123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _ASSIMP_APPNODE_H_
- #define _ASSIMP_APPNODE_H_
- #ifndef _TDICTIONARY_H_
- #include "core/tDictionary.h"
- #endif
- #ifndef _APPNODE_H_
- #include "ts/loader/appNode.h"
- #endif
- #ifndef _COLLADA_EXTENSIONS_H_
- #include "ts/collada/colladaExtensions.h"
- #endif
- #if !defined(TORQUE_DISABLE_MEMORY_MANAGER)
- #ifdef new
- #undef new
- #endif
- #endif
- #ifndef AI_TYPES_H_INC
- #include <assimp/types.h>
- #endif
- #include <assimp/scene.h>
- #if !defined(TORQUE_DISABLE_MEMORY_MANAGER)
- # define _new new(__FILE__, __LINE__)
- # define new _new
- #endif
- class AssimpAppMesh;
- class AssimpAppNode : public AppNode
- {
- typedef AppNode Parent;
- friend class AssimpAppMesh;
- MatrixF getTransform(F32 time);
- void getAnimatedTransform(MatrixF& mat, F32 t, aiAnimation* animSeq);
- Point3F interpolateVectorKey(const aiVectorKey* keys, U32 numKeys, F32 frameTime);
- QuatF interpolateQuaternionKey(const aiQuatKey* keys, U32 numKeys, F32 frameTime);
- void buildMeshList() override;
- void buildChildList() override;
- protected:
- const aiScene* mScene;
- const aiNode* mNode; ///< Pointer to the assimp scene node
- AssimpAppNode* appParent; ///< Parent node
- MatrixF mNodeTransform; ///< Scene node transform converted to TorqueSpace (filled for ALL nodes)
- bool mInvertMeshes; ///< True if this node's coordinate space is inverted (left handed)
- F32 mLastTransformTime; ///< Time of the last transform lookup (getTransform)
- MatrixF mLastTransform; ///< Last transform lookup (getTransform) (Only Non-Dummy Nodes)
- bool mDefaultTransformValid; ///< Flag indicating whether the defaultNodeTransform is valid
- MatrixF mDefaultNodeTransform; ///< Transform at DefaultTime (Only Non-Dummy Nodes)
- public:
- AssimpAppNode(const aiScene* scene, const aiNode* node, AssimpAppNode* parentNode = nullptr);
- virtual ~AssimpAppNode()
- {
- //
- }
- static aiAnimation* sActiveSequence;
- static F32 sTimeMultiplier;
- //-----------------------------------------------------------------------
- const char *getName() override { return mName; }
- const char *getParentName() override { return mParentName; }
- bool isEqual(AppNode* node) override
- {
- const AssimpAppNode* appNode = dynamic_cast<const AssimpAppNode*>(node);
- return (appNode && (appNode->mNode == mNode));
- }
- // Property look-ups: only float properties are stored, the rest are
- // converted from floats as needed
- bool getFloat(const char* propName, F32& defaultVal) override
- {
- //Map<StringTableEntry,F32>::Iterator itr = mProps.find(propName);
- //if (itr != mProps.end())
- // defaultVal = itr->value;
- return false;
- }
- bool getInt(const char* propName, S32& defaultVal) override
- {
- F32 value = defaultVal;
- bool ret = getFloat(propName, value);
- defaultVal = (S32)value;
- return ret;
- }
- bool getBool(const char* propName, bool& defaultVal) override
- {
- F32 value = defaultVal;
- bool ret = getFloat(propName, value);
- defaultVal = (value != 0);
- return ret;
- }
- MatrixF getNodeTransform(F32 time) override;
- bool animatesTransform(const AppSequence* appSeq) override;
- bool isParentRoot() override { return (appParent == NULL); }
- static void assimpToTorqueMat(const aiMatrix4x4& inAssimpMat, MatrixF& outMat);
- static aiNode* findChildNodeByName(const char* nodeName, aiNode* rootNode);
- void addChild(AssimpAppNode* child);
- void addMesh(AssimpAppMesh* child);
- };
- #endif // _ASSIMP_APPNODE_H_
|