.. |
AI
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bad9d9b188
final cleanup and fixes
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2 kuukautta sitten |
assets
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2316c164e9
change per slot maxdistance to maxSlotDistance
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1 viikko sitten |
decal
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19822e119a
take uv coordinates into account for decal projection box
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3 viikkoa sitten |
examples
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e8ccb3443a
try to load shapes during preload
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3 kuukautta sitten |
fps
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970aba9766
Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
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2 kuukautta sitten |
fx
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 kuukautta sitten |
gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 kuukautta sitten |
lighting
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b2fe48ab8d
more merge conflicts
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6 kuukautta sitten |
physics
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e8ccb3443a
try to load shapes during preload
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3 kuukautta sitten |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
sfx
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9fe13d6a32
sfxEmitter destrctor safties
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4 kuukautta sitten |
turret
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64da8ab168
non aiturret fixes
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2 kuukautta sitten |
vehicles
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9b266cc6bd
Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers
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1 kuukausi sitten |
Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 kuukautta sitten |
Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 kuukautta sitten |
SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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4 kuukautta sitten |
SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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4 kuukautta sitten |
SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 kuukautta sitten |
SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 kuukautta sitten |
accumulationVolume.cpp
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73ad92b757
review notes from Az
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6 kuukautta sitten |
accumulationVolume.h
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73ad92b757
review notes from Az
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6 kuukautta sitten |
aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 vuotta sitten |
aiClient.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 vuotta sitten |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
aiPlayer.cpp
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6d36e17d91
added navmesh tester tool
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2 kuukautta sitten |
aiPlayer.h
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cc047cf07f
Update aiPlayer.h
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2 kuukautta sitten |
camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 kuukautta sitten |
camera.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 vuotta sitten |
cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 vuotta sitten |
containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 vuotta sitten |
containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 vuotta sitten |
convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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8 kuukautta sitten |
convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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10 kuukautta sitten |
debris.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 kuukautta sitten |
debris.h
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ca1604170d
initial commit
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3 kuukautta sitten |
gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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5 kuukautta sitten |
gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 vuotta sitten |
gameMode.cpp
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73ad92b757
review notes from Az
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6 kuukautta sitten |
gameMode.h
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73ad92b757
review notes from Az
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6 kuukautta sitten |
gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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6 kuukautta sitten |
gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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6 kuukautta sitten |
groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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7 kuukautta sitten |
groundPlane.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
guiMaterialPreview.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 kuukautta sitten |
guiMaterialPreview.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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2 kuukautta sitten |
guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
guiObjectView.cpp
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e8ccb3443a
try to load shapes during preload
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3 kuukautta sitten |
guiObjectView.h
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e8ccb3443a
try to load shapes during preload
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3 kuukautta sitten |
item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 kuukautta sitten |
item.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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4 kuukautta sitten |
levelInfo.h
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73ad92b757
review notes from Az
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6 kuukautta sitten |
lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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6 kuukautta sitten |
lightAnimData.h
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f633ef3a3d
fill in the validated variables
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7 kuukautta sitten |
lightBase.cpp
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f633ef3a3d
fill in the validated variables
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7 kuukautta sitten |
lightBase.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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7 kuukautta sitten |
lightDescription.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
lightFlareData.cpp
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73ad92b757
review notes from Az
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6 kuukautta sitten |
lightFlareData.h
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73ad92b757
review notes from Az
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6 kuukautta sitten |
missionArea.cpp
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0a1e3f74ed
remove terrain dependency from mission area
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3 kuukautta sitten |
missionArea.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
missionMarker.cpp
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ca1604170d
initial commit
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3 kuukautta sitten |
missionMarker.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 vuotta sitten |
notesObject.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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5 kuukautta sitten |
occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 vuotta sitten |
occlusionVolume.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 kuukautta sitten |
pathCamera.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 kuukautta sitten |
pathShape.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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7 kuukautta sitten |
physicalZone.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
player.cpp
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b8e135759f
player extendabilty flexpoints
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2 viikkoa sitten |
player.h
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b8e135759f
player extendabilty flexpoints
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2 viikkoa sitten |
pointLight.cpp
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f633ef3a3d
fill in the validated variables
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7 kuukautta sitten |
pointLight.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 vuotta sitten |
portal.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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11 kuukautta sitten |
prefab.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
projectile.cpp
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4eae51992e
shapes are optional for projectiles. not mandatory.
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3 kuukautta sitten |
projectile.h
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1949ff9d7b
projectile
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3 kuukautta sitten |
proximityMine.cpp
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ca1604170d
initial commit
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3 kuukautta sitten |
proximityMine.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
rigid.cpp
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a0bd5dd426
from marauder: sleep threshold work
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1 kuukausi sitten |
rigid.h
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a0bd5dd426
from marauder: sleep threshold work
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1 kuukausi sitten |
rigidShape.cpp
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d5a111e9ff
set isAtRest report to read-only
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1 kuukausi sitten |
rigidShape.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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1 vuosi sitten |
shapeBase.cpp
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5989bca127
playaudio related fixes
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1 viikko sitten |
shapeBase.h
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ca1604170d
initial commit
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3 kuukautta sitten |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 vuotta sitten |
shapeImage.cpp
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e8ccb3443a
try to load shapes during preload
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3 kuukautta sitten |
spotLight.cpp
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f633ef3a3d
fill in the validated variables
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7 kuukautta sitten |
spotLight.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 kuukautta sitten |
staticShape.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |
trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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5 kuukautta sitten |
trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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11 kuukautta sitten |
tsStatic.cpp
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9c654d7932
- Fixes the display of the preview in the MaterialAsset fields
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1 kuukausi sitten |
tsStatic.h
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ca1604170d
initial commit
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3 kuukautta sitten |
zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 vuotta sitten |
zone.h
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efbe5e90f5
virtuals removed
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1 vuosi sitten |