e119a
take uv coordinates into account for decal projection box
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3 недель назад |
examples
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e8ccb3443a
try to load shapes during preload
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3 месяцев назад |
fps
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970aba9766
Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
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2 месяцев назад |
fx
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 месяцев назад |
gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 месяцев назад |
lighting
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b2fe48ab8d
more merge conflicts
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6 месяцев назад |
physics
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e8ccb3443a
try to load shapes during preload
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3 месяцев назад |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
sfx
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9fe13d6a32
sfxEmitter destrctor safties
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4 месяцев назад |
turret
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64da8ab168
non aiturret fixes
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2 месяцев назад |
vehicles
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9b266cc6bd
Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers
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1 месяц назад |
Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 месяцев назад |
Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 месяцев назад |
SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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4 месяцев назад |
SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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4 месяцев назад |
SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 месяцев назад |
SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 месяцев назад |
accumulationVolume.cpp
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73ad92b757
review notes from Az
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6 месяцев назад |
accumulationVolume.h
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73ad92b757
review notes from Az
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6 месяцев назад |
aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 лет назад |
aiClient.h
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efbe5e90f5
virtuals removed
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1 год назад |
aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 лет назад |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
aiPlayer.cpp
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6d36e17d91
added navmesh tester tool
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2 месяцев назад |
aiPlayer.h
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cc047cf07f
Update aiPlayer.h
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2 месяцев назад |
camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 месяцев назад |
camera.h
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efbe5e90f5
virtuals removed
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1 год назад |
cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 лет назад |
cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 лет назад |
containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 лет назад |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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8 месяцев назад |
convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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10 месяцев назад |
debris.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 месяцев назад |
debris.h
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ca1604170d
initial commit
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3 месяцев назад |
gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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5 месяцев назад |
gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 лет назад |
gameMode.cpp
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73ad92b757
review notes from Az
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6 месяцев назад |
gameMode.h
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73ad92b757
review notes from Az
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6 месяцев назад |
gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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6 месяцев назад |
gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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6 месяцев назад |
groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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7 месяцев назад |
groundPlane.h
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efbe5e90f5
virtuals removed
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1 год назад |
guiMaterialPreview.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 месяцев назад |
guiMaterialPreview.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 месяцев назад |
guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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1 год назад |
guiObjectView.cpp
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e8ccb3443a
try to load shapes during preload
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3 месяцев назад |
guiObjectView.h
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e8ccb3443a
try to load shapes during preload
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3 месяцев назад |
item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 месяцев назад |
item.h
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efbe5e90f5
virtuals removed
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1 год назад |
levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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4 месяцев назад |
levelInfo.h
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73ad92b757
review notes from Az
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6 месяцев назад |
lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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6 месяцев назад |
lightAnimData.h
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f633ef3a3d
fill in the validated variables
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7 месяцев назад |
lightBase.cpp
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f633ef3a3d
fill in the validated variables
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7 месяцев назад |
lightBase.h
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efbe5e90f5
virtuals removed
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1 год назад |
lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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7 месяцев назад |
lightDescription.h
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efbe5e90f5
virtuals removed
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1 год назад |
lightFlareData.cpp
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73ad92b757
review notes from Az
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6 месяцев назад |
lightFlareData.h
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73ad92b757
review notes from Az
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6 месяцев назад |
missionArea.cpp
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0a1e3f74ed
remove terrain dependency from mission area
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4 месяцев назад |
missionArea.h
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efbe5e90f5
virtuals removed
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1 год назад |
missionMarker.cpp
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ca1604170d
initial commit
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3 месяцев назад |
missionMarker.h
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efbe5e90f5
virtuals removed
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1 год назад |
notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 лет назад |
notesObject.h
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efbe5e90f5
virtuals removed
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1 год назад |
objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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5 месяцев назад |
occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 лет назад |
occlusionVolume.h
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efbe5e90f5
virtuals removed
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1 год назад |
pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 месяцев назад |
pathCamera.h
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efbe5e90f5
virtuals removed
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1 год назад |
pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 месяцев назад |
pathShape.h
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efbe5e90f5
virtuals removed
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1 год назад |
physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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7 месяцев назад |
physicalZone.h
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efbe5e90f5
virtuals removed
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1 год назад |
player.cpp
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b8e135759f
player extendabilty flexpoints
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2 недель назад |
player.h
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b8e135759f
player extendabilty flexpoints
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2 недель назад |
pointLight.cpp
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f633ef3a3d
fill in the validated variables
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7 месяцев назад |
pointLight.h
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efbe5e90f5
virtuals removed
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1 год назад |
portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 лет назад |
portal.h
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efbe5e90f5
virtuals removed
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1 год назад |
prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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11 месяцев назад |
prefab.h
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efbe5e90f5
virtuals removed
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1 год назад |
projectile.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 месяцев назад |
projectile.h
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1949ff9d7b
projectile
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3 месяцев назад |
proximityMine.cpp
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ca1604170d
initial commit
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3 месяцев назад |
proximityMine.h
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efbe5e90f5
virtuals removed
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1 год назад |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
rigid.cpp
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a0bd5dd426
from marauder: sleep threshold work
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1 месяц назад |
rigid.h
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a0bd5dd426
from marauder: sleep threshold work
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1 месяц назад |
rigidShape.cpp
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d5a111e9ff
set isAtRest report to read-only
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1 месяц назад |
rigidShape.h
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efbe5e90f5
virtuals removed
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1 год назад |
scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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1 год назад |
shapeBase.cpp
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5989bca127
playaudio related fixes
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2 недель назад |
shapeBase.h
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ca1604170d
initial commit
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3 месяцев назад |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
shapeImage.cpp
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e8ccb3443a
try to load shapes during preload
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3 месяцев назад |
spotLight.cpp
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f633ef3a3d
fill in the validated variables
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7 месяцев назад |
spotLight.h
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efbe5e90f5
virtuals removed
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1 год назад |
staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 месяцев назад |
staticShape.h
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efbe5e90f5
virtuals removed
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1 год назад |
trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 месяцев назад |
trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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11 месяцев назад |
tsStatic.cpp
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9c654d7932
- Fixes the display of the preview in the MaterialAsset fields
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1 месяц назад |
tsStatic.h
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ca1604170d
initial commit
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3 месяцев назад |
zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 лет назад |
zone.h
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efbe5e90f5
virtuals removed
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1 год назад |