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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef SHAPE_ANIMATION_ASSET_H
- #include "ShapeAnimationAsset.h"
- #endif
- #ifndef _ASSET_MANAGER_H_
- #include "assets/assetManager.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _TAML_
- #include "persistence/taml/taml.h"
- #endif
- #ifndef _ASSET_PTR_H_
- #include "assets/assetPtr.h"
- #endif
- #include "core/resourceManager.h"
- // Debug Profiling.
- #include "platform/profiler.h"
- #include "console/typeValidators.h"
- //-----------------------------------------------------------------------------
- IMPLEMENT_CONOBJECT(ShapeAnimationAsset);
- ConsoleType(ShapeAnimationAssetPtr, TypeShapeAnimationAssetPtr, ShapeAnimationAsset, ASSET_ID_FIELD_PREFIX)
- //-----------------------------------------------------------------------------
- ConsoleGetType(TypeShapeAnimationAssetPtr)
- {
- // Fetch asset Id.
- return (*((AssetPtr<ShapeAnimationAsset>*)dptr)).getAssetId();
- }
- //-----------------------------------------------------------------------------
- ConsoleSetType(TypeShapeAnimationAssetPtr)
- {
- // Was a single argument specified?
- if (argc == 1)
- {
- // Yes, so fetch field value.
- const char* pFieldValue = argv[0];
- // Fetch asset pointer.
- AssetPtr<ShapeAnimationAsset>* pAssetPtr = dynamic_cast<AssetPtr<ShapeAnimationAsset>*>((AssetPtrBase*)(dptr));
- // Is the asset pointer the correct type?
- if (pAssetPtr == NULL)
- {
- // No, so fail.
- //Con::warnf("(TypeShapeAnimationAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
- return;
- }
- // Set asset.
- pAssetPtr->setAssetId(pFieldValue);
- return;
- }
- // Warn.
- Con::warnf("(TypeShapeAnimationAssetPtr) - Cannot set multiple args to a single asset.");
- }
- const String ShapeAnimationAsset::mErrCodeStrings[] =
- {
- "TooManyBones",
- "UnKnown"
- };
- //-----------------------------------------------------------------------------
- ShapeAnimationAsset::ShapeAnimationAsset() :
- mIsEmbedded(false), mIsCyclical(true), mIsBlend(false), mBlendFrame(0), mStartFrame(0), mEndFrame(-1), mPadRotation(true), mPadTransforms(false)
- {
- mFileName = StringTable->EmptyString();
- mFilePath = StringTable->EmptyString();
- mAnimationName = StringTable->EmptyString();
- mBlendAnimAssetName = StringTable->EmptyString();
- }
- //-----------------------------------------------------------------------------
- ShapeAnimationAsset::~ShapeAnimationAsset()
- {
- }
- //-----------------------------------------------------------------------------
- void ShapeAnimationAsset::initPersistFields()
- {
- docsURL;
- // Call parent.
- Parent::initPersistFields();
- addProtectedField("animationFile", TypeAssetLooseFilePath, Offset(mFileName, ShapeAnimationAsset),
- &setAnimationFile, &getAnimationFile, "Path to the file name containing the animation");
- addField("animationName", TypeString, Offset(mAnimationName, ShapeAnimationAsset), "Name of the animation");
- addField("isEmbedded", TypeBool, Offset(mIsEmbedded, ShapeAnimationAsset), "If true, this animation asset just referrs to an embedded animation of a regular shape mesh. If false, it is a self-contained animation file");
- addField("isCyclic", TypeBool, Offset(mIsCyclical, ShapeAnimationAsset), "Is this animation looping?");
- addField("isBlend", TypeBool, Offset(mIsBlend, ShapeAnimationAsset), "Is this animation blended with another?");
- addField("blendRefAnimation", TypeString, Offset(mBlendAnimAssetName, ShapeAnimationAsset), "AssetID of the animation to reference for our blending");
- addFieldV("blendFrame", TypeRangedS32, Offset(mBlendFrame, ShapeAnimationAsset), &CommonValidators::PositiveInt, "Which frame of the reference animation do we use for our blending");
- addFieldV("startFrame", TypeRangedS32, Offset(mStartFrame, ShapeAnimationAsset), &CommonValidators::PositiveInt, "What frame does this animation clip start on");
- addFieldV("endFrame", TypeRangedS32, Offset(mEndFrame, ShapeAnimationAsset), &CommonValidators::PositiveInt, "What fram does this animation clip end on");
- addField("padRotation", TypeBool, Offset(mPadRotation, ShapeAnimationAsset), "Are the rotation values padded");
- addField("padTransforms", TypeBool, Offset(mPadTransforms, ShapeAnimationAsset), "Are the transform values padded");
- }
- //------------------------------------------------------------------------------
- void ShapeAnimationAsset::copyTo(SimObject* object)
- {
- // Call to parent.
- Parent::copyTo(object);
- }
- void ShapeAnimationAsset::initializeAsset(void)
- {
- if (!mIsEmbedded)
- {
- //If we're not embedded, we need to load in our initial shape and do some prepwork
- mFilePath = getOwned() ? expandAssetFilePath(mFileName) : mFilePath;
- mSourceShape = ResourceManager::get().load(mFilePath);
- if (!mSourceShape || !mSourceShape->addSequence("ambient", "", mAnimationName, mStartFrame, mEndFrame, mPadRotation, mPadTransforms))
- {
- Con::errorf("ShapeAnimationAsset::initializeAsset - Unable to do initial setup of the animation clip named %s for asset %s", mAnimationName, getAssetName());
- return;
- }
- S32 sequenceId = mSourceShape->findSequence(mAnimationName);
- if(mIsCyclical)
- mSourceShape->sequences[sequenceId].flags |= TSShape::Cyclic;
- else
- mSourceShape->sequences[sequenceId].flags &= (~(TSShape::Cyclic));
- }
- }
- void ShapeAnimationAsset::onAssetRefresh(void)
- {
- }
- void ShapeAnimationAsset::setAnimationFile(const char* pAnimationFile)
- {
- // Sanity!
- AssertFatal(pAnimationFile != NULL, "Cannot use a NULL animation file.");
- // Fetch image file.
- pAnimationFile = StringTable->insert(pAnimationFile, true);
- // Ignore no change,
- if (pAnimationFile == mFileName)
- return;
- // Update.
- mFileName = getOwned() ? expandAssetFilePath(pAnimationFile) : pAnimationFile;
- // Refresh the asset.
- refreshAsset();
- }
- S32 ShapeAnimationAsset::getAnimationCount()
- {
- if (mSourceShape == nullptr)
- return 0;
- return mSourceShape->sequences.size();
- }
- DefineEngineMethod(ShapeAnimationAsset, getAnimationCount, S32, (), ,
- "Gets the number of animations for this shape asset.\n"
- "@return Animation count.\n")
- {
- return object->getAnimationCount();
- }
- DefineEngineMethod(ShapeAnimationAsset, getAnimationPath, const char*, (), ,
- "Gets the Animation file path associated to this asset.")
- {
- return object->getAnimationPath();
- }
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