missionMarker.cpp 19 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "T3D/missionMarker.h"
  23. #include "console/consoleTypes.h"
  24. #include "core/color.h"
  25. #include "console/engineAPI.h"
  26. extern bool gEditingMission;
  27. IMPLEMENT_CO_DATABLOCK_V1(MissionMarkerData);
  28. ConsoleDocClass( MissionMarkerData,
  29. "@brief A very basic class containing information used by MissionMarker objects for rendering\n\n"
  30. "MissionMarkerData, is an extremely barebones class derived from ShapeBaseData. It is solely used by "
  31. "MissionMarker classes (such as SpawnSphere), so that you can see the object while editing a level.\n\n"
  32. "@tsexample\n"
  33. "datablock MissionMarkerData(SpawnSphereMarker)\n"
  34. "{\n"
  35. " category = \"Misc\";\n"
  36. " shapeFile = \"core/art/shapes/octahedron.dts\";\n"
  37. "};\n"
  38. "@endtsexample\n\n"
  39. "@see MissionMarker\n\n"
  40. "@see SpawnSphere\n\n"
  41. "@see WayPoint\n\n"
  42. "@ingroup enviroMisc\n"
  43. );
  44. //------------------------------------------------------------------------------
  45. // Class: MissionMarker
  46. //------------------------------------------------------------------------------
  47. IMPLEMENT_CO_NETOBJECT_V1(MissionMarker);
  48. ConsoleDocClass( MissionMarker,
  49. "@brief This is a base class for all \"marker\" related objets. It is a 3D representation of a point in the level.\n\n"
  50. "The main use of a MissionMarker is to represent a point in 3D space with a mesh and basic ShapeBase information. "
  51. "If you simply need to mark a spot in your level, with no overhead from additional fields, this is a useful object.\n\n"
  52. "@tsexample\n"
  53. "new MissionMarker()\n"
  54. "{\n"
  55. " dataBlock = \"WayPointMarker\";\n"
  56. " position = \"295.699 -171.817 280.124\";\n"
  57. " rotation = \"0 0 -1 13.8204\";\n"
  58. " scale = \"1 1 1\";\n"
  59. " isRenderEnabled = \"true\";\n"
  60. " canSaveDynamicFields = \"1\";\n"
  61. " enabled = \"1\";\n"
  62. "};\n"
  63. "@endtsexample\n\n"
  64. "@note MissionMarkers will not add themselves to the scene except when in the editor.\n\n"
  65. "@see MissionMarkerData\n\n"
  66. "@see SpawnSphere\n\n"
  67. "@see WayPoint\n\n"
  68. "@ingroup enviroMisc\n"
  69. );
  70. MissionMarker::MissionMarker()
  71. {
  72. mTypeMask |= StaticObjectType | MarkerObjectType;
  73. mDataBlock = 0;
  74. mAddedToScene = false;
  75. mNetFlags.set(Ghostable | ScopeAlways);
  76. }
  77. bool MissionMarker::onAdd()
  78. {
  79. if(!Parent::onAdd() || !mDataBlock)
  80. return(false);
  81. if(gEditingMission)
  82. {
  83. addToScene();
  84. mAddedToScene = true;
  85. }
  86. return(true);
  87. }
  88. void MissionMarker::onRemove()
  89. {
  90. if( mAddedToScene )
  91. {
  92. removeFromScene();
  93. mAddedToScene = false;
  94. }
  95. Parent::onRemove();
  96. }
  97. void MissionMarker::inspectPostApply()
  98. {
  99. Parent::inspectPostApply();
  100. setMaskBits(PositionMask);
  101. }
  102. void MissionMarker::onEditorEnable()
  103. {
  104. if(!mAddedToScene)
  105. {
  106. addToScene();
  107. mAddedToScene = true;
  108. }
  109. }
  110. void MissionMarker::onEditorDisable()
  111. {
  112. if(mAddedToScene)
  113. {
  114. removeFromScene();
  115. mAddedToScene = false;
  116. }
  117. }
  118. bool MissionMarker::onNewDataBlock( GameBaseData *dptr, bool reload )
  119. {
  120. mDataBlock = dynamic_cast<MissionMarkerData*>( dptr );
  121. if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
  122. return(false);
  123. scriptOnNewDataBlock(reload);
  124. return(true);
  125. }
  126. void MissionMarker::setTransform(const MatrixF& mat)
  127. {
  128. Parent::setTransform(mat);
  129. setMaskBits(PositionMask);
  130. }
  131. U32 MissionMarker::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
  132. {
  133. U32 retMask = Parent::packUpdate(con, mask, stream);
  134. if(stream->writeFlag(mask & PositionMask))
