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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _FEATUREMGR_H_
- #define _FEATUREMGR_H_
- #ifndef _TSINGLETON_H_
- #include "core/util/tSingleton.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _UTIL_DELEGATE_H_
- #include "core/util/delegate.h"
- #endif
- class FeatureType;
- class ShaderFeature;
- typedef Delegate<ShaderFeature* (void*)> CreateShaderFeatureDelegate;
- /// <summary>
- /// Used by the feature manager.
- /// </summary>
- /// <param name="type">The shader feature type.</param>
- /// <param name="feature">The shader feature class.</param>
- /// <param name="createFunc">The static create function for this feature.</param>
- struct FeatureInfo
- {
- const FeatureType *type;
- ShaderFeature *feature;
- CreateShaderFeatureDelegate createFunc;
- };
- ///
- class FeatureMgr
- {
- protected:
- bool mNeedsSort;
- typedef Vector<FeatureInfo> FeatureInfoVector;
- FeatureInfoVector mFeatures;
- static S32 QSORT_CALLBACK _featureInfoCompare( const FeatureInfo *a, const FeatureInfo *b );
- public:
-
- FeatureMgr();
- ~FeatureMgr();
- /// Returns the count of registered features.
- U32 getFeatureCount() const { return mFeatures.size(); }
- /// Returns the feature info at the index.
- const FeatureInfo& getAt( U32 index );
- ///
- ShaderFeature* getByType( const FeatureType &type );
- /// <summary>
- /// Creates a shader feature of this type with the arguments provided.
- /// </summary>
- /// <param name="type">The shader feature type.</param>
- /// <param name="argStruct">The arguments for setting up this isntance of the shaderFeature.</param>
- /// <returns>An instance of the shader feature using its static createFunction taking in the
- /// argument struct.
- /// </returns>
- ShaderFeature* createFeature(const FeatureType& type, void* argStruct);
- /// <summary>
- /// Allows other systems to add features. index is
- /// the enum in GFXMaterialFeatureData.
- /// </summary>
- /// <param name="type">The shader feature type.</param>
- /// <param name="feature">The shader feature (can be null if featureDelegate defined)</param>
- /// <param name="featureDelegate">The feature delegate create function.</param>
- void registerFeature(const FeatureType& type,
- ShaderFeature* feature = nullptr,
- CreateShaderFeatureDelegate featureDelegate = nullptr);
- // Unregister a feature.
- void unregisterFeature( const FeatureType &type );
- /// Removes all features.
- void unregisterAll();
- // For ManagedSingleton.
- static const char* getSingletonName() { return "FeatureMgr"; }
- };
- // Helper for accessing the feature manager singleton.
- #define FEATUREMGR ManagedSingleton<FeatureMgr>::instance()
- #endif // FEATUREMGR
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