Brian Roberts a107273e0b Merge pull request #1561 from Azaezel/alpha41/playerPoking 6 päivää sitten
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AI bad9d9b188 final cleanup and fixes 2 kuukautta sitten
assets 2316c164e9 change per slot maxdistance to maxSlotDistance 1 viikko sitten
decal 19822e119a take uv coordinates into account for decal projection box 3 viikkoa sitten
examples e8ccb3443a try to load shapes during preload 3 kuukautta sitten
fps 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 2 kuukautta sitten
fx 4eae51992e shapes are optional for projectiles. not mandatory. 3 kuukautta sitten
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 kuukautta sitten
lighting b2fe48ab8d more merge conflicts 6 kuukautta sitten
physics e8ccb3443a try to load shapes during preload 3 kuukautta sitten
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
sfx 9fe13d6a32 sfxEmitter destrctor safties 4 kuukautta sitten
turret 64da8ab168 non aiturret fixes 2 kuukautta sitten
vehicles 9b266cc6bd Merge pull request #1542 from Azaezel/alpha41/stabbyStabilizers 1 kuukausi sitten
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 kuukautta sitten
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 kuukautta sitten
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 4 kuukautta sitten
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 4 kuukautta sitten
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 kuukautta sitten
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 kuukautta sitten
accumulationVolume.cpp 73ad92b757 review notes from Az 6 kuukautta sitten
accumulationVolume.h 73ad92b757 review notes from Az 6 kuukautta sitten
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 vuotta sitten
aiClient.h efbe5e90f5 virtuals removed 1 vuosi sitten
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 vuotta sitten
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
aiPlayer.cpp 6d36e17d91 added navmesh tester tool 2 kuukautta sitten
aiPlayer.h cc047cf07f Update aiPlayer.h 2 kuukautta sitten
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 kuukautta sitten
camera.h efbe5e90f5 virtuals removed 1 vuosi sitten
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 vuotta sitten
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 vuotta sitten
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 vuotta sitten
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 vuotta sitten
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 kuukautta sitten
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 10 kuukautta sitten
debris.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 3 kuukautta sitten
debris.h ca1604170d initial commit 3 kuukautta sitten
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 5 kuukautta sitten
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 vuotta sitten
gameMode.cpp 73ad92b757 review notes from Az 6 kuukautta sitten
gameMode.h 73ad92b757 review notes from Az 6 kuukautta sitten
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 6 kuukautta sitten
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 6 kuukautta sitten
groundPlane.cpp f633ef3a3d fill in the validated variables 7 kuukautta sitten
groundPlane.h efbe5e90f5 virtuals removed 1 vuosi sitten
guiMaterialPreview.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 kuukautta sitten
guiMaterialPreview.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 2 kuukautta sitten
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 vuosi sitten
guiObjectView.cpp e8ccb3443a try to load shapes during preload 3 kuukautta sitten
guiObjectView.h e8ccb3443a try to load shapes during preload 3 kuukautta sitten
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 kuukautta sitten
item.h efbe5e90f5 virtuals removed 1 vuosi sitten
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 4 kuukautta sitten
levelInfo.h 73ad92b757 review notes from Az 6 kuukautta sitten
lightAnimData.cpp fcd2d38deb further validator cleanups 6 kuukautta sitten
lightAnimData.h f633ef3a3d fill in the validated variables 7 kuukautta sitten
lightBase.cpp f633ef3a3d fill in the validated variables 7 kuukautta sitten
lightBase.h efbe5e90f5 virtuals removed 1 vuosi sitten
lightDescription.cpp f633ef3a3d fill in the validated variables 7 kuukautta sitten
lightDescription.h efbe5e90f5 virtuals removed 1 vuosi sitten
lightFlareData.cpp 73ad92b757 review notes from Az 6 kuukautta sitten
lightFlareData.h 73ad92b757 review notes from Az 6 kuukautta sitten
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area 3 kuukautta sitten
missionArea.h efbe5e90f5 virtuals removed 1 vuosi sitten
missionMarker.cpp ca1604170d initial commit 3 kuukautta sitten
missionMarker.h efbe5e90f5 virtuals removed 1 vuosi sitten
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 vuotta sitten
notesObject.h efbe5e90f5 virtuals removed 1 vuosi sitten
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 5 kuukautta sitten
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 vuotta sitten
occlusionVolume.h efbe5e90f5 virtuals removed 1 vuosi sitten
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 kuukautta sitten
pathCamera.h efbe5e90f5 virtuals removed 1 vuosi sitten
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 kuukautta sitten
pathShape.h efbe5e90f5 virtuals removed 1 vuosi sitten
physicalZone.cpp f633ef3a3d fill in the validated variables 7 kuukautta sitten
physicalZone.h efbe5e90f5 virtuals removed 1 vuosi sitten
player.cpp b8e135759f player extendabilty flexpoints 2 viikkoa sitten
player.h b8e135759f player extendabilty flexpoints 2 viikkoa sitten
pointLight.cpp f633ef3a3d fill in the validated variables 7 kuukautta sitten
pointLight.h efbe5e90f5 virtuals removed 1 vuosi sitten
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 vuotta sitten
portal.h efbe5e90f5 virtuals removed 1 vuosi sitten
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 11 kuukautta sitten
prefab.h efbe5e90f5 virtuals removed 1 vuosi sitten
projectile.cpp 4eae51992e shapes are optional for projectiles. not mandatory. 3 kuukautta sitten
projectile.h 1949ff9d7b projectile 3 kuukautta sitten
proximityMine.cpp ca1604170d initial commit 3 kuukautta sitten
proximityMine.h efbe5e90f5 virtuals removed 1 vuosi sitten
resource.h 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
rigid.cpp a0bd5dd426 from marauder: sleep threshold work 1 kuukausi sitten
rigid.h a0bd5dd426 from marauder: sleep threshold work 1 kuukausi sitten
rigidShape.cpp d5a111e9ff set isAtRest report to read-only 1 kuukausi sitten
rigidShape.h efbe5e90f5 virtuals removed 1 vuosi sitten
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 1 vuosi sitten
shapeBase.cpp 5989bca127 playaudio related fixes 1 viikko sitten
shapeBase.h ca1604170d initial commit 3 kuukautta sitten
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten
shapeImage.cpp e8ccb3443a try to load shapes during preload 3 kuukautta sitten
spotLight.cpp f633ef3a3d fill in the validated variables 7 kuukautta sitten
spotLight.h efbe5e90f5 virtuals removed 1 vuosi sitten
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 kuukautta sitten
staticShape.h efbe5e90f5 virtuals removed 1 vuosi sitten
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 5 kuukautta sitten
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 11 kuukautta sitten
tsStatic.cpp 9c654d7932 - Fixes the display of the preview in the MaterialAsset fields 1 kuukausi sitten
tsStatic.h ca1604170d initial commit 3 kuukautta sitten
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 vuotta sitten
zone.h efbe5e90f5 virtuals removed 1 vuosi sitten