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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef MATERIALASSET_H
- #include "MaterialAsset.h"
- #endif
- #ifndef _ASSET_MANAGER_H_
- #include "assets/assetManager.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TAML_
- #include "persistence/taml/taml.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #include "console/script.h"
- #include "T3D/assets/assetImporter.h"
- StringTableEntry MaterialAsset::smNoMaterialAssetFallback = NULL;
- const String MaterialAsset::mErrCodeStrings[] =
- {
- "ScriptLoaded",
- "DefinitionAlreadyExists",
- "EmbeddedDefinition",
- "UnKnown"
- };
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(MaterialAsset);
- ConsoleType(MaterialAssetPtr, TypeMaterialAssetPtr, MaterialAsset, ASSET_ID_FIELD_PREFIX)
- //-----------------------------------------------------------------------------
- ConsoleGetType(TypeMaterialAssetPtr)
- {
- // Fetch asset Id.
- return (*((AssetPtr<MaterialAsset>*)dptr)).getAssetId();
- }
- //-----------------------------------------------------------------------------
- ConsoleSetType(TypeMaterialAssetPtr)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- const char* pFieldValue = argv[0];
- // Fetch asset pointer.
- AssetPtr<MaterialAsset>* pAssetPtr = dynamic_cast<AssetPtr<MaterialAsset>*>((AssetPtrBase*)(dptr));
- // Is the asset pointer the correct type?
- if (pAssetPtr == NULL)
- {
- // No, so fail.
- //Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
- return;
- }
- // Set asset.
- pAssetPtr->setAssetId(pFieldValue);
- return;
- }
- // Warn.
- Con::warnf("(TypeMaterialAssetPtr) - Cannot set multiple args to a single asset.");
- }
- ConsoleType(assetIdString, TypeMaterialAssetId, const char*, ASSET_ID_FIELD_PREFIX)
- ConsoleGetType(TypeMaterialAssetId)
- {
- // Fetch asset Id.
- return *((const char**)(dptr));
- }
- ConsoleSetType(TypeMaterialAssetId)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- const char* pFieldValue = argv[0];
- // Fetch asset Id.
- StringTableEntry* assetId = (StringTableEntry*)(dptr);
- // Update asset value.
- *assetId = StringTable->insert(pFieldValue);
- return;
- }
- // Warn.
- Con::warnf("(TypeMaterialAssetId) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- MaterialAsset::MaterialAsset()
- {
- mShaderGraphFile = "";
- mScriptFile = StringTable->EmptyString();
- mScriptPath = StringTable->EmptyString();
- mMatDefinitionName = StringTable->EmptyString();
- mMaterialDefinition = nullptr;
- }
- //-----------------------------------------------------------------------------
- MaterialAsset::~MaterialAsset()
- {
- //SAFE_DELETE(mMaterialDefinition);
- }
- //-----------------------------------------------------------------------------
- void MaterialAsset::consoleInit()
- {
- Parent::consoleInit();
- Con::addVariable("$Core::NoMaterialAssetFallback", TypeString, &smNoMaterialAssetFallback,
- "The assetId of the material to display when the requested material asset is missing.\n"
- "@ingroup GFX\n");
-
- smNoMaterialAssetFallback = StringTable->insert(Con::getVariable("$Core::NoMaterialAssetFallback"));
- }
- void MaterialAsset::initPersistFields()
- {
- docsURL;
- // Call parent.
- Parent::initPersistFields();
- //addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, MaterialAsset), "");
- //addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, MaterialAsset),
- // &setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
- addField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, MaterialAsset), "");
- addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, MaterialAsset), "Name of the material definition this asset is for.");
- }
- void MaterialAsset::initializeAsset()
- {
- // Call parent.
- Parent::initializeAsset();
- mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
- if (mMatDefinitionName == StringTable->EmptyString())
- {
- mLoadedState = Failed;
- return;
- }
- if (size() != 0 && mScriptPath == StringTable->EmptyString())
- {
- mLoadedState = EmbeddedDefinition;
- }
- else if (Con::isScriptFile(mScriptPath))
- {
- if (!Sim::findObject(mMatDefinitionName))
- {
- if (Con::executeFile(mScriptPath, false, false))
- {
- mLoadedState = ScriptLoaded;
- }
- else
- {
- mLoadedState = Failed;
- }
- }
- else
- {
- mLoadedState = DefinitionAlreadyExists;
- }
- }
- load();
- }
- void MaterialAsset::onAssetRefresh()
- {
- // Ignore if not yet added to the sim.
- if (!isProperlyAdded())
- return;
- // Call parent.
- Parent::onAssetRefresh();
- if (mMaterialDefinition)
- {
- mMaterialDefinition->flush();
- mMaterialDefinition->reload();
- }
- else
- {
- load();
- }
- }
- void MaterialAsset::setScriptFile(const char* pScriptFile)
- {
- // Sanity!
- AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
- pScriptFile = StringTable->insert(pScriptFile, true);
- // Update.
- mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
- // Refresh the asset.
- refreshAsset();
- }
- //------------------------------------------------------------------------------
- U32 MaterialAsset::load()
- {
- if (mMaterialDefinition)
- {
- mMaterialDefinition->safeDeleteObject();
- }
- if (mLoadedState == EmbeddedDefinition)
- {
- if (size() != 0)
- {
- for (U32 i = 0; i < size(); i++)
- {
- mMaterialDefinition = dynamic_cast<Material*>(getObject(i));
- if (mMaterialDefinition)
- {
- mLoadedState = Ok;
- mMaterialDefinition->setInternalName(getAssetId());
- mMaterialDefinition->reload();
- return mLoadedState;
- }
- }
- }
- }
- else if ((mLoadedState == ScriptLoaded || mLoadedState == DefinitionAlreadyExists) && mMatDefinitionName != StringTable->EmptyString())
- {
- Material* matDef;
- if (!Sim::findObject(mMatDefinitionName, matDef))
- {
- Con::errorf("MaterialAsset: Unable to find the Material %s", mMatDefinitionName);
- mLoadedState = BadFileReference;
- return mLoadedState;
- }
- mMaterialDefinition = matDef;
- mLoadedState = Ok;
- mMaterialDefinition->setInternalName(getAssetId());
- mMaterialDefinition->reload();
- return mLoadedState;
- }
- mLoadedState = Failed;
- return mLoadedState;
- }
- //------------------------------------------------------------------------------
- void MaterialAsset::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- }
- //------------------------------------------------------------------------------
- U32 MaterialAsset::getAssetByMaterialName(StringTableEntry matName, AssetPtr<MaterialAsset>* matAsset)
- {
- AssetQuery query;
- U32 foundAssetcount = AssetDatabase.findAssetType(&query, "MaterialAsset");
- if (foundAssetcount == 0)
- {
- //Didn't work, so have us fall back to a placeholder asset
- matAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
- if (matAsset->isNull())
- {
- //Well that's bad, loading the fallback failed.
- Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of asset associated with material name %s failed with no fallback asset", matName);
- return AssetErrCode::Failed;
- }
- //handle noshape not being loaded itself
- if ((*matAsset)->mLoadedState == BadFileReference)
- {
- Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, and fallback asset reported error of Bad File Reference.", matName);
- return AssetErrCode::BadFileReference;
- }
- Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, utilizing fallback asset", matName);
- (*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
- return AssetErrCode::UsingFallback;
- }
- else
- {
- for (U32 i = 0; i < foundAssetcount; i++)
- {
- MaterialAsset* tMatAsset = AssetDatabase.acquireAsset<MaterialAsset>(query.mAssetList[i]);
- if (tMatAsset && tMatAsset->getMaterialDefinitionName() == matName)
- {
- matAsset->setAssetId(query.mAssetList[i]);
- AssetDatabase.releaseAsset(query.mAssetList[i]);
- return (*matAsset)->mLoadedState;
- }
- AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
- }
- }
- //Somehow we failed to bind an asset, so just use the fallback and mark the failure
- matAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
- (*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
- return AssetErrCode::UsingFallback;
- }
- StringTableEntry MaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
- {
- if (matName == StringTable->EmptyString())
- return StringTable->EmptyString();
- StringTableEntry materialAssetId = MaterialAsset::smNoMaterialAssetFallback;
- AssetQuery query;
- U32 foundCount = AssetDatabase.findAssetType(&query, "MaterialAsset");
- if (foundCount != 0)
- {
- for (U32 i = 0; i < foundCount && materialAssetId == MaterialAsset::smNoMaterialAssetFallback; i++)
- {
- MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(query.mAssetList[i]);
- if (matAsset)
- {
- if (matAsset->getMaterialDefinitionName() == matName)
- materialAssetId = matAsset->getAssetId();
- AssetDatabase.releaseAsset(query.mAssetList[i]);
- }
- }
- }
- return materialAssetId;
- }
- U32 MaterialAsset::getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset)
- {
- (*materialAsset) = assetId;
- if (materialAsset->notNull())
- {
- return (*materialAsset)->mLoadedState;
- }
- else
- {
- //Didn't work, so have us fall back to a placeholder asset
- materialAsset->setAssetId(MaterialAsset::smNoMaterialAssetFallback);
- if (materialAsset->isNull())
- {
- //Well that's bad, loading the fallback failed.
- Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
- return AssetErrCode::Failed;
- }
- //handle noshape not being loaded itself
- if ((*materialAsset)->mLoadedState == BadFileReference)
- {
- Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
- return AssetErrCode::BadFileReference;
- }
- Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
- (*materialAsset)->mLoadedState = AssetErrCode::UsingFallback;
- return AssetErrCode::UsingFallback;
- }
- }
- SimObjectPtr<Material> MaterialAsset::findMaterialDefinitionByAssetId(StringTableEntry assetId)
- {
- SimSet* matSet = MATMGR->getMaterialSet();
- if (matSet)
- {
- SimObjectPtr<Material> matDef = dynamic_cast<Material*>(matSet->findObjectByInternalName(assetId));
- return matDef;
- }
- return nullptr;
- }
- #ifdef TORQUE_TOOLS
- DefineEngineStaticMethod(MaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
- "Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
- "@return The AssetId of the associated asset, if any.")
- {
- return MaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
- }
- //MaterialAsset::findMaterialDefinitionByAssetId("Prototyping:Detail")
- DefineEngineStaticMethod(MaterialAsset, findMaterialDefinitionByAssetId, S32, (const char* assetId), (""),
- "Queries the MaterialSet to see if any MaterialDefinition exists that is associated to the provided assetId.\n"
- "@return The MaterialDefinition Id associated to the assetId, if any")
- {
- SimObjectPtr<Material> matDef = MaterialAsset::findMaterialDefinitionByAssetId(StringTable->insert(assetId));
- if (matDef.isNull())
- return SimObjectId(0);
- else
- return matDef->getId();
- }
- DefineEngineMethod(MaterialAsset, getScriptPath, const char*, (), ,
- "Gets the script file path for the asset.")