  135. {
  136. stream->writeAffineTransform(mObjToWorld);
  137. mathWrite(*stream, mObjScale);
  138. }
  139. return(retMask);
  140. }
  141. void MissionMarker::unpackUpdate(NetConnection * con, BitStream * stream)
  142. {
  143. Parent::unpackUpdate(con, stream);
  144. if(stream->readFlag())
  145. {
  146. MatrixF mat;
  147. stream->readAffineTransform(&mat);
  148. Parent::setTransform(mat);
  149. Point3F scale;
  150. mathRead(*stream, &scale);
  151. setScale(scale);
  152. }
  153. }
  154. void MissionMarker::initPersistFields()
  155. {
  156. docsURL;
  157. Parent::initPersistFields();
  158. }
  159. //------------------------------------------------------------------------------
  160. // Class: WayPoint
  161. //------------------------------------------------------------------------------
  162. IMPLEMENT_CO_NETOBJECT_V1(WayPoint);
  163. ConsoleDocClass( WayPoint,
  164. "@brief Special type of marker, distinguished by a name and team ID number\n\n"
  165. "The original Torque engines were built from a multi-player game called Tribes. "
  166. "The Tribes series featured various team based game modes, such as capture the flag. "
  167. "The WayPoint class survived the conversion from game (Tribes) to game engine (Torque).\n\n"
  168. "Essentially, this is a MissionMarker with the addition of two variables: markerName and team. "
  169. "Whenever a WayPoint is created, it is added to a unique global list called WayPointSet. "
  170. "You can iterate through this set, seeking out specific markers determined by their markerName and team ID. "
  171. "This avoids the overhead of constantly calling commandToClient and commandToServer to determine "
  172. "a WayPoint object's name, unique ID, etc.\n\n"
  173. "@note The <i>markerName<i> field was previously called <i>name</i>, but was changed "
  174. "because this conflicted with the SimObject name field. Existing scripts that relied "
  175. "on the WayPoint <i>name</i> field will need to be updated.\n\n"
  176. "@tsexample\n"
  177. "new WayPoint()\n"
  178. "{\n"
  179. " team = \"1\";\n"
  180. " dataBlock = \"WayPointMarker\";\n"
  181. " position = \"-0.0224786 1.53471 2.93219\";\n"
  182. " rotation = \"1 0 0 0\";\n"
  183. " scale = \"1 1 1\";\n"
  184. " canSave = \"1\";\n"
  185. " canSaveDynamicFields = \"1\";\n"
  186. "};\n"
  187. "@endtsexample\n\n"
  188. "@see MissionMarker\n\n"
  189. "@see MissionMarkerData\n\n"
  190. "@ingroup enviroMisc\n"
  191. );
  192. WayPoint::WayPoint()
  193. {
  194. mName = StringTable->EmptyString();
  195. }
  196. void WayPoint::setHidden(bool hidden)
  197. {
  198. // Skip ShapeBase::setHidden (only ever added to scene if in the editor)
  199. ShapeBase::Parent::setHidden( hidden );
  200. if(isServerObject())
  201. setMaskBits(UpdateHiddenMask);
  202. }
  203. bool WayPoint::onAdd()
  204. {
  205. if(!Parent::onAdd())
  206. return(false);
  207. //
  208. if(isClientObject())
  209. Sim::getWayPointSet()->addObject(this);
  210. else
  211. {
  212. setMaskBits(UpdateNameMask|UpdateTeamMask);
  213. }
  214. return(true);
  215. }
  216. void WayPoint::inspectPostApply()
  217. {
  218. Parent::inspectPostApply();
  219. if(!mName || !mName[0])
  220. mName = StringTable->EmptyString();
  221. setMaskBits(UpdateNameMask|UpdateTeamMask);
  222. }
  223. U32 WayPoint::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
  224. {
  225. U32 retMask = Parent::packUpdate(con, mask, stream);
  226. if(stream->writeFlag(mask & UpdateNameMask))
  227. stream->writeString(mName);
  228. if(stream->writeFlag(mask & UpdateHiddenMask))
  229. stream->writeFlag(isHidden());
  230. return(retMask);
  231. }
  232. void WayPoint::unpackUpdate(NetConnection * con, BitStream * stream)
  233. {
  234. Parent::unpackUpdate(con, stream);
  235. if(stream->readFlag())
  236. mName = stream->readSTString(true);
  237. if(stream->readFlag())
  238. setHidden(stream->readFlag());
