.. |
AI
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bad9d9b188
final cleanup and fixes
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2 ماه پیش |
assets
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2316c164e9
change per slot maxdistance to maxSlotDistance
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1 هفته پیش |
decal
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19822e119a
take uv coordinates into account for decal projection box
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2 هفته پیش |
examples
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e8ccb3443a
try to load shapes during preload
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3 ماه پیش |
fps
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970aba9766
Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
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2 ماه پیش |
fx
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 ماه پیش |
gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 ماه پیش |
lighting
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b2fe48ab8d
more merge conflicts
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6 ماه پیش |
physics
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e8ccb3443a
try to load shapes during preload
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3 ماه پیش |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
sfx
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9fe13d6a32
sfxEmitter destrctor safties
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4 ماه پیش |
turret
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64da8ab168
non aiturret fixes
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2 ماه پیش |
vehicles
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9b266cc6bd
Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers
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1 ماه پیش |
Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 ماه پیش |
Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 ماه پیش |
SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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4 ماه پیش |
SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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4 ماه پیش |
SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 ماه پیش |
SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 ماه پیش |
accumulationVolume.cpp
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73ad92b757
review notes from Az
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6 ماه پیش |
accumulationVolume.h
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73ad92b757
review notes from Az
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6 ماه پیش |
aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 سال پیش |
aiClient.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 سال پیش |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
aiPlayer.cpp
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6d36e17d91
added navmesh tester tool
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2 ماه پیش |
aiPlayer.h
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cc047cf07f
Update aiPlayer.h
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2 ماه پیش |
camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 ماه پیش |
camera.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 سال پیش |
cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 سال پیش |
containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 سال پیش |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 سال پیش |
convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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8 ماه پیش |
convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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10 ماه پیش |
debris.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 ماه پیش |
debris.h
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ca1604170d
initial commit
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3 ماه پیش |
gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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5 ماه پیش |
gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 سال پیش |
gameMode.cpp
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73ad92b757
review notes from Az
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6 ماه پیش |
gameMode.h
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73ad92b757
review notes from Az
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6 ماه پیش |
gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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6 ماه پیش |
gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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6 ماه پیش |
groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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7 ماه پیش |
groundPlane.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
guiMaterialPreview.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 ماه پیش |
guiMaterialPreview.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 ماه پیش |
guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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1 سال پیش |
guiObjectView.cpp
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e8ccb3443a
try to load shapes during preload
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3 ماه پیش |
guiObjectView.h
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e8ccb3443a
try to load shapes during preload
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3 ماه پیش |
item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 ماه پیش |
item.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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4 ماه پیش |
levelInfo.h
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73ad92b757
review notes from Az
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6 ماه پیش |
lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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6 ماه پیش |
lightAnimData.h
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f633ef3a3d
fill in the validated variables
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7 ماه پیش |
lightBase.cpp
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f633ef3a3d
fill in the validated variables
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7 ماه پیش |
lightBase.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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7 ماه پیش |
lightDescription.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
lightFlareData.cpp
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73ad92b757
review notes from Az
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6 ماه پیش |
lightFlareData.h
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73ad92b757
review notes from Az
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6 ماه پیش |
missionArea.cpp
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0a1e3f74ed
remove terrain dependency from mission area
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3 ماه پیش |
missionArea.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
missionMarker.cpp
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ca1604170d
initial commit
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3 ماه پیش |
missionMarker.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 سال پیش |
notesObject.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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5 ماه پیش |
occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 سال پیش |
occlusionVolume.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 ماه پیش |
pathCamera.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 ماه پیش |
pathShape.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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7 ماه پیش |
physicalZone.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
player.cpp
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b8e135759f
player extendabilty flexpoints
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1 هفته پیش |
player.h
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b8e135759f
player extendabilty flexpoints
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1 هفته پیش |
pointLight.cpp
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f633ef3a3d
fill in the validated variables
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7 ماه پیش |
pointLight.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 سال پیش |
portal.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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11 ماه پیش |
prefab.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
projectile.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 ماه پیش |
projectile.h
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1949ff9d7b
projectile
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3 ماه پیش |
proximityMine.cpp
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ca1604170d
initial commit
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3 ماه پیش |
proximityMine.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
rigid.cpp
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a0bd5dd426
from marauder: sleep threshold work
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1 ماه پیش |
rigid.h
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a0bd5dd426
from marauder: sleep threshold work
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1 ماه پیش |
rigidShape.cpp
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d5a111e9ff
set isAtRest report to read-only
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1 ماه پیش |
rigidShape.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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1 سال پیش |
shapeBase.cpp
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5989bca127
playaudio related fixes
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1 هفته پیش |
shapeBase.h
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ca1604170d
initial commit
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3 ماه پیش |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 سال پیش |
shapeImage.cpp
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e8ccb3443a
try to load shapes during preload
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3 ماه پیش |
spotLight.cpp
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f633ef3a3d
fill in the validated variables
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7 ماه پیش |
spotLight.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 ماه پیش |
staticShape.h
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efbe5e90f5
virtuals removed
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1 سال پیش |
trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 ماه پیش |
trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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11 ماه پیش |
tsStatic.cpp
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9c654d7932
- Fixes the display of the preview in the MaterialAsset fields
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1 ماه پیش |
tsStatic.h
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ca1604170d
initial commit
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3 ماه پیش |
zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 سال پیش |
zone.h
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efbe5e90f5
virtuals removed
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1 سال پیش |