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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_MOORING_H_
- #define _AFX_MOORING_H_
- #include "renderInstance/renderPassManager.h"
- #include "afx/afxEffectDefs.h"
- class afxMooringData : public GameBaseData, public afxEffectDefs
- {
- typedef GameBaseData Parent;
- public:
- U8 networking;
- bool track_pos_only;
- bool display_axis_marker;
- public:
- /*C*/ afxMooringData();
- /*C*/ afxMooringData(const afxMooringData&, bool = false);
- bool onAdd() override;
- void packData(BitStream*) override;
- void unpackData(BitStream*) override;
- bool allowSubstitutions() const override { return true; }
- static void initPersistFields();
- DECLARE_CONOBJECT(afxMooringData);
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxMooring
- class afxMooring : public GameBase, public afxEffectDefs
- {
- typedef GameBase Parent;
- private:
- afxMooringData* mDataBlock;
- U32 chor_id;
- bool hookup_with_chor;
- StringTableEntry ghost_cons_name;
- GFXStateBlockRef axis_sb;
- void _renderAxisLines(ObjectRenderInst*, SceneRenderState*, BaseMatInstance*);
- protected:
- enum MaskBits
- {
- PositionMask = Parent::NextFreeMask,
- NextFreeMask = Parent::NextFreeMask << 1
- };
- public:
- /*C*/ afxMooring();
- /*C*/ afxMooring(U32 networking, U32 chor_id, StringTableEntry cons_name);
- /*D*/ ~afxMooring();
- bool onNewDataBlock(GameBaseData* dptr, bool reload) override;
- void advanceTime(F32 dt) override;
- bool onAdd() override;
- void onRemove() override;
- U32 packUpdate(NetConnection*, U32, BitStream*) override;
- void unpackUpdate(NetConnection*, BitStream*) override;
- void setTransform(const MatrixF&) override;
- void prepRenderImage(SceneRenderState*) override;
- DECLARE_CONOBJECT(afxMooring);
- DECLARE_CATEGORY("UNLISTED");
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif // _AFX_MOORING_H_
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