  239. }
  240. void WayPoint::initPersistFields()
  241. {
  242. docsURL;
  243. addGroup("Misc");
  244. addField("markerName", TypeCaseString, Offset(mName, WayPoint), "Unique name representing this waypoint");
  245. endGroup("Misc");
  246. Parent::initPersistFields();
  247. }
  248. //------------------------------------------------------------------------------
  249. // Class: SpawnSphere
  250. //------------------------------------------------------------------------------
  251. IMPLEMENT_CO_NETOBJECT_V1(SpawnSphere);
  252. ConsoleDocClass( SpawnSphere,
  253. "@brief This class is used for creating any type of game object, assigning it a class, datablock, and other "
  254. "properties when it is spawned.\n\n"
  255. "Torque 3D uses a simple spawn system, which can be easily modified to spawn any kind of object (of any class). "
  256. "Each new level already contains at least one SpawnSphere, which is represented by a green octahedron in stock Torque 3D. "
  257. "The spawnClass field determines the object type, such as Player, AIPlayer, etc. The spawnDataBlock field applies the "
  258. "pre-defined datablock to each spawned object instance. The really powerful feature of this class is provided by "
  259. "the spawnScript field which allows you to define a simple script (multiple lines) that will be executed once the "
  260. "object has been spawned.\n\n"
  261. "@tsexample\n"
  262. "// Define an SpawnSphere that essentially performs the following each time an object is spawned\n"
  263. "//$SpawnObject = new Player()\n"
  264. "//{\n"
  265. "// dataBlock = \"DefaultPlayerData\";\n"
  266. "// name = \"Bob\";\n"
  267. "// lifeTotal = 3;\n"
  268. "//};\n"
  269. "//echo(\"Spawned a Player: \" @ $SpawnObject);\n\n"
  270. "new SpawnSphere(DefaultSpawnSphere)\n"
  271. "{\n"
  272. " spawnClass = \"Player\";\n"
  273. " spawnDatablock = \"DefaultPlayerData\";\n"
  274. " spawnScript = \"echo(\\\"Spawned a Player: \\\" @ $SpawnObject);\"; // embedded quotes must be escaped with \\ \n"
  275. " spawnProperties = \"name = \\\"Bob\\\";lifeTotal = 3;\"; // embedded quotes must be escaped with \\ \n"
  276. " autoSpawn = \"1\";\n"
  277. " dataBlock = \"SpawnSphereMarker\";\n"
  278. " position = \"-0.77266 -19.882 17.8153\";\n"
  279. " rotation = \"1 0 0 0\";\n"
  280. " scale = \"1 1 1\";\n"
  281. " canSave = \"1\";\n"
  282. " canSaveDynamicFields = \"1\";\n"
  283. "};\n\n"
  284. "// Because autoSpawn is set to true in the above example, the following lines\n"
  285. "// of code will execute AFTER the Player object has been spawned.\n"
  286. "echo(\"Object Spawned\");\n"
  287. "echo(\"Hello World\");\n\n"
  288. "@endtsexample\n\n"
  289. "@see MissionMarker\n\n"
  290. "@see MissionMarkerData\n\n"
  291. "@ingroup gameObjects\n"
  292. "@ingroup enviroMisc\n"
  293. );
  294. SpawnSphere::SpawnSphere()
  295. {
  296. mAutoSpawn = false;
  297. mSpawnTransform = false;
  298. mRadius = 100.f;
  299. mSphereWeight = 100.f;
  300. mIndoorWeight = 100.f;
  301. mOutdoorWeight = 100.f;
  302. }
  303. IMPLEMENT_CALLBACK( SpawnSphere, onAdd, void, ( U32 objectId ), ( objectId ),
  304. "Called when the SpawnSphere is being created.\n"
  305. "@param objectId The unique SimObjectId generated when SpawnSphere is created (%%this in script)\n" );
  306. bool SpawnSphere::onAdd()
  307. {
  308. if(!Parent::onAdd())
  309. return(false);
  310. if(!isClientObject())
  311. setMaskBits(UpdateSphereMask);
  312. if (!isGhost())
  313. {
  314. onAdd_callback( getId());
  315. if (mAutoSpawn)
  316. spawnObject();
  317. }
  318. return true;
  319. }
  320. SimObject* SpawnSphere::spawnObject(String additionalProps)
  321. {
  322. String command = String("%this = ") + getIdString() + ";" + mSpawnScript;
  323. SimObject* spawnObject = Sim::spawnObject(mSpawnClass, mSpawnDataBlock, mSpawnName,
  324. mSpawnProperties + " " + additionalProps, command);
