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- #pragma once
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef POSTEFFECT_ASSET_H
- #define POSTEFFECT_ASSET_H
- #ifndef _ASSET_BASE_H_
- #include "assets/assetBase.h"
- #endif
- #ifndef _ASSET_DEFINITION_H_
- #include "assets/assetDefinition.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- #ifndef _ASSET_FIELD_TYPES_H_
- #include "assets/assetFieldTypes.h"
- #endif
- #include "postFx/postEffect.h"
- //-----------------------------------------------------------------------------
- class PostEffectAsset : public AssetBase
- {
- typedef AssetBase Parent;
- StringTableEntry mScriptFile;
- StringTableEntry mHLSLShaderFile;
- StringTableEntry mGLSLShaderFile;
- StringTableEntry mScriptPath;
- StringTableEntry mHLSLShaderPath;
- StringTableEntry mGLSLShaderPath;
-
- public:
- PostEffectAsset();
- virtual ~PostEffectAsset();
- /// Engine.
- static void initPersistFields();
- void copyTo(SimObject* object) override;
- void setScriptFile(const char* pScriptFile);
- inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
- void setHLSLShaderFile(const char* pShaderFile);
- inline StringTableEntry getHLSLShaderFile(void) const { return mHLSLShaderFile; };
- void setGLSLShaderFile(const char* pShaderFile);
- inline StringTableEntry getGLSLShaderFile(void) const { return mGLSLShaderFile; };
- inline StringTableEntry getScriptPath(void) const { return mScriptPath; };
- inline StringTableEntry getHLSLShaderPath(void) const { return mHLSLShaderPath; };
- inline StringTableEntry getGLSLShaderPath(void) const { return mGLSLShaderPath; };
- /// Declare Console Object.
- DECLARE_CONOBJECT(PostEffectAsset);
- protected:
- void initializeAsset() override;
- void onAssetRefresh(void) override;
- static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<PostEffectAsset*>(obj)->setScriptFile(data); return false; }
- static const char* getScriptFile(void* obj, const char* data) { return static_cast<PostEffectAsset*>(obj)->getScriptFile(); }
- static bool setHLSLShaderFile(void* obj, const char* index, const char* data) { static_cast<PostEffectAsset*>(obj)->setHLSLShaderFile(data); return false; }
- static const char* getHLSLShaderFile(void* obj, const char* data) { return static_cast<PostEffectAsset*>(obj)->getHLSLShaderFile(); }
- static bool setGLSLShaderFile(void* obj, const char* index, const char* data) { static_cast<PostEffectAsset*>(obj)->setGLSLShaderFile(data); return false; }
- static const char* getGLSLShaderFile(void* obj, const char* data) { return static_cast<PostEffectAsset*>(obj)->getGLSLShaderFile(); }
- };
- DefineConsoleType(TypePostEffectAssetPtr, PostEffectAsset)
- #endif // _ASSET_BASE_H_
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