assetMacroHelpers.h 13 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #pragma once
  23. //general class-injection hooks for asset support. not all cases are needed for every class/usage.
  24. //-----------------------------------------------------------------------------
  25. /// INDIVIDUALIZED CLASS ENTRIES
  26. //-----------------------------------------------------------------------------
  27. //iniitalization
  28. #define INIT_ASSET(name) \
  29. m##name##Name = StringTable->EmptyString(); \
  30. m##name##AssetId = StringTable->EmptyString(); \
  31. m##name##Asset = NULL;\
  32. m##name = NULL;
  33. //load asset into memory by looking up the ID, spew a warning if anything goes wrong
  34. #define LOAD_ASSET(name, assetClass)\
  35. if (m##name##AssetId != StringTable->EmptyString())\
  36. {\
  37. S32 assetState = assetClass::getAssetById(m##name##AssetId, &m##name##Asset);\
  38. if (assetState == assetClass::Ok )\
  39. {\
  40. m##name##Name = StringTable->EmptyString();\
  41. }\
  42. else Con::warnf("Warning: %s::LOAD_ASSET(%s)-%s", mClassName, m##name##AssetId, assetClass::getAssetErrstrn(assetState).c_str());\
  43. }
  44. // copy constructor
  45. #define CLONE_ASSET(name) \
  46. m##name##Name = other.m##name##Name;\
  47. m##name##AssetId = other.m##name##AssetId;\
  48. m##name##Asset = other.m##name##Asset;\
  49. m##name = other.m##name
  50. // copy constructor refactor
  51. #define CLONE_ASSET_REFACTOR(name) \
  52. m##name##Asset = other.m##name##Asset;\
  53. //network send - datablock refactor
  54. #define PACKDATA_ASSET_REFACTOR(name)\
  55. if (stream->writeFlag(m##name##Asset.notNull()))\
  56. {\
  57. stream->writeString(m##name##Asset.getAssetId());\
  58. }
  59. //network recieve - datablock
  60. #define UNPACKDATA_ASSET_REFACTOR(name)\
  61. if (stream->readFlag())\
  62. {\
  63. _set##name(stream->readSTString());\
  64. }
  65. //network send - object-instance
  66. #define PACK_ASSET_REFACTOR(netconn, name)\
  67. if (stream->writeFlag(m##name##Asset.notNull()))\
  68. {\
  69. NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
  70. netconn->packNetStringHandleU(stream, assetIdStr);\
  71. }
  72. //network recieve - object-instance
  73. #define UNPACK_ASSET_REFACTOR(netconn, name)\
  74. if (stream->readFlag())\
  75. {\
  76. _set##name(netconn->unpackNetStringHandleU(stream).getString());\
  77. }
  78. //network send - datablock
  79. #define PACKDATA_ASSET_ARRAY_REFACTOR(name, max)\
  80. for (U32 i = 0; i < max; i++)\
  81. {\
  82. if (stream->writeFlag(m##name##Asset[i].notNull()))\
  83. {\
  84. stream->writeString(m##name##Asset[i].getAssetId()); \
  85. }\
  86. }
  87. //network recieve - datablock
  88. #define UNPACKDATA_ASSET_ARRAY_REFACTOR(name, max)\
  89. for (U32 i = 0; i < max; i++)\
  90. {\
  91. if (stream->readFlag())\
  92. {\
  93. m##name##Asset[i] = stream->readSTString();\
  94. }\
  95. }
  96. //network send - object-instance
  97. #define PACK_ASSET_ARRAY_REFACTOR(netconn, name, max)\
  98. for (U32 i = 0; i < max; i++)\
  99. {\
  100. if (stream->writeFlag(m##name##Asset[i].notNull()))\
  101. {\
  102. NetStringHandle assetIdStr = m##name##Asset[i].getAssetId();\
  103. netconn->packNetStringHandleU(stream, assetIdStr);\
  104. }\
  105. }
  106. //network recieve - object-instance
  107. #define UNPACK_ASSET_ARRAY_REFACTOR(netconn, name, max)\
  108. for (U32 i = 0; i < max; i++)\
  109. {\
  110. if (stream->readFlag())\
  111. {\
  112. m##name##Asset[i] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
  113. }\
  114. }
  115. #define DEF_ASSET_BINDS_REFACTOR(className,name)\
  116. DefineEngineMethod(className, get##name, StringTableEntry, (), , "get name")\
  117. {\
  118. return object->get##name##File(); \
  119. }\
  120. DefineEngineMethod(className, get##name##Asset, StringTableEntry, (), , assetText(name, asset reference))\
  121. {\
  122. return object->_get##name(); \
  123. }\
  124. DefineEngineMethod(className, set##name, void, (const char* assetName), , assetText(name,assignment. first tries asset then flat file.))\
  125. {\
  126. object->_set##name(StringTable->insert(assetName));\
  127. }
  128. // addProtectedField acessors
  129. #define DECLARE_ASSET_SETGET(className, name)\
  130. static bool _set##name##Data(void* obj, const char* index, const char* data)\
  131. {\
  132. bool ret = false;\
  133. className* object = static_cast<className*>(obj);\
  134. ret = object->_set##name(StringTable->insert(data));\