  325. // If we have a spawnObject add it to the MissionCleanup group
  326. if (spawnObject)
  327. {
  328. if (mSpawnTransform)
  329. {
  330. if(SceneObject *s = dynamic_cast<SceneObject*>(spawnObject))
  331. s->setTransform(getTransform());
  332. }
  333. SimObject* cleanup = Sim::findObject("MissionCleanup");
  334. if (cleanup)
  335. {
  336. SimGroup* missionCleanup = dynamic_cast<SimGroup*>(cleanup);
  337. missionCleanup->addObject(spawnObject);
  338. }
  339. }
  340. return spawnObject;
  341. }
  342. void SpawnSphere::inspectPostApply()
  343. {
  344. Parent::inspectPostApply();
  345. setMaskBits(UpdateSphereMask);
  346. }
  347. U32 SpawnSphere::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
  348. {
  349. U32 retMask = Parent::packUpdate(con, mask, stream);
  350. //
  351. if(stream->writeFlag(mask & UpdateSphereMask))
  352. {
  353. stream->writeFlag(mAutoSpawn);
  354. stream->writeFlag(mSpawnTransform);
  355. stream->write(mSpawnClass);
  356. stream->write(mSpawnDataBlock);
  357. stream->write(mSpawnName);
  358. stream->write(mSpawnProperties);
  359. stream->write(mSpawnScript);
  360. }
  361. return(retMask);
  362. }
  363. void SpawnSphere::unpackUpdate(NetConnection * con, BitStream * stream)
  364. {
  365. Parent::unpackUpdate(con, stream);
  366. if(stream->readFlag())
  367. {
  368. mAutoSpawn = stream->readFlag();
  369. mSpawnTransform = stream->readFlag();
  370. stream->read(&mSpawnClass);
  371. String oldSDB = mSpawnDataBlock;
  372. stream->read(&mSpawnDataBlock);
  373. if (oldSDB != mSpawnDataBlock)
  374. {
  375. delete mShapeInstance;
  376. ShapeBaseData *spawnedDatablock = dynamic_cast<ShapeBaseData *>(Sim::findObject(mSpawnDataBlock.c_str()));
  377. if (spawnedDatablock && spawnedDatablock->getShape())
  378. {
  379. mShapeInstance = new TSShapeInstance(spawnedDatablock->getShape());
  380. }
  381. else if (mDataBlock)
  382. {
  383. if (mDataBlock->getShape())
  384. mShapeInstance = new TSShapeInstance(mDataBlock->getShape());
  385. }
  386. }
  387. stream->read(&mSpawnName);
  388. stream->read(&mSpawnProperties);
  389. stream->read(&mSpawnScript);
  390. }
  391. }
  392. void SpawnSphere::processTick( const Move *move )
  393. {
  394. Parent::processTick( move );
  395. }
  396. void SpawnSphere::advanceTime( F32 timeDelta )
  397. {
  398. Parent::advanceTime( timeDelta );
  399. }
  400. void SpawnSphere::initPersistFields()
  401. {
  402. docsURL;
  403. addGroup( "Spawn" );
  404. addField( "spawnClass", TypeRealString, Offset(mSpawnClass, SpawnSphere),
  405. "Object class to create (eg. Player, AIPlayer, Debris etc)" );
  406. addField( "spawnDatablock", TypeRealString, Offset(mSpawnDataBlock, SpawnSphere),
  407. "Predefined datablock assigned to the object when created" );
  408. addField( "spawnProperties", TypeRealString, Offset(mSpawnProperties, SpawnSphere),
  409. "String containing semicolon (;) delimited properties to set when the object is created." );
  410. addField( "spawnScript", TypeCommand, Offset(mSpawnScript, SpawnSphere),
  411. "Command to execute immediately after spawning an object. New object id is stored in $SpawnObject. Max 255 characters." );
  412. addField( "autoSpawn", TypeBool, Offset(mAutoSpawn, SpawnSphere),
  413. "Flag to spawn object as soon as SpawnSphere is created, true to enable or false to disable." );
  414. addField( "spawnTransform", TypeBool, Offset(mSpawnTransform, SpawnSphere),
  415. "Flag to set the spawned object's transform to the SpawnSphere's transform." );
  416. endGroup( "Spawn" );
  417. addGroup( "Dimensions" );
  418. addFieldV( "radius", TypeRangedF32, Offset(mRadius, SpawnSphere), &CommonValidators::PositiveFloat, "Deprecated" );
  419. endGroup( "Dimensions" );
  420. addGroup( "Weight" );
  421. addField( "sphereWeight", TypeF32, Offset(mSphereWeight, SpawnSphere), "Deprecated" );
  422. addField( "indoorWeight", TypeF32, Offset(mIndoorWeight, SpawnSphere), "Deprecated" );
