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- #pragma once
- #ifndef SUBSCENE_ASSET_H
- #define SUBSCENE_ASSET_H
- #ifndef LEVEL_ASSET_H
- #include "LevelAsset.h"
- #endif
- #ifndef _ASSET_DEFINITION_H_
- #include "assets/assetDefinition.h"
- #endif
- #ifndef _GUI_INSPECTOR_TYPES_H_
- #include "gui/editor/guiInspectorTypes.h"
- #endif
- class SubSceneAsset : public LevelAsset
- {
- typedef LevelAsset Parent;
- public:
- SubSceneAsset();
- virtual ~SubSceneAsset();
- /// Engine.
- static void initPersistFields();
- /// Declare Console Object.
- DECLARE_CONOBJECT(SubSceneAsset);
- };
- #ifdef TORQUE_TOOLS
- class GuiInspectorTypeSubSceneAssetPtr : public GuiInspectorTypeFileName
- {
- typedef GuiInspectorTypeFileName Parent;
- public:
- GuiBitmapButtonCtrl* mEditButton;
- DECLARE_CONOBJECT(GuiInspectorTypeSubSceneAssetPtr);
- static void consoleInit();
- GuiControl* constructEditControl() override;
- bool updateRects() override;
- };
- class GuiInspectorTypeSubSceneAssetId : public GuiInspectorTypeSubSceneAssetPtr
- {
- typedef GuiInspectorTypeSubSceneAssetPtr Parent;
- public:
- DECLARE_CONOBJECT(GuiInspectorTypeSubSceneAssetId);
- static void consoleInit();
- };
- #endif
- DefineConsoleType(TypeSubSceneAssetPtr, SubSceneAsset)
- DefineConsoleType(TypeSubSceneAssetId, String)
- #pragma region Singular Asset Macros
- //Singular assets
- /// <Summary>
- /// Declares an SubScene asset
- /// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
- /// </Summary>
- #define DECLARE_SUBSCENEASSET(className, name, changeFunc) public: \
- StringTableEntry m##name##AssetId;\
- AssetPtr<SubSceneAsset> m##name##Asset;\
- public: \
- const AssetPtr<SubSceneAsset> & get##name##Asset() const { return m##name##Asset; }\
- void set##name##Asset(const AssetPtr<SubSceneAsset> &_in) { m##name##Asset = _in;}\
- \
- bool _set##name(StringTableEntry _in)\
- {\
- if(m##name##AssetId != _in)\
- {\
- if (m##name##Asset.notNull())\
- {\
- m##name##Asset->getChangedSignal().remove(this, &className::changeFunc);\
- }\
- if (_in == NULL || !String::compare(_in,StringTable->EmptyString()))\
- {\
- m##name##AssetId = StringTable->EmptyString();\
- m##name##Asset = NULL;\
- return true;\
- }\
- if (AssetDatabase.isDeclaredAsset(_in))\
- {\
- m##name##AssetId = _in;\
- m##name##Asset = _in;\
- return true;\
- }\
- }\
- \
- if(get##name() == StringTable->EmptyString())\
- return true;\
- \
- return false;\
- }\
- \
- const StringTableEntry get##name() const\
- {\
- return m##name##AssetId;\
- }\
- bool name##Valid() {return (get##name() != StringTable->EmptyString() && m##name##Asset->getStatus() == AssetBase::Ok); }
- #define INITPERSISTFIELD_SUBSCENEASSET(name, consoleClass, docs) \
- addProtectedField(assetText(name, Asset), TypeSubSceneAssetId, Offset(m##name##AssetId, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
- #pragma endregion
- #endif // SUBSCENE_ASSET_H
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