  135. return ret;\
  136. }
  137. // addProtectedField acessors for networked objects (sets a flag)
  138. #define DECLARE_ASSET_NET_SETGET(className, name, bitmask)\
  139. static bool _set##name##Data(void* obj, const char* index, const char* data)\
  140. {\
  141. bool ret = false;\
  142. className* object = static_cast<className*>(obj);\
  143. ret = object->_set##name(StringTable->insert(data));\
  144. if(ret)\
  145. object->setMaskBits(bitmask);\
  146. return ret;\
  147. }
  148. //network send - datablock
  149. #define PACKDATA_ASSET(name)\
  150. if (stream->writeFlag(m##name##Asset.notNull()))\
  151. {\
  152. stream->writeString(m##name##Asset.getAssetId());\
  153. }\
  154. else\
  155. stream->writeString(m##name##Name);
  156. //network recieve - datablock
  157. #define UNPACKDATA_ASSET(name)\
  158. if (stream->readFlag())\
  159. {\
  160. m##name##AssetId = stream->readSTString();\
  161. _set##name(m##name##AssetId);\
  162. }\
  163. else\
  164. {\
  165. m##name##Name = stream->readSTString();\
  166. _set##name(m##name##Name);\
  167. }
  168. //network send - object-instance
  169. #define PACK_ASSET(netconn, name)\
  170. if (stream->writeFlag(m##name##Asset.notNull()))\
  171. {\
  172. NetStringHandle assetIdStr = m##name##Asset.getAssetId();\
  173. netconn->packNetStringHandleU(stream, assetIdStr);\
  174. }\
  175. else\
  176. stream->writeString(m##name##Name);
  177. //network recieve - object-instance
  178. #define UNPACK_ASSET(netconn, name)\
  179. if (stream->readFlag())\
  180. {\
  181. m##name##AssetId = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
  182. _set##name(m##name##AssetId);\
  183. }\
  184. else\
  185. m##name##Name = stream->readSTString();
  186. //script methods for class.asset acces
  187. //declare general get<entry>, get<entry>Asset and set<entry> methods
  188. #define DEF_ASSET_BINDS(className,name)\
  189. DefineEngineMethod(className, get##name, String, (), , "get name")\
  190. {\
  191. return object->get##name(); \
  192. }\
  193. DefineEngineMethod(className, get##name##Asset, String, (), , assetText(name, asset reference))\
  194. {\
  195. return object->m##name##AssetId; \
  196. }\
  197. DefineEngineMethod(className, set##name, bool, (const char* assetName), , assetText(name,assignment. first tries asset then flat file.))\
  198. {\
  199. return object->_set##name(StringTable->insert(assetName));\
  200. }
  201. //-----------------------------------------------------------------------------
  202. /// ARRAY CLASS ENTRIES
  203. //-----------------------------------------------------------------------------
  204. //iniitalization
  205. #define INIT_ASSET_ARRAY(name, index) \
  206. {\
  207. m##name##Name[index] = StringTable->EmptyString(); \
  208. m##name##AssetId[index] = StringTable->EmptyString(); \
  209. m##name##Asset[index] = NULL;\
  210. m##name[index] = NULL;\
  211. }
  212. //load asset into memory by looking up the ID, spew a warning if anything goes wrong
  213. #define LOAD_ASSET_ARRAY(name, index, assetClass)\
  214. if (m##name##AssetId[index] != StringTable->EmptyString())\
  215. {\
  216. S32 assetState = assetClass::getAssetById(m##name##AssetId[index], &m##name##Asset[index]);\
  217. if (assetState == assetClass::Ok )\
  218. {\
  219. m##name##Name[index] = StringTable->EmptyString();\
  220. }\
  221. else Con::warnf("Warning: %s::LOAD_ASSET(%s[%d])-%s", mClassName, m##name##AssetId[index],index, assetClass::getAssetErrstrn(assetState).c_str());\
  222. }
  223. // copy constructor
  224. #define CLONE_ASSET_ARRAY(name, index) \
  225. {\
  226. m##name##Name[index] = other.m##name##Name[index];\
  227. m##name##AssetId[index] = other.m##name##AssetId[index];\
  228. m##name##Asset[index] = other.m##name##Asset[index];\
  229. m##name[index] = other.m##name[index];\
  230. }
  231. // addProtectedField acessors
  232. #define DECLARE_ASSET_ARRAY_SETGET(className, name)\
  233. static bool _set##name##Data(void* obj, const char* index, const char* data)\
  234. {\
  235. if(!index) return false;\
  236. U32 idx = dAtoi(index);\
  237. if (idx >= sm##name##Count)\
  238. return false;\
  239. bool ret = false;\
  240. className* object = static_cast<className*>(obj);\
  241. ret = object->_set##name(StringTable->insert(data), idx);\
  242. return ret;\
  243. }
  244. // addProtectedField acessors for networked objects (sets a flag)
  245. #define DECLARE_ASSET_ARRAY_NET_SETGET(className, name, bitmask)\