- {
- return object->getScriptPath();
- }
- #endif
- #ifdef TORQUE_TOOLS
- //-----------------------------------------------------------------------------
- // GuiInspectorTypeAssetId
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(GuiInspectorTypeMaterialAssetPtr);
- ConsoleDocClass(GuiInspectorTypeMaterialAssetPtr,
- "@brief Inspector field type for Shapes\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeMaterialAssetPtr::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType(TypeMaterialAssetPtr)->setInspectorFieldType("GuiInspectorTypeMaterialAssetPtr");
- }
- GuiControl* GuiInspectorTypeMaterialAssetPtr::constructEditControl()
- {
- // Create base filename edit controls
- GuiControl* retCtrl = Parent::constructEditControl();
- if (retCtrl == NULL)
- return retCtrl;
- // Change filespec
- char szBuffer[512];
- const char* previewImage;
- if (mInspector->getInspectObject() != nullptr)
- {
- dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"MaterialAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
- mInspector->getIdString(), mCaption);
- mBrowseButton->setField("Command", szBuffer);
- setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
- previewImage = mInspector->getInspectObject()->getDataField(mCaption, NULL);
- }
- else
- {
- //if we don't have a target object, we'll be manipulating the desination value directly
- dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"MaterialAsset\", \"AssetBrowser.changeAsset\", %s, \"%s\");",
- mInspector->getIdString(), mVariableName);
- mBrowseButton->setField("Command", szBuffer);
- previewImage = Con::getVariable(mVariableName);
- }
- mLabel = new GuiTextCtrl();
- mLabel->registerObject();
- mLabel->setControlProfile(mProfile);
- mLabel->setText(mCaption);
- addObject(mLabel);
- //
- GuiTextEditCtrl* editTextCtrl = static_cast<GuiTextEditCtrl*>(retCtrl);
- GuiControlProfile* toolEditProfile;
- if (Sim::findObject("ToolsGuiTextEditProfile", toolEditProfile))
- editTextCtrl->setControlProfile(toolEditProfile);
- GuiControlProfile* toolDefaultProfile = nullptr;
- Sim::findObject("ToolsGuiDefaultProfile", toolDefaultProfile);
- //
- mPreviewImage = new GuiBitmapCtrl();
- mPreviewImage->registerObject();
- if(toolDefaultProfile)
- mPreviewImage->setControlProfile(toolDefaultProfile);
- updatePreviewImage();
- addObject(mPreviewImage);
- //
- mPreviewBorderButton = new GuiBitmapButtonCtrl();
- mPreviewBorderButton->registerObject();
- if(toolDefaultProfile)
- mPreviewBorderButton->setControlProfile(toolDefaultProfile);
- mPreviewBorderButton->_setBitmap(StringTable->insert("ToolsModule:cubemapBtnBorder_n_image"));
- mPreviewBorderButton->setField("Command", szBuffer); //clicking the preview does the same thing as the edit button, for simplicity
- addObject(mPreviewBorderButton);
- //
- // Create "Open in Editor" button
- mEditButton = new GuiBitmapButtonCtrl();
- dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
- mEditButton->setField("Command", szBuffer);
- mEditButton->setText("Edit");
- mEditButton->setSizing(horizResizeLeft, vertResizeAspectTop);
- mEditButton->setDataField(StringTable->insert("Profile"), NULL, "ToolsGuiButtonProfile");
- mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
- mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
- mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this asset in the Material Editor");
- mEditButton->registerObject();
- addObject(mEditButton);
- //
- mUseHeightOverride = true;
- mHeightOverride = 72;
- return retCtrl;
- }
- bool GuiInspectorTypeMaterialAssetPtr::updateRects()
- {
- S32 rowSize = 18;
- S32 dividerPos, dividerMargin;
- mInspector->getDivider(dividerPos, dividerMargin);
- Point2I fieldExtent = getExtent();
- Point2I fieldPos = getPosition();
- mEditCtrlRect.set(0, 0, fieldExtent.x, fieldExtent.y);
- mLabel->resize(Point2I(mProfile->mTextOffset.x, 0), Point2I(fieldExtent.x, rowSize));
- RectI previewRect = RectI(Point2I(mProfile->mTextOffset.x, rowSize), Point2I(50, 50));
