stateMachineAsset.cpp 7.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef STATE_MACHINE_ASSET_H
  23. #include "stateMachineAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. // Debug Profiling.
  38. #include "platform/profiler.h"
  39. //-----------------------------------------------------------------------------
  40. IMPLEMENT_CONOBJECT(StateMachineAsset);
  41. ConsoleType(StateMachineAssetPtr, TypeStateMachineAssetPtr, StateMachineAsset, ASSET_ID_FIELD_PREFIX)
  42. //-----------------------------------------------------------------------------
  43. ConsoleGetType(TypeStateMachineAssetPtr)
  44. {
  45. // Fetch asset Id.
  46. return (*((AssetPtr<StateMachineAsset>*)dptr)).getAssetId();
  47. }
  48. //-----------------------------------------------------------------------------
  49. ConsoleSetType(TypeStateMachineAssetPtr)
  50. {
  51. // Was a single argument specified?
  52. if (argc == 1)
  53. {
  54. // Yes, so fetch field value.
  55. const char* pFieldValue = argv[0];
  56. // Fetch asset pointer.
  57. AssetPtr<StateMachineAsset>* pAssetPtr = dynamic_cast<AssetPtr<StateMachineAsset>*>((AssetPtrBase*)(dptr));
  58. // Is the asset pointer the correct type?
  59. if (pAssetPtr == NULL)
  60. {
  61. // No, so fail.
  62. //Con::warnf("(TypeStateMachineAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
  63. return;
  64. }
  65. // Set asset.
  66. pAssetPtr->setAssetId(pFieldValue);
  67. return;
  68. }
  69. // Warn.
  70. Con::warnf("(TypeStateMachineAssetPtr) - Cannot set multiple args to a single asset.");
  71. }
  72. //-----------------------------------------------------------------------------
  73. StateMachineAsset::StateMachineAsset()
  74. {
  75. mStateMachineFile = StringTable->EmptyString();
  76. mStateMachinePath = StringTable->EmptyString();
  77. }
  78. //-----------------------------------------------------------------------------
  79. StateMachineAsset::~StateMachineAsset()
  80. {
  81. }
  82. //-----------------------------------------------------------------------------
  83. void StateMachineAsset::initPersistFields()
  84. {
  85. docsURL;
  86. // Call parent.
  87. Parent::initPersistFields();
  88. addProtectedField("stateMachineFile", TypeAssetLooseFilePath, Offset(mStateMachineFile, StateMachineAsset),
  89. &setStateMachineFile, &getStateMachineFile, "Path to the state machine file.");
  90. }
  91. //------------------------------------------------------------------------------
  92. void StateMachineAsset::copyTo(SimObject* object)
  93. {
  94. // Call to parent.
  95. Parent::copyTo(object);
  96. }
  97. void StateMachineAsset::setStateMachineFile(const char* pStateMachineFile)
  98. {
  99. // Sanity!
  100. AssertFatal(pStateMachineFile != NULL, "Cannot use a NULL state machine file.");
  101. pStateMachineFile = StringTable->insert(pStateMachineFile, true);
  102. // Ignore no change,
  103. if (pStateMachineFile == mStateMachineFile)
  104. return;
  105. // Update.
  106. mStateMachineFile = getOwned() ? expandAssetFilePath(pStateMachineFile) : pStateMachineFile;
  107. // Refresh the asset.
  108. refreshAsset();
  109. }
  110. void StateMachineAsset::initializeAsset()
  111. {
  112. mStateMachinePath = getOwned() ? expandAssetFilePath(mStateMachineFile) : mStateMachinePath;
  113. }
  114. void StateMachineAsset::onAssetRefresh()
  115. {
  116. mStateMachinePath = getOwned() ? expandAssetFilePath(mStateMachineFile) : mStateMachinePath;
  117. }
  118. DefineEngineMethod(StateMachineAsset, notifyAssetChanged, void, (),,"")
  119. {
  120. ResourceManager::get().getChangedSignal().trigger(object->getStateMachineFile());
  121. }
  122. #ifdef TORQUE_TOOLS
  123. //-----------------------------------------------------------------------------
  124. // GuiInspectorTypeAssetId
  125. //-----------------------------------------------------------------------------
  126. IMPLEMENT_CONOBJECT(GuiInspectorTypeStateMachineAssetPtr);
  127. ConsoleDocClass(GuiInspectorTypeStateMachineAssetPtr,
  128. "@brief Inspector field type for State Machines\n\n"
  129. "Editor use only.\n\n"
  130. "@internal"
  131. );
  132. void GuiInspectorTypeStateMachineAssetPtr::consoleInit()
  133. {
  134. Parent::consoleInit();
  135. ConsoleBaseType::getType(TypeStateMachineAssetPtr)->setInspectorFieldType("GuiInspectorTypeStateMachineAssetPtr");
  136. }
  137. GuiControl* GuiInspectorTypeStateMachineAssetPtr::constructEditControl()
  138. {
  139. // Create base filename edit controls
  140. GuiControl *retCtrl = Parent::constructEditControl();
  141. if (retCtrl == NULL)
  142. return retCtrl;
  143. // Change filespec
  144. char szBuffer[512];
  145. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"StateMachineAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
  146. mInspector->getIdString(), mCaption);
  147. mBrowseButton->setField("Command", szBuffer);
  148. // Create "Open in ShapeEditor" button
  149. mSMEdButton = new GuiBitmapButtonCtrl();
  150. dSprintf(szBuffer, sizeof(szBuffer), "StateMachineEditor.loadStateMachineAsset(%d.getText()); Canvas.pushDialog(StateMachineEditor);", retCtrl->getId());
  151. mSMEdButton->setField("Command", szBuffer);
  152. char bitmapName[512] = "ToolsModule:shape_editor_n_image";
  153. mSMEdButton->setBitmap(StringTable->insert(bitmapName));
  154. mSMEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  155. mSMEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  156. mSMEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  157. mSMEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the State Machine Editor");
  158. mSMEdButton->registerObject();
  159. addObject(mSMEdButton);
  160. return retCtrl;
  161. }
  162. bool GuiInspectorTypeStateMachineAssetPtr::updateRects()
  163. {
  164. S32 dividerPos, dividerMargin;
  165. mInspector->getDivider(dividerPos, dividerMargin);
  166. Point2I fieldExtent = getExtent();
  167. Point2I fieldPos = getPosition();
  168. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  169. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  170. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  171. if (mBrowseButton != NULL)
  172. {
  173. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  174. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  175. }
  176. if (mSMEdButton != NULL)
  177. {
  178. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  179. resized |= mSMEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  180. }
  181. return resized;
  182. }
  183. #endif