GUIAsset.cpp 9.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef GUI_ASSET_H
  23. #include "GUIAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. // Debug Profiling.
  38. #include "console/script.h"
  39. #include "platform/profiler.h"
  40. //-----------------------------------------------------------------------------
  41. IMPLEMENT_CONOBJECT(GUIAsset);
  42. ConsoleType(GUIAssetPtr, TypeGUIAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
  43. //-----------------------------------------------------------------------------
  44. ConsoleGetType(TypeGUIAssetPtr)
  45. {
  46. // Fetch asset Id.
  47. return *((const char**)(dptr));
  48. }
  49. //-----------------------------------------------------------------------------
  50. ConsoleSetType(TypeGUIAssetPtr)
  51. {
  52. // Was a single argument specified?
  53. if (argc == 1)
  54. {
  55. // Yes, so fetch field value.
  56. *((const char**)dptr) = StringTable->insert(argv[0]);
  57. return;
  58. }
  59. // Warn.
  60. Con::warnf("(TypeGUIAssetPtr) - Cannot set multiple args to a single asset.");
  61. }
  62. //-----------------------------------------------------------------------------
  63. GUIAsset::GUIAsset()
  64. {
  65. mScriptFile = StringTable->EmptyString();
  66. mGUIFile = StringTable->EmptyString();
  67. mScriptPath = StringTable->EmptyString();
  68. mGUIPath = StringTable->EmptyString();
  69. }
  70. //-----------------------------------------------------------------------------
  71. GUIAsset::~GUIAsset()
  72. {
  73. }
  74. //-----------------------------------------------------------------------------
  75. void GUIAsset::initPersistFields()
  76. {
  77. docsURL;
  78. // Call parent.
  79. Parent::initPersistFields();
  80. addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, GUIAsset),
  81. &setScriptFile, &getScriptFile, "Path to the script file for the gui");
  82. addProtectedField("GUIFile", TypeAssetLooseFilePath, Offset(mGUIFile, GUIAsset),
  83. &setGUIFile, &getGUIFile, "Path to the gui file");
  84. }
  85. //------------------------------------------------------------------------------
  86. void GUIAsset::copyTo(SimObject* object)
  87. {
  88. // Call to parent.
  89. Parent::copyTo(object);
  90. }
  91. void GUIAsset::initializeAsset()
  92. {
  93. mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
  94. if (Con::isScriptFile(mScriptPath))
  95. Con::executeFile(mScriptPath, false, false);
  96. mGUIPath = getOwned() ? expandAssetFilePath(mGUIFile) : mGUIPath;
  97. if (Con::isScriptFile(mGUIPath))
  98. Con::executeFile(mGUIPath, false, false);
  99. }
  100. void GUIAsset::onAssetRefresh()
  101. {
  102. mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
  103. if (Con::isScriptFile(mScriptPath))
  104. Con::executeFile(mScriptPath, false, false);
  105. mGUIPath = getOwned() ? expandAssetFilePath(mGUIFile) : mGUIPath;
  106. if (Con::isScriptFile(mGUIPath))
  107. Con::executeFile(mGUIPath, false, false);
  108. }
  109. void GUIAsset::setGUIFile(const char* pScriptFile)
  110. {
  111. // Sanity!
  112. AssertFatal(pScriptFile != NULL, "Cannot use a NULL gui file.");
  113. // Fetch image file.
  114. pScriptFile = StringTable->insert(pScriptFile, true);
  115. // Ignore no change,
  116. if (pScriptFile == mGUIFile)
  117. return;
  118. // Update.
  119. mGUIFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
  120. // Refresh the asset.
  121. refreshAsset();
  122. }
  123. void GUIAsset::setScriptFile(const char* pScriptFile)
  124. {
  125. // Sanity!
  126. AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
  127. // Fetch image file.
  128. pScriptFile = StringTable->insert(pScriptFile, true);
  129. // Ignore no change,
  130. if (pScriptFile == mScriptFile)
  131. return;
  132. // Update.
  133. mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
  134. // Refresh the asset.
