Brian Roberts a107273e0b Merge pull request #1561 from Azaezel/alpha41/playerPoking 4 روز پیش
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AI bad9d9b188 final cleanup and fixes 2 ماه پیش
assets 2316c164e9 change per slot maxdistance to maxSlotDistance 1 هفته پیش
decal 19822e119a take uv coordinates into account for decal projection box 2 هفته پیش
examples e8ccb3443a try to load shapes during preload 3 ماه پیش
fps 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 2 ماه پیش
fx 4eae51992e shapes are optional for projectiles. not mandatory. 3 ماه پیش
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 ماه پیش
lighting b2fe48ab8d more merge conflicts 6 ماه پیش
physics e8ccb3443a try to load shapes during preload 3 ماه پیش
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 سال پیش
sfx 9fe13d6a32 sfxEmitter destrctor safties 4 ماه پیش
turret 64da8ab168 non aiturret fixes 2 ماه پیش
vehicles 9b266cc6bd Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers 1 ماه پیش
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 ماه پیش
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 ماه پیش
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 4 ماه پیش
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 4 ماه پیش
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 ماه پیش
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 ماه پیش
accumulationVolume.cpp 73ad92b757 review notes from Az 6 ماه پیش
accumulationVolume.h 73ad92b757 review notes from Az 6 ماه پیش
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 سال پیش
aiClient.h efbe5e90f5 virtuals removed 1 سال پیش
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 سال پیش
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
aiPlayer.cpp 6d36e17d91 added navmesh tester tool 2 ماه پیش
aiPlayer.h cc047cf07f Update aiPlayer.h 2 ماه پیش
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 ماه پیش
camera.h efbe5e90f5 virtuals removed 1 سال پیش
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 سال پیش
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 سال پیش
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 سال پیش
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 سال پیش
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 ماه پیش
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 ماه پیش
debris.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 3 ماه پیش
debris.h ca1604170d initial commit 3 ماه پیش
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 5 ماه پیش
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 سال پیش
gameMode.cpp 73ad92b757 review notes from Az 6 ماه پیش
gameMode.h 73ad92b757 review notes from Az 6 ماه پیش
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 6 ماه پیش
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 6 ماه پیش
groundPlane.cpp f633ef3a3d fill in the validated variables 7 ماه پیش
groundPlane.h efbe5e90f5 virtuals removed 1 سال پیش
guiMaterialPreview.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 ماه پیش
guiMaterialPreview.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 ماه پیش
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 سال پیش
guiObjectView.cpp e8ccb3443a try to load shapes during preload 3 ماه پیش
guiObjectView.h e8ccb3443a try to load shapes during preload 3 ماه پیش
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 ماه پیش
item.h efbe5e90f5 virtuals removed 1 سال پیش
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 ماه پیش
levelInfo.h 73ad92b757 review notes from Az 6 ماه پیش
lightAnimData.cpp fcd2d38deb further validator cleanups 6 ماه پیش
lightAnimData.h f633ef3a3d fill in the validated variables 7 ماه پیش
lightBase.cpp f633ef3a3d fill in the validated variables 7 ماه پیش
lightBase.h efbe5e90f5 virtuals removed 1 سال پیش
lightDescription.cpp f633ef3a3d fill in the validated variables 7 ماه پیش
lightDescription.h efbe5e90f5 virtuals removed 1 سال پیش
lightFlareData.cpp 73ad92b757 review notes from Az 6 ماه پیش
lightFlareData.h 73ad92b757 review notes from Az 6 ماه پیش
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area 3 ماه پیش
missionArea.h efbe5e90f5 virtuals removed 1 سال پیش
missionMarker.cpp ca1604170d initial commit 3 ماه پیش
missionMarker.h efbe5e90f5 virtuals removed 1 سال پیش
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 سال پیش
notesObject.h efbe5e90f5 virtuals removed 1 سال پیش
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 5 ماه پیش
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 سال پیش
occlusionVolume.h efbe5e90f5 virtuals removed 1 سال پیش
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 ماه پیش
pathCamera.h efbe5e90f5 virtuals removed 1 سال پیش
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 ماه پیش
pathShape.h efbe5e90f5 virtuals removed 1 سال پیش
physicalZone.cpp f633ef3a3d fill in the validated variables 7 ماه پیش
physicalZone.h efbe5e90f5 virtuals removed 1 سال پیش
player.cpp b8e135759f player extendabilty flexpoints 1 هفته پیش
player.h b8e135759f player extendabilty flexpoints 1 هفته پیش
pointLight.cpp f633ef3a3d fill in the validated variables 7 ماه پیش
pointLight.h efbe5e90f5 virtuals removed 1 سال پیش
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 سال پیش
portal.h efbe5e90f5 virtuals removed 1 سال پیش
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 ماه پیش
prefab.h efbe5e90f5 virtuals removed 1 سال پیش
projectile.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 3 ماه پیش
projectile.h 1949ff9d7b projectile 3 ماه پیش
proximityMine.cpp ca1604170d initial commit 3 ماه پیش
proximityMine.h efbe5e90f5 virtuals removed 1 سال پیش
resource.h 7dbfe6994d Engine directory for ticket #1 13 سال پیش
rigid.cpp a0bd5dd426 from marauder: sleep threshold work 1 ماه پیش
rigid.h a0bd5dd426 from marauder: sleep threshold work 1 ماه پیش
rigidShape.cpp d5a111e9ff set isAtRest report to read-only 1 ماه پیش
rigidShape.h efbe5e90f5 virtuals removed 1 سال پیش
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 1 سال پیش
shapeBase.cpp 5989bca127 playaudio related fixes 1 هفته پیش
shapeBase.h ca1604170d initial commit 3 ماه پیش
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 سال پیش
shapeImage.cpp e8ccb3443a try to load shapes during preload 3 ماه پیش
spotLight.cpp f633ef3a3d fill in the validated variables 7 ماه پیش
spotLight.h efbe5e90f5 virtuals removed 1 سال پیش
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 ماه پیش
staticShape.h efbe5e90f5 virtuals removed 1 سال پیش
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 ماه پیش
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 11 ماه پیش
tsStatic.cpp 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields 1 ماه پیش
tsStatic.h ca1604170d initial commit 3 ماه پیش
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 سال پیش
zone.h efbe5e90f5 virtuals removed 1 سال پیش