  246. static bool _set##name##Data(void* obj, const char* index, const char* data)\
  247. {\
  248. if (!index) return false;\
  249. U32 idx = dAtoi(index);\
  250. if (idx >= sm##name##Count)\
  251. return false;\
  252. bool ret = false;\
  253. className* object = static_cast<className*>(obj);\
  254. ret = object->_set##name(StringTable->insert(data), idx);\
  255. if(ret)\
  256. object->setMaskBits(bitmask);\
  257. return ret;\
  258. }
  259. //network send - datablock
  260. #define PACKDATA_ASSET_ARRAY(name, index)\
  261. if (stream->writeFlag(m##name##Asset[index].notNull()))\
  262. {\
  263. stream->writeString(m##name##Asset[index].getAssetId());\
  264. }\
  265. else\
  266. stream->writeString(m##name##Name[index]);
  267. //network recieve - datablock
  268. #define UNPACKDATA_ASSET_ARRAY(name, index)\
  269. if (stream->readFlag())\
  270. {\
  271. m##name##AssetId[index] = stream->readSTString();\
  272. _set##name(m##name##AssetId[index], index);\
  273. }\
  274. else\
  275. {\
  276. m##name##Name[index] = stream->readSTString();\
  277. _set##name(m##name##Name[index], index);\
  278. }
  279. //network send - object-instance
  280. #define PACK_ASSET_ARRAY(netconn, name, index)\
  281. if (stream->writeFlag(m##name##Asset[index].notNull()))\
  282. {\
  283. NetStringHandle assetIdStr = m##name##Asset[index].getAssetId();\
  284. netconn->packNetStringHandleU(stream, assetIdStr);\
  285. }\
  286. else\
  287. stream->writeString(m##name##Name[index]);
  288. //network recieve - object-instance
  289. #define UNPACK_ASSET_ARRAY(netconn, name, index)\
  290. if (stream->readFlag())\
  291. {\
  292. m##name##AssetId[index] = StringTable->insert(netconn->unpackNetStringHandleU(stream).getString());\
  293. _set##name(m##name##AssetId[index], index);\
  294. }\
  295. else\
  296. {\
  297. m##name##Name[index] = stream->readSTString();\
  298. _set##name(m##name##Name[index], index);\
  299. }
  300. //script methods for class.asset acces
  301. //declare general get<entry>, get<entry>Asset and set<entry> methods
  302. //signatures are:
  303. //using DiffuseMap as an example
  304. //material.getDiffuseMap(%layer); //returns the raw file referenced
  305. //material.getDiffuseMapAsset(%layer); //returns the asset id
  306. //material.setDiffuseMap(%texture, %layer); //tries to set the asset and failing that attempts a flat file reference
  307. #define DEF_ASSET_ARRAY_BINDS(className,name)\
  308. DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
  309. {\
  310. return object->get##name(index); \
  311. }\
  312. DefineEngineMethod(className, get##name##Asset, const char*, (S32 index), , assetText(name, asset reference))\
  313. {\
  314. if(index >= className::sm##name##Count || index < 0)\
  315. return "";\
  316. return object->m##name##AssetId[index]; \
  317. }\
  318. DefineEngineMethod(className, set##name, bool, (const char* assetName, S32 index), , assetText(name,assignment. first tries asset then flat file.))\
  319. {\
  320. return object->_set##name(StringTable->insert(assetName), index);\
  321. }
  322. //-----------------------------------------------------------------------------
  323. /// ARRAYS REFERENCED VIA ENUM CLASS ENTRIES
  324. //-----------------------------------------------------------------------------
  325. //
  326. // substite these in to see the enum strings and assigned values
  327. //network send - object-instance
  328. #define PACKDATA_ASSET_ARRAY_ENUMED(name, enumType, index )\
  329. {\
  330. if (stream->writeFlag(m##name##Asset[index].notNull()))\
  331. {\
  332. stream->writeString(m##name##Asset[index].getAssetId());\
  333. const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
  334. Con::printf("pack: %s = %s",enumString, m##name##AssetId[index]);\
  335. }\
  336. else\
  337. stream->writeString(m##name##Name[index]);\
  338. }
  339. //network recieve - object-instance
  340. #define UNPACKDATA_ASSET_ARRAY_ENUMED(name, enumType, index )\
  341. {\
  342. if (stream->readFlag())\
  343. {\
  344. m##name##AssetId[index] = stream->readSTString();\
  345. _set##name(m##name##AssetId[index], index);\
  346. const char* enumString = castConsoleTypeToString(static_cast<enumType>(index));\
  347. Con::printf("unpack: %s = %s",enumString, m##name##AssetId[index]);\
  348. }\
  349. else\
  350. {\
  351. m##name##Name[index] = stream->readSTString();\
  352. _set##name(m##name##AssetId[index], index);\
  353. }\
  354. }