  423. addField( "outdoorWeight", TypeF32, Offset(mOutdoorWeight, SpawnSphere), "Deprecated" );
  424. endGroup( "Weight" );
  425. Parent::initPersistFields();
  426. }
  427. ConsoleDocFragment _SpawnSpherespawnObject1(
  428. "@brief Dynamically create a new game object with a specified class, datablock, and optional properties.\n\n"
  429. "This is called on the actual SpawnSphere, not to be confused with the Sim::spawnObject() "
  430. "global function\n\n"
  431. "@param additionalProps Optional set of semiconlon delimited parameters applied to the spawn object during creation.\n\n"
  432. "@tsexample\n"
  433. "// Use the SpawnSphere::spawnObject function to create a game object\n"
  434. "// No additional properties assigned\n"
  435. "%player = DefaultSpawnSphere.spawnObject();\n\n"
  436. "@endtsexample\n\n",
  437. "SpawnSphere",
  438. "bool spawnObject(string additionalProps);"
  439. );
  440. DefineEngineMethod(SpawnSphere, spawnObject, S32, (String additionalProps), ,
  441. "([string additionalProps]) Spawns the object based on the SpawnSphere's "
  442. "class, datablock, properties, and script settings. Allows you to pass in "
  443. "extra properties."
  444. "@hide" )
  445. {
  446. //String additionalProps;
  447. //if (argc == 3)
  448. // additionalProps = String(argv[2]);
  449. SimObject* obj = object->spawnObject(additionalProps);
  450. if (obj)
  451. return obj->getId();
  452. return -1;
  453. }
  454. //------------------------------------------------------------------------------
  455. // Class: CameraBookmark
  456. //------------------------------------------------------------------------------
  457. IMPLEMENT_CO_NETOBJECT_V1(CameraBookmark);
  458. ConsoleDocClass( CameraBookmark,
  459. "@brief Special type of mission marker which allows a level editor's camera to jump to specific points.\n\n"
  460. "For Torque 3D editors only, not for actual game development\n\n"
  461. "@internal"
  462. );
  463. CameraBookmark::CameraBookmark()
  464. {
  465. mName = StringTable->EmptyString();
  466. }
  467. bool CameraBookmark::onAdd()
  468. {
  469. if(!Parent::onAdd())
  470. return(false);
  471. //
  472. if(!isClientObject())
  473. {
  474. setMaskBits(UpdateNameMask);
  475. }
  476. if( isServerObject() && isMethod("onAdd") )
  477. Con::executef( this, "onAdd" );
  478. return(true);
  479. }
  480. void CameraBookmark::onRemove()
  481. {
  482. if( isServerObject() && isMethod("onRemove") )
  483. Con::executef( this, "onRemove" );
  484. Parent::onRemove();
  485. }
  486. void CameraBookmark::onGroupAdd()
  487. {
  488. if( isServerObject() && isMethod("onGroupAdd") )
  489. Con::executef( this, "onGroupAdd" );
  490. }
  491. void CameraBookmark::onGroupRemove()
  492. {
  493. if( isServerObject() && isMethod("onGroupRemove") )
  494. Con::executef( this, "onGroupRemove" );
  495. }
  496. void CameraBookmark::inspectPostApply()
  497. {
  498. Parent::inspectPostApply();
  499. if(!mName || !mName[0])
  500. mName = StringTable->EmptyString();
  501. setMaskBits(UpdateNameMask);
  502. if( isMethod("onInspectPostApply") )
  503. Con::executef( this, "onInspectPostApply" );
  504. }
  505. U32 CameraBookmark::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
  506. {
  507. U32 retMask = Parent::packUpdate(con, mask, stream);
  508. if(stream->writeFlag(mask & UpdateNameMask))
  509. stream->writeString(mName);
  510. return(retMask);
  511. }
  512. void CameraBookmark::unpackUpdate(NetConnection * con, BitStream * stream)
  513. {
  514. Parent::unpackUpdate(con, stream);
  515. if(stream->readFlag())
  516. mName = stream->readSTString(true);
  517. }
  518. void CameraBookmark::initPersistFields()
  519. {
  520. docsURL;
  521. //addGroup("Misc");
  522. //addField("name", TypeCaseString, Offset(mName, CameraBookmark));
  523. //endGroup("Misc");
  524. Parent::initPersistFields();
  525. removeField("nameTag"); // From GameBase
  526. }