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cubeLightShadowMap.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 年之前 |
cubeLightShadowMap.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
dualParaboloidLightShadowMap.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 年之前 |
dualParaboloidLightShadowMap.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
lightShadowMap.cpp
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4417462499
Add support for both ies and cookie
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1 年之前 |
lightShadowMap.h
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efbe5e90f5
virtuals removed
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1 年之前 |
paraboloidLightShadowMap.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 年之前 |
paraboloidLightShadowMap.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
pssmLightShadowMap.cpp
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59c52fc94c
Fix for bug reported by Rod
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8 月之前 |
pssmLightShadowMap.h
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80bd8f8117
some enchancements for shadowmapping
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9 月之前 |
shadowCommon.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
shadowMapManager.cpp
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66cc6fb9d1
Removes current implement of shadow caching
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5 年之前 |
shadowMapManager.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
shadowMapPass.cpp
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 年之前 |
shadowMapPass.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
shadowMatHook.cpp
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21c17d0ed1
cleanups for shadergen and the visibility feature
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4 年之前 |
shadowMatHook.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
singleLightShadowMap.cpp
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593d0ef9f0
lighting corrections:
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1 年之前 |
singleLightShadowMap.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |