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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef POSTEFFECT_ASSET_H
- #include "PostEffectAsset.h"
- #endif
- #ifndef _ASSET_MANAGER_H_
- #include "assets/assetManager.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TAML_
- #include "persistence/taml/taml.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- // Debug Profiling.
- #include "console/script.h"
- #include "platform/profiler.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(PostEffectAsset);
- ConsoleType(PostEffectAssetPtr, TypePostEffectAssetPtr, PostEffectAsset, ASSET_ID_FIELD_PREFIX)
- //-----------------------------------------------------------------------------
- ConsoleGetType(TypePostEffectAssetPtr)
- {
- // Fetch asset Id.
- return (*((AssetPtr<PostEffectAsset>*)dptr)).getAssetId();
- }
- //-----------------------------------------------------------------------------
- ConsoleSetType(TypePostEffectAssetPtr)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- const char* pFieldValue = argv[0];
- // Fetch asset pointer.
- AssetPtr<PostEffectAsset>* pAssetPtr = dynamic_cast<AssetPtr<PostEffectAsset>*>((AssetPtrBase*)(dptr));
- // Is the asset pointer the correct type?
- if (pAssetPtr == NULL)
- {
- // No, so fail.
- //Con::warnf("(TypePostEffectAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
- return;
- }
- // Set asset.
- pAssetPtr->setAssetId(pFieldValue);
- return;
- }
- // Warn.
- Con::warnf("(TypePostEffectAssetPtr) - Cannot set multiple args to a single asset.");
- }
- //-----------------------------------------------------------------------------
- PostEffectAsset::PostEffectAsset()
- {
- mScriptFile = StringTable->EmptyString();
- mHLSLShaderFile = StringTable->EmptyString();
- mGLSLShaderFile = StringTable->EmptyString();
- mScriptPath = StringTable->EmptyString();
- mHLSLShaderPath = StringTable->EmptyString();
- mGLSLShaderPath = StringTable->EmptyString();
- }
- //-----------------------------------------------------------------------------
- PostEffectAsset::~PostEffectAsset()
- {
- }
- //-----------------------------------------------------------------------------
- void PostEffectAsset::initPersistFields()
- {
- docsURL;
- // Call parent.
- Parent::initPersistFields();
- addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, PostEffectAsset),
- &setScriptFile, &getScriptFile, "Path to the script file.");
- addProtectedField("hlslShader", TypeAssetLooseFilePath, Offset(mHLSLShaderFile, PostEffectAsset),
- &setHLSLShaderFile, &getHLSLShaderFile, "Path to the hlsl shader file.");
- addProtectedField("glslShader", TypeAssetLooseFilePath, Offset(mGLSLShaderFile, PostEffectAsset),
- &setGLSLShaderFile, &getGLSLShaderFile, "Path to the glsl shader file.");
- }
- //------------------------------------------------------------------------------
- void PostEffectAsset::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- }
- void PostEffectAsset::initializeAsset()
- {
- mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
- mHLSLShaderPath = getOwned() ? expandAssetFilePath(mHLSLShaderFile) : mHLSLShaderPath;
- mGLSLShaderPath = getOwned() ? expandAssetFilePath(mGLSLShaderFile) : mGLSLShaderPath;
- if (Con::isScriptFile(mScriptPath))
- Con::executeFile(mScriptPath, false, false);
- }
- void PostEffectAsset::onAssetRefresh()
- {
- mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
- mHLSLShaderPath = getOwned() ? expandAssetFilePath(mHLSLShaderFile) : mHLSLShaderPath;
- mGLSLShaderPath = getOwned() ? expandAssetFilePath(mGLSLShaderFile) : mGLSLShaderPath;
- if (Con::isScriptFile(mScriptPath))
- Con::executeFile(mScriptPath, false, false);
- }
- void PostEffectAsset::setScriptFile(const char* pScriptFile)
- {
- // Sanity!
- AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
- // Fetch image file.
- pScriptFile = StringTable->insert(pScriptFile, true);
- // Ignore no change,
- if (pScriptFile == mScriptFile)
- return;
- // Update.
- mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
- // Refresh the asset.
- refreshAsset();
- }
- void PostEffectAsset::setHLSLShaderFile(const char* pShaderFile)
- {
- // Sanity!
- AssertFatal(pShaderFile != NULL, "Cannot use a NULL shader file.");
- // Fetch image file.
- pShaderFile = StringTable->insert(pShaderFile, true);
- // Ignore no change,
- if (pShaderFile == mHLSLShaderFile)
- return;
- // Update.
- mHLSLShaderFile = getOwned() ? expandAssetFilePath(pShaderFile) : pShaderFile;
- // Refresh the asset.
- refreshAsset();
- }
- void PostEffectAsset::setGLSLShaderFile(const char* pShaderFile)
- {
- // Sanity!
- AssertFatal(pShaderFile != NULL, "Cannot use a NULL shader file.");
- // Fetch image file.
- pShaderFile = StringTable->insert(pShaderFile, true);
- // Ignore no change,
- if (pShaderFile == mGLSLShaderFile)
- return;
- // Update.
- mGLSLShaderFile = getOwned() ? expandAssetFilePath(pShaderFile) : pShaderFile;
- // Refresh the asset.
- refreshAsset();
- }
- DefineEngineMethod(PostEffectAsset, getScriptPath, const char*, (), ,
- "Gets the script file path for the asset.")
- {
- return object->getScriptPath();
- }
- DefineEngineMethod(PostEffectAsset, getHLSLShaderPath, const char*, (), ,
- "Gets the HLSL Shader file path for the asset.")
- {
- return object->getHLSLShaderPath();
- }
- DefineEngineMethod(PostEffectAsset, getGLSLShaderPath, const char*, (), ,
- "Gets the GLSL Shader file path for the asset.")
- {
- return object->getGLSLShaderPath();
- }
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