PostEffectAsset.h 4.0 KB

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  1. #pragma once
  2. //-----------------------------------------------------------------------------
  3. // Copyright (c) 2013 GarageGames, LLC
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #ifndef POSTEFFECT_ASSET_H
  24. #define POSTEFFECT_ASSET_H
  25. #ifndef _ASSET_BASE_H_
  26. #include "assets/assetBase.h"
  27. #endif
  28. #ifndef _ASSET_DEFINITION_H_
  29. #include "assets/assetDefinition.h"
  30. #endif
  31. #ifndef _STRINGUNIT_H_
  32. #include "string/stringUnit.h"
  33. #endif
  34. #ifndef _ASSET_FIELD_TYPES_H_
  35. #include "assets/assetFieldTypes.h"
  36. #endif
  37. #include "postFx/postEffect.h"
  38. //-----------------------------------------------------------------------------
  39. class PostEffectAsset : public AssetBase
  40. {
  41. typedef AssetBase Parent;
  42. StringTableEntry mScriptFile;
  43. StringTableEntry mHLSLShaderFile;
  44. StringTableEntry mGLSLShaderFile;
  45. StringTableEntry mScriptPath;
  46. StringTableEntry mHLSLShaderPath;
  47. StringTableEntry mGLSLShaderPath;
  48. public:
  49. PostEffectAsset();
  50. virtual ~PostEffectAsset();
  51. /// Engine.
  52. static void initPersistFields();
  53. void copyTo(SimObject* object) override;
  54. void setScriptFile(const char* pScriptFile);
  55. inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
  56. void setHLSLShaderFile(const char* pShaderFile);
  57. inline StringTableEntry getHLSLShaderFile(void) const { return mHLSLShaderFile; };
  58. void setGLSLShaderFile(const char* pShaderFile);
  59. inline StringTableEntry getGLSLShaderFile(void) const { return mGLSLShaderFile; };
  60. inline StringTableEntry getScriptPath(void) const { return mScriptPath; };
  61. inline StringTableEntry getHLSLShaderPath(void) const { return mHLSLShaderPath; };
  62. inline StringTableEntry getGLSLShaderPath(void) const { return mGLSLShaderPath; };
  63. /// Declare Console Object.
  64. DECLARE_CONOBJECT(PostEffectAsset);
  65. protected:
  66. void initializeAsset() override;
  67. void onAssetRefresh(void) override;
  68. static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<PostEffectAsset*>(obj)->setScriptFile(data); return false; }
  69. static const char* getScriptFile(void* obj, const char* data) { return static_cast<PostEffectAsset*>(obj)->getScriptFile(); }
  70. static bool setHLSLShaderFile(void* obj, const char* index, const char* data) { static_cast<PostEffectAsset*>(obj)->setHLSLShaderFile(data); return false; }
  71. static const char* getHLSLShaderFile(void* obj, const char* data) { return static_cast<PostEffectAsset*>(obj)->getHLSLShaderFile(); }
  72. static bool setGLSLShaderFile(void* obj, const char* index, const char* data) { static_cast<PostEffectAsset*>(obj)->setGLSLShaderFile(data); return false; }
  73. static const char* getGLSLShaderFile(void* obj, const char* data) { return static_cast<PostEffectAsset*>(obj)->getGLSLShaderFile(); }
  74. };
  75. DefineConsoleType(TypePostEffectAssetPtr, PostEffectAsset)
  76. #endif // _ASSET_BASE_H_