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- #pragma once
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef PARTICLE_ASSET_H
- #define PARTICLE_ASSET_H
- #ifndef _ASSET_BASE_H_
- #include "assets/assetBase.h"
- #endif
- #ifndef _ASSET_DEFINITION_H_
- #include "assets/assetDefinition.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- #ifndef _ASSET_FIELD_TYPES_H_
- #include "assets/assetFieldTypes.h"
- #endif
- #include "gui/editor/guiInspectorTypes.h"
- //-----------------------------------------------------------------------------
- class ParticleAsset : public AssetBase
- {
- typedef AssetBase Parent;
- StringTableEntry mScriptFilePath;
- StringTableEntry mDatablockFilePath;
- public:
- ParticleAsset();
- virtual ~ParticleAsset();
- /// Engine.
- static void initPersistFields();
- void copyTo(SimObject* object) override;
- /// Declare Console Object.
- DECLARE_CONOBJECT(ParticleAsset);
- protected:
- void initializeAsset(void) override {}
- void onAssetRefresh(void) override {}
- };
- DefineConsoleType(TypeParticleAssetPtr, ParticleAsset)
- #ifdef TORQUE_TOOLS
- //-----------------------------------------------------------------------------
- // TypeAssetId GuiInspectorField Class
- //-----------------------------------------------------------------------------
- class GuiInspectorTypeParticleAssetPtr : public GuiInspectorTypeFileName
- {
- typedef GuiInspectorTypeFileName Parent;
- public:
- GuiBitmapButtonCtrl *mSMEdButton;
- DECLARE_CONOBJECT(GuiInspectorTypeParticleAssetPtr);
- static void consoleInit();
- GuiControl* constructEditControl() override;
- bool updateRects() override;
- };
- #endif
- #endif // _ASSET_BASE_H_
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