.. |
AI
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bad9d9b188
final cleanup and fixes
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2 months ago |
assets
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2316c164e9
change per slot maxdistance to maxSlotDistance
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6 days ago |
decal
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19822e119a
take uv coordinates into account for decal projection box
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2 weeks ago |
examples
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e8ccb3443a
try to load shapes during preload
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3 months ago |
fps
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970aba9766
Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
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1 month ago |
fx
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 months ago |
gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 months ago |
lighting
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b2fe48ab8d
more merge conflicts
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6 months ago |
physics
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e8ccb3443a
try to load shapes during preload
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3 months ago |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
sfx
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9fe13d6a32
sfxEmitter destrctor safties
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4 months ago |
turret
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64da8ab168
non aiturret fixes
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2 months ago |
vehicles
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9b266cc6bd
Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers
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1 month ago |
Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 months ago |
Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 months ago |
SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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3 months ago |
SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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3 months ago |
SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 months ago |
SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 months ago |
accumulationVolume.cpp
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73ad92b757
review notes from Az
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6 months ago |
accumulationVolume.h
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73ad92b757
review notes from Az
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6 months ago |
aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 years ago |
aiClient.h
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efbe5e90f5
virtuals removed
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1 year ago |
aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 years ago |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
aiPlayer.cpp
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6d36e17d91
added navmesh tester tool
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2 months ago |
aiPlayer.h
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cc047cf07f
Update aiPlayer.h
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2 months ago |
camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 months ago |
camera.h
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efbe5e90f5
virtuals removed
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1 year ago |
cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 years ago |
cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 years ago |
containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 years ago |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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8 months ago |
convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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10 months ago |
debris.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 months ago |
debris.h
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ca1604170d
initial commit
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3 months ago |
gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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5 months ago |
gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 years ago |
gameMode.cpp
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73ad92b757
review notes from Az
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6 months ago |
gameMode.h
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73ad92b757
review notes from Az
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6 months ago |
gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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6 months ago |
gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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6 months ago |
groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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7 months ago |
groundPlane.h
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efbe5e90f5
virtuals removed
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1 year ago |
guiMaterialPreview.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 months ago |
guiMaterialPreview.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 months ago |
guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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1 year ago |
guiObjectView.cpp
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e8ccb3443a
try to load shapes during preload
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3 months ago |
guiObjectView.h
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e8ccb3443a
try to load shapes during preload
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3 months ago |
item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 months ago |
item.h
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efbe5e90f5
virtuals removed
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1 year ago |
levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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4 months ago |
levelInfo.h
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73ad92b757
review notes from Az
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6 months ago |
lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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6 months ago |
lightAnimData.h
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f633ef3a3d
fill in the validated variables
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7 months ago |
lightBase.cpp
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f633ef3a3d
fill in the validated variables
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7 months ago |
lightBase.h
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efbe5e90f5
virtuals removed
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1 year ago |
lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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7 months ago |
lightDescription.h
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efbe5e90f5
virtuals removed
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1 year ago |
lightFlareData.cpp
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73ad92b757
review notes from Az
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6 months ago |
lightFlareData.h
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73ad92b757
review notes from Az
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6 months ago |
missionArea.cpp
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0a1e3f74ed
remove terrain dependency from mission area
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3 months ago |
missionArea.h
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efbe5e90f5
virtuals removed
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1 year ago |
missionMarker.cpp
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ca1604170d
initial commit
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3 months ago |
missionMarker.h
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efbe5e90f5
virtuals removed
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1 year ago |
notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
notesObject.h
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efbe5e90f5
virtuals removed
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1 year ago |
objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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5 months ago |
occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 years ago |
occlusionVolume.h
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efbe5e90f5
virtuals removed
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1 year ago |
pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 months ago |
pathCamera.h
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efbe5e90f5
virtuals removed
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1 year ago |
pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 months ago |
pathShape.h
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efbe5e90f5
virtuals removed
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1 year ago |
physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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7 months ago |
physicalZone.h
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efbe5e90f5
virtuals removed
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1 year ago |
player.cpp
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b8e135759f
player extendabilty flexpoints
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1 week ago |
player.h
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b8e135759f
player extendabilty flexpoints
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1 week ago |
pointLight.cpp
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f633ef3a3d
fill in the validated variables
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7 months ago |
pointLight.h
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efbe5e90f5
virtuals removed
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1 year ago |
portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 years ago |
portal.h
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efbe5e90f5
virtuals removed
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1 year ago |
prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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11 months ago |
prefab.h
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efbe5e90f5
virtuals removed
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1 year ago |
projectile.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 months ago |
projectile.h
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1949ff9d7b
projectile
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3 months ago |
proximityMine.cpp
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ca1604170d
initial commit
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3 months ago |
proximityMine.h
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efbe5e90f5
virtuals removed
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1 year ago |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
rigid.cpp
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a0bd5dd426
from marauder: sleep threshold work
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1 month ago |
rigid.h
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a0bd5dd426
from marauder: sleep threshold work
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1 month ago |
rigidShape.cpp
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d5a111e9ff
set isAtRest report to read-only
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1 month ago |
rigidShape.h
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efbe5e90f5
virtuals removed
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1 year ago |
scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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1 year ago |
shapeBase.cpp
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5989bca127
playaudio related fixes
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6 days ago |
shapeBase.h
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ca1604170d
initial commit
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3 months ago |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
shapeImage.cpp
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e8ccb3443a
try to load shapes during preload
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3 months ago |
spotLight.cpp
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f633ef3a3d
fill in the validated variables
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7 months ago |
spotLight.h
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efbe5e90f5
virtuals removed
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1 year ago |
staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 months ago |
staticShape.h
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efbe5e90f5
virtuals removed
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1 year ago |
trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 months ago |
trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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11 months ago |
tsStatic.cpp
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9c654d7932
- Fixes the display of the preview in the MaterialAsset fields
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1 month ago |
tsStatic.h
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ca1604170d
initial commit
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3 months ago |
zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 years ago |
zone.h
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efbe5e90f5
virtuals removed
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1 year ago |