Brian Roberts a107273e0b Merge pull request #1561 from Azaezel/alpha41/playerPoking 6 dienas atpakaļ
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AI bad9d9b188 final cleanup and fixes 2 mēneši atpakaļ
assets 2316c164e9 change per slot maxdistance to maxSlotDistance 1 nedēļu atpakaļ
decal 19822e119a take uv coordinates into account for decal projection box 3 nedēļas atpakaļ
examples e8ccb3443a try to load shapes during preload 3 mēneši atpakaļ
fps 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 2 mēneši atpakaļ
fx 4eae51992e shapes are optional for projectiles. not mandatory. 3 mēneši atpakaļ
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 mēneši atpakaļ
lighting b2fe48ab8d more merge conflicts 6 mēneši atpakaļ
physics e8ccb3443a try to load shapes during preload 3 mēneši atpakaļ
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
sfx 9fe13d6a32 sfxEmitter destrctor safties 4 mēneši atpakaļ
turret 64da8ab168 non aiturret fixes 2 mēneši atpakaļ
vehicles 9b266cc6bd Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers 1 mēnesi atpakaļ
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 mēneši atpakaļ
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 mēneši atpakaļ
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 4 mēneši atpakaļ
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 4 mēneši atpakaļ
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 mēneši atpakaļ
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 mēneši atpakaļ
accumulationVolume.cpp 73ad92b757 review notes from Az 6 mēneši atpakaļ
accumulationVolume.h 73ad92b757 review notes from Az 6 mēneši atpakaļ
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 gadi atpakaļ
aiClient.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 gadi atpakaļ
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
aiPlayer.cpp 6d36e17d91 added navmesh tester tool 2 mēneši atpakaļ
aiPlayer.h cc047cf07f Update aiPlayer.h 2 mēneši atpakaļ
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 mēneši atpakaļ
camera.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 gadi atpakaļ
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 gadi atpakaļ
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 gadi atpakaļ
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 gadi atpakaļ
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 mēneši atpakaļ
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 mēneši atpakaļ
debris.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 3 mēneši atpakaļ
debris.h ca1604170d initial commit 3 mēneši atpakaļ
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 5 mēneši atpakaļ
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 gadi atpakaļ
gameMode.cpp 73ad92b757 review notes from Az 6 mēneši atpakaļ
gameMode.h 73ad92b757 review notes from Az 6 mēneši atpakaļ
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 6 mēneši atpakaļ
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 6 mēneši atpakaļ
groundPlane.cpp f633ef3a3d fill in the validated variables 7 mēneši atpakaļ
groundPlane.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
guiMaterialPreview.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 mēneši atpakaļ
guiMaterialPreview.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 mēneši atpakaļ
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 gadu atpakaļ
guiObjectView.cpp e8ccb3443a try to load shapes during preload 3 mēneši atpakaļ
guiObjectView.h e8ccb3443a try to load shapes during preload 3 mēneši atpakaļ
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 mēneši atpakaļ
item.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 mēneši atpakaļ
levelInfo.h 73ad92b757 review notes from Az 6 mēneši atpakaļ
lightAnimData.cpp fcd2d38deb further validator cleanups 6 mēneši atpakaļ
lightAnimData.h f633ef3a3d fill in the validated variables 7 mēneši atpakaļ
lightBase.cpp f633ef3a3d fill in the validated variables 7 mēneši atpakaļ
lightBase.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
lightDescription.cpp f633ef3a3d fill in the validated variables 7 mēneši atpakaļ
lightDescription.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
lightFlareData.cpp 73ad92b757 review notes from Az 6 mēneši atpakaļ
lightFlareData.h 73ad92b757 review notes from Az 6 mēneši atpakaļ
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area 3 mēneši atpakaļ
missionArea.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
missionMarker.cpp ca1604170d initial commit 3 mēneši atpakaļ
missionMarker.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 gadi atpakaļ
notesObject.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 5 mēneši atpakaļ
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 gadi atpakaļ
occlusionVolume.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 mēneši atpakaļ
pathCamera.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 mēneši atpakaļ
pathShape.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
physicalZone.cpp f633ef3a3d fill in the validated variables 7 mēneši atpakaļ
physicalZone.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
player.cpp b8e135759f player extendabilty flexpoints 2 nedēļas atpakaļ
player.h b8e135759f player extendabilty flexpoints 2 nedēļas atpakaļ
pointLight.cpp f633ef3a3d fill in the validated variables 7 mēneši atpakaļ
pointLight.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 gadi atpakaļ
portal.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 mēneši atpakaļ
prefab.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
projectile.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 3 mēneši atpakaļ
projectile.h 1949ff9d7b projectile 3 mēneši atpakaļ
proximityMine.cpp ca1604170d initial commit 3 mēneši atpakaļ
proximityMine.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
resource.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
rigid.cpp a0bd5dd426 from marauder: sleep threshold work 1 mēnesi atpakaļ
rigid.h a0bd5dd426 from marauder: sleep threshold work 1 mēnesi atpakaļ
rigidShape.cpp d5a111e9ff set isAtRest report to read-only 1 mēnesi atpakaļ
rigidShape.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 1 gadu atpakaļ
shapeBase.cpp 5989bca127 playaudio related fixes 1 nedēļu atpakaļ
shapeBase.h ca1604170d initial commit 3 mēneši atpakaļ
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
shapeImage.cpp e8ccb3443a try to load shapes during preload 3 mēneši atpakaļ
spotLight.cpp f633ef3a3d fill in the validated variables 7 mēneši atpakaļ
spotLight.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 mēneši atpakaļ
staticShape.h efbe5e90f5 virtuals removed 1 gadu atpakaļ
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 mēneši atpakaļ
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 11 mēneši atpakaļ
tsStatic.cpp 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields 1 mēnesi atpakaļ
tsStatic.h ca1604170d initial commit 3 mēneši atpakaļ
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 gadi atpakaļ
zone.h efbe5e90f5 virtuals removed 1 gadu atpakaļ