  135. refreshAsset();
  136. }
  137. StringTableEntry GUIAsset::getAssetIdByGUIName(StringTableEntry guiName)
  138. {
  139. StringTableEntry assetId = StringTable->EmptyString();
  140. AssetQuery* query = new AssetQuery();
  141. U32 foundCount = AssetDatabase.findAssetType(query, "GUIAsset");
  142. if (foundCount == 0)
  143. {
  144. //Didn't work, so have us fall back to a placeholder asset
  145. assetId = StringTable->insert("Core_Rendering:noMaterial");
  146. }
  147. else
  148. {
  149. GuiControl* guiObject;
  150. if (!Sim::findObject(guiName, guiObject))
  151. return "";
  152. StringTableEntry guiFile = guiObject->getFilename();
  153. for (U32 i = 0; i < foundCount; i++)
  154. {
  155. GUIAsset* guiAsset = AssetDatabase.acquireAsset<GUIAsset>(query->mAssetList[i]);
  156. if (guiAsset && guiAsset->getGUIPath() == guiFile)
  157. {
  158. assetId = guiAsset->getAssetId();
  159. AssetDatabase.releaseAsset(query->mAssetList[i]);
  160. break;
  161. }
  162. AssetDatabase.releaseAsset(query->mAssetList[i]);
  163. }
  164. }
  165. return assetId;
  166. }
  167. #ifdef TORQUE_TOOLS
  168. DefineEngineStaticMethod(GUIAsset, getAssetIdByGUIName, const char*, (const char* guiName), (""),
  169. "Queries the Asset Database to see if any asset exists that is associated with the provided GUI Name.\n"
  170. "@return The AssetId of the associated asset, if any.")
  171. {
  172. return GUIAsset::getAssetIdByGUIName(StringTable->insert(guiName));
  173. }
  174. DefineEngineMethod(GUIAsset, getScriptPath, const char*, (), ,
  175. "Gets the script file path associated to this asset.\n"
  176. "@return The full script file path.")
  177. {
  178. return object->getScriptPath();
  179. }
  180. DefineEngineMethod(GUIAsset, getGUIPath, const char*, (), ,
  181. "Gets the GUI file path associated to this asset.\n"
  182. "@return The full script file path.")
  183. {
  184. return object->getGUIPath();
  185. }
  186. //-----------------------------------------------------------------------------
  187. // GuiInspectorTypeAssetId
  188. //-----------------------------------------------------------------------------
  189. IMPLEMENT_CONOBJECT(GuiInspectorTypeGUIAssetPtr);
  190. ConsoleDocClass(GuiInspectorTypeGUIAssetPtr,
  191. "@brief Inspector field type for GUI Asset Objects\n\n"
  192. "Editor use only.\n\n"
  193. "@internal"
  194. );
  195. void GuiInspectorTypeGUIAssetPtr::consoleInit()
  196. {
  197. Parent::consoleInit();
  198. ConsoleBaseType::getType(TypeGUIAssetPtr)->setInspectorFieldType("GuiInspectorTypeGUIAssetPtr");
  199. }
  200. GuiControl* GuiInspectorTypeGUIAssetPtr::constructEditControl()
  201. {
  202. // Create base filename edit controls
  203. GuiControl *retCtrl = Parent::constructEditControl();
  204. if (retCtrl == NULL)
  205. return retCtrl;
  206. // Change filespec
  207. char szBuffer[512];
  208. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"GUIAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
  209. mInspector->getIdString(), mCaption);
  210. mBrowseButton->setField("Command", szBuffer);
  211. // Create "Open in ShapeEditor" button
  212. mSMEdButton = new GuiBitmapButtonCtrl();
  213. dSprintf(szBuffer, sizeof(szBuffer), "echo(\"Game Object Editor not implemented yet!\");", retCtrl->getId());
  214. mSMEdButton->setField("Command", szBuffer);
  215. char bitmapName[512] = "ToolsModule:GameTSCtrl_image";
  216. mSMEdButton->setBitmap(StringTable->insert(bitmapName));
  217. mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  218. mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  219. mSMEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  220. mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the GUI Editor");
  221. mSMEdButton->registerObject();
  222. addObject(mSMEdButton);
  223. return retCtrl;
  224. }
  225. bool GuiInspectorTypeGUIAssetPtr::updateRects()
  226. {
  227. S32 dividerPos, dividerMargin;
  228. mInspector->getDivider(dividerPos, dividerMargin);
  229. Point2I fieldExtent = getExtent();
  230. Point2I fieldPos = getPosition();
  231. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  232. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  233. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  234. if (mBrowseButton != NULL)
  235. {
  236. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  237. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  238. }
  239. if (mSMEdButton != NULL)
  240. {
  241. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  242. resized |= mSMEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  243. }
  244. return resized;
  245. }
  246. #endif