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- #pragma once
- #include "SoundAsset.h"
- #ifndef _GUI_INSPECTOR_TYPES_H_
- #include "gui/editor/guiInspectorTypes.h"
- #endif
- #ifdef TORQUE_TOOLS
- class GuiInspectorTypeSoundAssetPtr : public GuiInspectorTypeFileName
- {
- typedef GuiInspectorTypeFileName Parent;
- public:
- GuiBitmapButtonCtrl* mEditButton;
- DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
- static void consoleInit();
- GuiControl* constructEditControl() override;
- bool updateRects() override;
- };
- class GuiInspectorTypeSoundAssetId : public GuiInspectorTypeSoundAssetPtr
- {
- typedef GuiInspectorTypeSoundAssetPtr Parent;
- public:
- DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetId);
- static void consoleInit();
- };
- #endif
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