Brian Roberts a107273e0b Merge pull request #1561 from Azaezel/alpha41/playerPoking 21 hours ago
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AI bad9d9b188 final cleanup and fixes 2 months ago
assets 2316c164e9 change per slot maxdistance to maxSlotDistance 6 days ago
decal 19822e119a take uv coordinates into account for decal projection box 2 weeks ago
examples e8ccb3443a try to load shapes during preload 3 months ago
fps 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 1 month ago
fx 4eae51992e shapes are optional for projectiles. not mandatory. 3 months ago
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 months ago
lighting b2fe48ab8d more merge conflicts 6 months ago
physics e8ccb3443a try to load shapes during preload 3 months ago
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 years ago
sfx 9fe13d6a32 sfxEmitter destrctor safties 4 months ago
turret 64da8ab168 non aiturret fixes 2 months ago
vehicles 9b266cc6bd Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers 1 month ago
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 months ago
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 months ago
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 3 months ago
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 3 months ago
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 months ago
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 months ago
accumulationVolume.cpp 73ad92b757 review notes from Az 6 months ago
accumulationVolume.h 73ad92b757 review notes from Az 6 months ago
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 years ago
aiClient.h efbe5e90f5 virtuals removed 1 year ago
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 years ago
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 years ago
aiPlayer.cpp 6d36e17d91 added navmesh tester tool 2 months ago
aiPlayer.h cc047cf07f Update aiPlayer.h 2 months ago
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 months ago
camera.h efbe5e90f5 virtuals removed 1 year ago
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 years ago
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 years ago
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 years ago
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 years ago
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 months ago
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 months ago
debris.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 3 months ago
debris.h ca1604170d initial commit 3 months ago
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 5 months ago
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 years ago
gameMode.cpp 73ad92b757 review notes from Az 6 months ago
gameMode.h 73ad92b757 review notes from Az 6 months ago
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 6 months ago
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 6 months ago
groundPlane.cpp f633ef3a3d fill in the validated variables 7 months ago
groundPlane.h efbe5e90f5 virtuals removed 1 year ago
guiMaterialPreview.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 months ago
guiMaterialPreview.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 months ago
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 year ago
guiObjectView.cpp e8ccb3443a try to load shapes during preload 3 months ago
guiObjectView.h e8ccb3443a try to load shapes during preload 3 months ago
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 months ago
item.h efbe5e90f5 virtuals removed 1 year ago
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 months ago
levelInfo.h 73ad92b757 review notes from Az 6 months ago
lightAnimData.cpp fcd2d38deb further validator cleanups 6 months ago
lightAnimData.h f633ef3a3d fill in the validated variables 7 months ago
lightBase.cpp f633ef3a3d fill in the validated variables 7 months ago
lightBase.h efbe5e90f5 virtuals removed 1 year ago
lightDescription.cpp f633ef3a3d fill in the validated variables 7 months ago
lightDescription.h efbe5e90f5 virtuals removed 1 year ago
lightFlareData.cpp 73ad92b757 review notes from Az 6 months ago
lightFlareData.h 73ad92b757 review notes from Az 6 months ago
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area 3 months ago
missionArea.h efbe5e90f5 virtuals removed 1 year ago
missionMarker.cpp ca1604170d initial commit 3 months ago
missionMarker.h efbe5e90f5 virtuals removed 1 year ago
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
notesObject.h efbe5e90f5 virtuals removed 1 year ago
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 5 months ago
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 years ago
occlusionVolume.h efbe5e90f5 virtuals removed 1 year ago
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 months ago
pathCamera.h efbe5e90f5 virtuals removed 1 year ago
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 months ago
pathShape.h efbe5e90f5 virtuals removed 1 year ago
physicalZone.cpp f633ef3a3d fill in the validated variables 7 months ago
physicalZone.h efbe5e90f5 virtuals removed 1 year ago
player.cpp b8e135759f player extendabilty flexpoints 1 week ago
player.h b8e135759f player extendabilty flexpoints 1 week ago
pointLight.cpp f633ef3a3d fill in the validated variables 7 months ago
pointLight.h efbe5e90f5 virtuals removed 1 year ago
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 years ago
portal.h efbe5e90f5 virtuals removed 1 year ago
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 months ago
prefab.h efbe5e90f5 virtuals removed 1 year ago
projectile.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 3 months ago
projectile.h 1949ff9d7b projectile 3 months ago
proximityMine.cpp ca1604170d initial commit 3 months ago
proximityMine.h efbe5e90f5 virtuals removed 1 year ago
resource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigid.cpp a0bd5dd426 from marauder: sleep threshold work 1 month ago
rigid.h a0bd5dd426 from marauder: sleep threshold work 1 month ago
rigidShape.cpp d5a111e9ff set isAtRest report to read-only 1 month ago
rigidShape.h efbe5e90f5 virtuals removed 1 year ago
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 1 year ago
shapeBase.cpp 5989bca127 playaudio related fixes 6 days ago
shapeBase.h ca1604170d initial commit 3 months ago
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeImage.cpp e8ccb3443a try to load shapes during preload 3 months ago
spotLight.cpp f633ef3a3d fill in the validated variables 7 months ago
spotLight.h efbe5e90f5 virtuals removed 1 year ago
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 months ago
staticShape.h efbe5e90f5 virtuals removed 1 year ago
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 months ago
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 11 months ago
tsStatic.cpp 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields 1 month ago
tsStatic.h ca1604170d initial commit 3 months ago
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 years ago
zone.h efbe5e90f5 virtuals removed 1 year ago