GUIAsset.h 3.8 KB

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  1. #pragma once
  2. //-----------------------------------------------------------------------------
  3. // Copyright (c) 2013 GarageGames, LLC
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #ifndef GUI_ASSET_H
  24. #define GUI_ASSET_H
  25. #ifndef _ASSET_BASE_H_
  26. #include "assets/assetBase.h"
  27. #endif
  28. #ifndef _ASSET_DEFINITION_H_
  29. #include "assets/assetDefinition.h"
  30. #endif
  31. #ifndef _STRINGUNIT_H_
  32. #include "string/stringUnit.h"
  33. #endif
  34. #ifndef _ASSET_FIELD_TYPES_H_
  35. #include "assets/assetFieldTypes.h"
  36. #endif
  37. #include "gui/editor/guiInspectorTypes.h"
  38. //-----------------------------------------------------------------------------
  39. class GUIAsset : public AssetBase
  40. {
  41. typedef AssetBase Parent;
  42. StringTableEntry mScriptFile;
  43. StringTableEntry mGUIFile;
  44. StringTableEntry mScriptPath;
  45. StringTableEntry mGUIPath;
  46. public:
  47. GUIAsset();
  48. virtual ~GUIAsset();
  49. /// Engine.
  50. static void initPersistFields();
  51. void copyTo(SimObject* object) override;
  52. static StringTableEntry getAssetIdByGUIName(StringTableEntry guiName);
  53. /// Declare Console Object.
  54. DECLARE_CONOBJECT(GUIAsset);
  55. void setGUIFile(const char* pScriptFile);
  56. inline StringTableEntry getGUIFile(void) const { return mGUIFile; };
  57. void setScriptFile(const char* pScriptFile);
  58. inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
  59. inline StringTableEntry getGUIPath(void) const { return mGUIPath; };
  60. inline StringTableEntry getScriptPath(void) const { return mScriptPath; };
  61. protected:
  62. void initializeAsset(void) override;
  63. void onAssetRefresh(void) override;
  64. static bool setGUIFile(void *obj, const char *index, const char *data) { static_cast<GUIAsset*>(obj)->setGUIFile(data); return false; }
  65. static const char* getGUIFile(void* obj, const char* data) { return static_cast<GUIAsset*>(obj)->getGUIFile(); }
  66. static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<GUIAsset*>(obj)->setScriptFile(data); return false; }
  67. static const char* getScriptFile(void* obj, const char* data) { return static_cast<GUIAsset*>(obj)->getScriptFile(); }
  68. };
  69. DefineConsoleType(TypeGUIAssetPtr, GUIAsset)
  70. #ifdef TORQUE_TOOLS
  71. //-----------------------------------------------------------------------------
  72. // TypeAssetId GuiInspectorField Class
  73. //-----------------------------------------------------------------------------
  74. class GuiInspectorTypeGUIAssetPtr : public GuiInspectorTypeFileName
  75. {
  76. typedef GuiInspectorTypeFileName Parent;
  77. public:
  78. GuiBitmapButtonCtrl *mSMEdButton;
  79. DECLARE_CONOBJECT(GuiInspectorTypeGUIAssetPtr);
  80. static void consoleInit();
  81. GuiControl* constructEditControl() override;
  82. bool updateRects() override;
  83. };
  84. #endif
  85. #endif // _ASSET_BASE_H_