JeffR 6b3fcd8e74 Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase 1 semana atrás
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AI bad9d9b188 final cleanup and fixes 2 meses atrás
assets 6b3fcd8e74 Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase 1 semana atrás
decal 19822e119a take uv coordinates into account for decal projection box 1 mês atrás
examples e8ccb3443a try to load shapes during preload 3 meses atrás
fps 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 2 meses atrás
fx 4eae51992e shapes are optional for projectiles. not mandatory. 3 meses atrás
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 meses atrás
lighting b2fe48ab8d more merge conflicts 7 meses atrás
physics e8ccb3443a try to load shapes during preload 3 meses atrás
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 anos atrás
sfx 9fe13d6a32 sfxEmitter destrctor safties 4 meses atrás
turret 64da8ab168 non aiturret fixes 3 meses atrás
vehicles 9b266cc6bd Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers 1 mês atrás
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 meses atrás
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 meses atrás
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 4 meses atrás
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 4 meses atrás
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 meses atrás
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 meses atrás
accumulationVolume.cpp 73ad92b757 review notes from Az 6 meses atrás
accumulationVolume.h 73ad92b757 review notes from Az 6 meses atrás
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 anos atrás
aiClient.h efbe5e90f5 virtuals removed 1 ano atrás
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 anos atrás
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
aiPlayer.cpp 6d36e17d91 added navmesh tester tool 2 meses atrás
aiPlayer.h cc047cf07f Update aiPlayer.h 2 meses atrás
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 meses atrás
camera.h efbe5e90f5 virtuals removed 1 ano atrás
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 anos atrás
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 anos atrás
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anos atrás
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 anos atrás
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 meses atrás
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 meses atrás
debris.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 3 meses atrás
debris.h ca1604170d initial commit 4 meses atrás
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 6 meses atrás
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 anos atrás
gameMode.cpp 73ad92b757 review notes from Az 6 meses atrás
gameMode.h 73ad92b757 review notes from Az 6 meses atrás
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 7 meses atrás
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 7 meses atrás
groundPlane.cpp f633ef3a3d fill in the validated variables 7 meses atrás
groundPlane.h efbe5e90f5 virtuals removed 1 ano atrás
guiMaterialPreview.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 meses atrás
guiMaterialPreview.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 meses atrás
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 ano atrás
guiObjectView.cpp e8ccb3443a try to load shapes during preload 3 meses atrás
guiObjectView.h e8ccb3443a try to load shapes during preload 3 meses atrás
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 meses atrás
item.h efbe5e90f5 virtuals removed 1 ano atrás
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 meses atrás
levelInfo.h 73ad92b757 review notes from Az 6 meses atrás
lightAnimData.cpp fcd2d38deb further validator cleanups 7 meses atrás
lightAnimData.h f633ef3a3d fill in the validated variables 7 meses atrás
lightBase.cpp f633ef3a3d fill in the validated variables 7 meses atrás
lightBase.h efbe5e90f5 virtuals removed 1 ano atrás
lightDescription.cpp f633ef3a3d fill in the validated variables 7 meses atrás
lightDescription.h efbe5e90f5 virtuals removed 1 ano atrás
lightFlareData.cpp 73ad92b757 review notes from Az 6 meses atrás
lightFlareData.h 73ad92b757 review notes from Az 6 meses atrás
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area 4 meses atrás
missionArea.h efbe5e90f5 virtuals removed 1 ano atrás
missionMarker.cpp ca1604170d initial commit 4 meses atrás
missionMarker.h efbe5e90f5 virtuals removed 1 ano atrás
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
notesObject.h efbe5e90f5 virtuals removed 1 ano atrás
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 6 meses atrás
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 anos atrás
occlusionVolume.h efbe5e90f5 virtuals removed 1 ano atrás
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 meses atrás
pathCamera.h efbe5e90f5 virtuals removed 1 ano atrás
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 meses atrás
pathShape.h efbe5e90f5 virtuals removed 1 ano atrás
physicalZone.cpp f633ef3a3d fill in the validated variables 7 meses atrás
physicalZone.h efbe5e90f5 virtuals removed 1 ano atrás
player.cpp b8e135759f player extendabilty flexpoints 3 semanas atrás
player.h b8e135759f player extendabilty flexpoints 3 semanas atrás
pointLight.cpp f633ef3a3d fill in the validated variables 7 meses atrás
pointLight.h efbe5e90f5 virtuals removed 1 ano atrás
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
portal.h efbe5e90f5 virtuals removed 1 ano atrás
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 meses atrás
prefab.h efbe5e90f5 virtuals removed 1 ano atrás
projectile.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 3 meses atrás
projectile.h 1949ff9d7b projectile 4 meses atrás
proximityMine.cpp ca1604170d initial commit 4 meses atrás
proximityMine.h efbe5e90f5 virtuals removed 1 ano atrás
resource.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
rigid.cpp a0bd5dd426 from marauder: sleep threshold work 2 meses atrás
rigid.h a0bd5dd426 from marauder: sleep threshold work 2 meses atrás
rigidShape.cpp d5a111e9ff set isAtRest report to read-only 2 meses atrás
rigidShape.h efbe5e90f5 virtuals removed 1 ano atrás
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 1 ano atrás
shapeBase.cpp 5989bca127 playaudio related fixes 3 semanas atrás
shapeBase.h ca1604170d initial commit 4 meses atrás
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shapeImage.cpp e8ccb3443a try to load shapes during preload 3 meses atrás
spotLight.cpp f633ef3a3d fill in the validated variables 7 meses atrás
spotLight.h efbe5e90f5 virtuals removed 1 ano atrás
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 meses atrás
staticShape.h efbe5e90f5 virtuals removed 1 ano atrás
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 meses atrás
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 ano atrás
tsStatic.cpp 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields 1 mês atrás
tsStatic.h ca1604170d initial commit 4 meses atrás
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 anos atrás
zone.h efbe5e90f5 virtuals removed 1 ano atrás