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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef SCRIPT_ASSET_H
- #define SCRIPT_ASSET_H
- #pragma once
- #ifndef _ASSET_BASE_H_
- #include "assets/assetBase.h"
- #endif
- #ifndef _ASSET_DEFINITION_H_
- #include "assets/assetDefinition.h"
- #endif
- #ifndef _STRINGUNIT_H_
- #include "string/stringUnit.h"
- #endif
- #ifndef _ASSET_FIELD_TYPES_H_
- #include "assets/assetFieldTypes.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- //-----------------------------------------------------------------------------
- class ScriptAsset : public AssetBase
- {
- typedef AssetBase Parent;
- StringTableEntry mScriptFile;
- StringTableEntry mScriptPath;
- bool mIsServerSide;
- Vector<AssetPtr<ScriptAsset>> mScriptAssetDependencies;
- public:
- ScriptAsset();
- virtual ~ScriptAsset();
- /// Engine.
- static void initPersistFields();
- void copyTo(SimObject* object) override;
- /// Declare Console Object.
- DECLARE_CONOBJECT(ScriptAsset);
- void setScriptFile(const char* pScriptFile);
- inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
- inline StringTableEntry getScriptPath(void) const { return mScriptPath; };
- bool execScript();
- DECLARE_CALLBACK(void, onInitializeAsset, ());
- DECLARE_CALLBACK(void, onRefreshAsset, ());
- DECLARE_CALLBACK(void, onUnloadAsset, ());
- protected:
- void initializeAsset(void) override;
- void onAssetRefresh(void) override;
- void unloadAsset(void) override;
- static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<ScriptAsset*>(obj)->setScriptFile(data); return false; }
- static const char* getScriptFile(void* obj, const char* data) { return static_cast<ScriptAsset*>(obj)->getScriptFile(); }
- };
- DefineConsoleType(TypeScriptAssetPtr, ScriptAsset)
- #endif // _ASSET_BASE_H_
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