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AI
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bad9d9b188
final cleanup and fixes
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2 meses atrás |
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assets
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6b3fcd8e74
Shifts the console method for manually invoking load() from being ShapeAsset specific to being generalized to AssetBase
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1 semana atrás |
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decal
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19822e119a
take uv coordinates into account for decal projection box
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1 mês atrás |
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examples
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e8ccb3443a
try to load shapes during preload
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3 meses atrás |
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fps
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970aba9766
Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
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2 meses atrás |
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fx
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 meses atrás |
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gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 meses atrás |
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lighting
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b2fe48ab8d
more merge conflicts
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7 meses atrás |
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physics
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e8ccb3443a
try to load shapes during preload
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3 meses atrás |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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sfx
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9fe13d6a32
sfxEmitter destrctor safties
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4 meses atrás |
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turret
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64da8ab168
non aiturret fixes
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3 meses atrás |
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vehicles
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9b266cc6bd
Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers
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1 mês atrás |
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Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 meses atrás |
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Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 meses atrás |
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SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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4 meses atrás |
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SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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4 meses atrás |
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SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 meses atrás |
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SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 meses atrás |
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accumulationVolume.cpp
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73ad92b757
review notes from Az
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6 meses atrás |
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accumulationVolume.h
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73ad92b757
review notes from Az
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6 meses atrás |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 anos atrás |
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aiClient.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 anos atrás |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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aiPlayer.cpp
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6d36e17d91
added navmesh tester tool
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2 meses atrás |
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aiPlayer.h
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cc047cf07f
Update aiPlayer.h
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2 meses atrás |
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camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 meses atrás |
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camera.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 anos atrás |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 anos atrás |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 anos atrás |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 anos atrás |
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convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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8 meses atrás |
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convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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10 meses atrás |
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debris.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 meses atrás |
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debris.h
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ca1604170d
initial commit
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4 meses atrás |
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gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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6 meses atrás |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 anos atrás |
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gameMode.cpp
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73ad92b757
review notes from Az
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6 meses atrás |
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gameMode.h
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73ad92b757
review notes from Az
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6 meses atrás |
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gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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7 meses atrás |
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gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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7 meses atrás |
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groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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7 meses atrás |
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groundPlane.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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guiMaterialPreview.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 meses atrás |
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guiMaterialPreview.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 meses atrás |
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guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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1 ano atrás |
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guiObjectView.cpp
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e8ccb3443a
try to load shapes during preload
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3 meses atrás |
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guiObjectView.h
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e8ccb3443a
try to load shapes during preload
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3 meses atrás |
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item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 meses atrás |
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item.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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4 meses atrás |
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levelInfo.h
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73ad92b757
review notes from Az
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6 meses atrás |
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lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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7 meses atrás |
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lightAnimData.h
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f633ef3a3d
fill in the validated variables
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7 meses atrás |
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lightBase.cpp
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f633ef3a3d
fill in the validated variables
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7 meses atrás |
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lightBase.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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7 meses atrás |
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lightDescription.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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lightFlareData.cpp
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73ad92b757
review notes from Az
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6 meses atrás |
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lightFlareData.h
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73ad92b757
review notes from Az
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6 meses atrás |
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missionArea.cpp
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0a1e3f74ed
remove terrain dependency from mission area
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4 meses atrás |
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missionArea.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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missionMarker.cpp
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ca1604170d
initial commit
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4 meses atrás |
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missionMarker.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 anos atrás |
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notesObject.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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6 meses atrás |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 anos atrás |
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occlusionVolume.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 meses atrás |
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pathCamera.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 meses atrás |
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pathShape.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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7 meses atrás |
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physicalZone.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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player.cpp
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b8e135759f
player extendabilty flexpoints
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3 semanas atrás |
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player.h
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b8e135759f
player extendabilty flexpoints
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3 semanas atrás |
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pointLight.cpp
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f633ef3a3d
fill in the validated variables
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7 meses atrás |
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pointLight.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 anos atrás |
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portal.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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11 meses atrás |
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prefab.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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projectile.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 meses atrás |
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projectile.h
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1949ff9d7b
projectile
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4 meses atrás |
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proximityMine.cpp
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ca1604170d
initial commit
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4 meses atrás |
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proximityMine.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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rigid.cpp
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a0bd5dd426
from marauder: sleep threshold work
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2 meses atrás |
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rigid.h
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a0bd5dd426
from marauder: sleep threshold work
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2 meses atrás |
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rigidShape.cpp
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d5a111e9ff
set isAtRest report to read-only
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2 meses atrás |
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rigidShape.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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1 ano atrás |
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shapeBase.cpp
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5989bca127
playaudio related fixes
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3 semanas atrás |
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shapeBase.h
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ca1604170d
initial commit
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4 meses atrás |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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shapeImage.cpp
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e8ccb3443a
try to load shapes during preload
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3 meses atrás |
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spotLight.cpp
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f633ef3a3d
fill in the validated variables
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7 meses atrás |
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spotLight.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 meses atrás |
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staticShape.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 meses atrás |
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trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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1 ano atrás |
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tsStatic.cpp
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9c654d7932
- Fixes the display of the preview in the MaterialAsset fields
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1 mês atrás |
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tsStatic.h
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ca1604170d
initial commit
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4 meses atrás |
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zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 anos atrás |
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zone.h
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efbe5e90f5
virtuals removed
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1 ano atrás |