- mPreviewBorderButton->resize(previewRect.point, previewRect.extent);
- mPreviewImage->resize(previewRect.point, previewRect.extent);
- S32 editPos = previewRect.point.x + previewRect.extent.x + 10;
- mEdit->resize(Point2I(editPos, rowSize * 1.5), Point2I(fieldExtent.x - editPos - 5, rowSize));
- mEditButton->resize(Point2I(fieldExtent.x - 105, previewRect.point.y + previewRect.extent.y - rowSize), Point2I(100, rowSize));
- mBrowseButton->setHidden(true);
- return true;
- }
- void GuiInspectorTypeMaterialAssetPtr::updateValue()
- {
- Parent::updateValue();
- updatePreviewImage();
- }
- void GuiInspectorTypeMaterialAssetPtr::updatePreviewImage()
- {
- const char* matAssetId;
- if (mInspector->getInspectObject() != nullptr)
- matAssetId = mInspector->getInspectObject()->getDataField(mCaption, NULL);
- else
- matAssetId = Con::getVariable(mVariableName);
- //if what we're working with isn't even a valid asset, don't present like we found a good one
- if (!AssetDatabase.isDeclaredAsset(matAssetId))
- {
- mPreviewImage->_setBitmap(StringTable->insert("Core_Rendering:NoMaterial"));
- return;
- }
- AssetPtr<MaterialAsset> matAssetDef = matAssetId;
- if (matAssetDef.isNull() || matAssetDef->getStatus() != AssetBase::AssetErrCode::Ok ||
- matAssetDef->getMaterialDefinitionName() == StringTable->EmptyString())
- {
- mPreviewImage->_setBitmap(StringTable->insert("Core_Rendering:WarningMaterial"));
- return;
- }
- Material* matDef;
- if (!Sim::findObject(matAssetDef->getMaterialDefinitionName(), matDef))
- {
- mPreviewImage->_setBitmap(StringTable->insert("Core_Rendering:WarningMaterial"));
- return;
- }
- AssetPtr<ImageAsset> difMapAsset = matDef->getDiffuseMapAsset(0);
- if (difMapAsset.isNull() || difMapAsset->getStatus() != AssetBase::AssetErrCode::Ok)
- {
- mPreviewImage->_setBitmap(StringTable->insert("Core_Rendering:WarningMaterial"));
- return;
- }
- String matPreviewAssetId = String(difMapAsset->getAssetName()) + "_PreviewImage";
- matPreviewAssetId.replace(":", "_");
- matPreviewAssetId = "ToolsModule:" + matPreviewAssetId;
- if (AssetDatabase.isDeclaredAsset(matPreviewAssetId.c_str()))
- {
- mPreviewImage->setBitmap(StringTable->insert(matPreviewAssetId.c_str()));
- }
- else
- {
- if (AssetDatabase.isDeclaredAsset(difMapAsset->getAssetId()))
- {
- mPreviewImage->setBitmap(difMapAsset->getAssetId());
- }
- }
- if (mPreviewImage->getBitmapAsset().isNull())
- mPreviewImage->setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
- }
- void GuiInspectorTypeMaterialAssetPtr::setPreviewImage(StringTableEntry assetId)
- {
- //if what we're working with isn't even a valid asset, don't present like we found a good one
- if (!AssetDatabase.isDeclaredAsset(assetId))
- {
- mPreviewImage->_setBitmap(StringTable->EmptyString());
- return;
- }
- String matPreviewAssetId = String(assetId) + "_PreviewImage";
- matPreviewAssetId.replace(":", "_");
- matPreviewAssetId = "ToolsModule:" + matPreviewAssetId;
- if (AssetDatabase.isDeclaredAsset(matPreviewAssetId.c_str()))
- {
- mPreviewImage->setBitmap(StringTable->insert(matPreviewAssetId.c_str()));
- }
- else
- {
- if (AssetDatabase.isDeclaredAsset(assetId))
- {
- MaterialAsset* matAsset = AssetDatabase.acquireAsset<MaterialAsset>(assetId);
- if (matAsset && matAsset->getMaterialDefinition())
- {
- mPreviewImage->_setBitmap(matAsset->getMaterialDefinition()->_getDiffuseMap(0));
- }
- }
- }
- if (mPreviewImage->getBitmapAsset().isNull())
- mPreviewImage->_setBitmap(StringTable->insert("ToolsModule:genericAssetIcon_image"));
- }
- IMPLEMENT_CONOBJECT(GuiInspectorTypeMaterialAssetId);
- ConsoleDocClass(GuiInspectorTypeMaterialAssetId,
- "@brief Inspector field type for Material Assets\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- void GuiInspectorTypeMaterialAssetId::consoleInit()
- {
- Parent::consoleInit();
- ConsoleBaseType::getType(TypeMaterialAssetId)->setInspectorFieldType("GuiInspectorTypeMaterialAssetId");
- }
- #endif
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