.. |
AI
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bad9d9b188
final cleanup and fixes
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2 mēneši atpakaļ |
assets
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2316c164e9
change per slot maxdistance to maxSlotDistance
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1 nedēļu atpakaļ |
decal
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19822e119a
take uv coordinates into account for decal projection box
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3 nedēļas atpakaļ |
examples
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e8ccb3443a
try to load shapes during preload
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3 mēneši atpakaļ |
fps
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970aba9766
Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
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2 mēneši atpakaļ |
fx
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 mēneši atpakaļ |
gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 mēneši atpakaļ |
lighting
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b2fe48ab8d
more merge conflicts
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6 mēneši atpakaļ |
physics
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e8ccb3443a
try to load shapes during preload
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3 mēneši atpakaļ |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
sfx
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9fe13d6a32
sfxEmitter destrctor safties
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4 mēneši atpakaļ |
turret
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64da8ab168
non aiturret fixes
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2 mēneši atpakaļ |
vehicles
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9b266cc6bd
Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers
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1 mēnesi atpakaļ |
Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 mēneši atpakaļ |
Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 mēneši atpakaļ |
SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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4 mēneši atpakaļ |
SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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4 mēneši atpakaļ |
SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 mēneši atpakaļ |
SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 mēneši atpakaļ |
accumulationVolume.cpp
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73ad92b757
review notes from Az
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6 mēneši atpakaļ |
accumulationVolume.h
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73ad92b757
review notes from Az
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6 mēneši atpakaļ |
aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 gadi atpakaļ |
aiClient.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 gadi atpakaļ |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
aiPlayer.cpp
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6d36e17d91
added navmesh tester tool
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2 mēneši atpakaļ |
aiPlayer.h
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cc047cf07f
Update aiPlayer.h
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2 mēneši atpakaļ |
camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 mēneši atpakaļ |
camera.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 gadi atpakaļ |
cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 gadi atpakaļ |
containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 gadi atpakaļ |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 gadi atpakaļ |
convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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8 mēneši atpakaļ |
convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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10 mēneši atpakaļ |
debris.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 mēneši atpakaļ |
debris.h
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ca1604170d
initial commit
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3 mēneši atpakaļ |
gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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5 mēneši atpakaļ |
gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 gadi atpakaļ |
gameMode.cpp
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73ad92b757
review notes from Az
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6 mēneši atpakaļ |
gameMode.h
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73ad92b757
review notes from Az
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6 mēneši atpakaļ |
gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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6 mēneši atpakaļ |
gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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6 mēneši atpakaļ |
groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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7 mēneši atpakaļ |
groundPlane.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
guiMaterialPreview.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 mēneši atpakaļ |
guiMaterialPreview.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 mēneši atpakaļ |
guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
guiObjectView.cpp
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e8ccb3443a
try to load shapes during preload
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3 mēneši atpakaļ |
guiObjectView.h
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e8ccb3443a
try to load shapes during preload
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3 mēneši atpakaļ |
item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 mēneši atpakaļ |
item.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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4 mēneši atpakaļ |
levelInfo.h
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73ad92b757
review notes from Az
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6 mēneši atpakaļ |
lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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6 mēneši atpakaļ |
lightAnimData.h
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f633ef3a3d
fill in the validated variables
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7 mēneši atpakaļ |
lightBase.cpp
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f633ef3a3d
fill in the validated variables
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7 mēneši atpakaļ |
lightBase.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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7 mēneši atpakaļ |
lightDescription.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
lightFlareData.cpp
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73ad92b757
review notes from Az
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6 mēneši atpakaļ |
lightFlareData.h
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73ad92b757
review notes from Az
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6 mēneši atpakaļ |
missionArea.cpp
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0a1e3f74ed
remove terrain dependency from mission area
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3 mēneši atpakaļ |
missionArea.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
missionMarker.cpp
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ca1604170d
initial commit
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3 mēneši atpakaļ |
missionMarker.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 gadi atpakaļ |
notesObject.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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5 mēneši atpakaļ |
occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 gadi atpakaļ |
occlusionVolume.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 mēneši atpakaļ |
pathCamera.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 mēneši atpakaļ |
pathShape.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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7 mēneši atpakaļ |
physicalZone.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
player.cpp
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b8e135759f
player extendabilty flexpoints
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2 nedēļas atpakaļ |
player.h
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b8e135759f
player extendabilty flexpoints
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2 nedēļas atpakaļ |
pointLight.cpp
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f633ef3a3d
fill in the validated variables
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7 mēneši atpakaļ |
pointLight.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 gadi atpakaļ |
portal.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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11 mēneši atpakaļ |
prefab.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
projectile.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 mēneši atpakaļ |
projectile.h
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1949ff9d7b
projectile
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3 mēneši atpakaļ |
proximityMine.cpp
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ca1604170d
initial commit
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3 mēneši atpakaļ |
proximityMine.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
rigid.cpp
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a0bd5dd426
from marauder: sleep threshold work
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1 mēnesi atpakaļ |
rigid.h
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a0bd5dd426
from marauder: sleep threshold work
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1 mēnesi atpakaļ |
rigidShape.cpp
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d5a111e9ff
set isAtRest report to read-only
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1 mēnesi atpakaļ |
rigidShape.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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1 gadu atpakaļ |
shapeBase.cpp
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5989bca127
playaudio related fixes
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1 nedēļu atpakaļ |
shapeBase.h
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ca1604170d
initial commit
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3 mēneši atpakaļ |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
shapeImage.cpp
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e8ccb3443a
try to load shapes during preload
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3 mēneši atpakaļ |
spotLight.cpp
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f633ef3a3d
fill in the validated variables
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7 mēneši atpakaļ |
spotLight.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 mēneši atpakaļ |
staticShape.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |
trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 mēneši atpakaļ |
trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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11 mēneši atpakaļ |
tsStatic.cpp
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9c654d7932
- Fixes the display of the preview in the MaterialAsset fields
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1 mēnesi atpakaļ |
tsStatic.h
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ca1604170d
initial commit
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3 mēneši atpakaļ |
zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 gadi atpakaļ |
zone.h
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efbe5e90f5
virtuals removed
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1 gadu atpakaļ |