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arch
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 years ago |
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assimp
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cc17dcdc17
Update assimpShapeLoader.cpp
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6 days ago |
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collada
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a716107dd2
Assimp Import Axis
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6 days ago |
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loader
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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6 months ago |
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vhacd
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679f0ff065
vhacd
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1 year ago |
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instancingMatHook.cpp
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30144a9f98
TheoraTextureObject
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12 years ago |
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instancingMatHook.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
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tsAnimate.cpp
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190a647254
animation clarification
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7 years ago |
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tsCollision.cpp
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f5b7f70f50
add a specific lod option for findColDetails
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10 months ago |
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tsDecal.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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tsDecal.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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tsDump.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 years ago |
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tsIntegerSet.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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tsIntegerSet.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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tsLastDetail.cpp
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cebfdbc5ec
material definition
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10 months ago |
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tsLastDetail.h
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a8b3d874a1
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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4 years ago |
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tsMaterialList.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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tsMaterialList.h
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efbe5e90f5
virtuals removed
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1 year ago |
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tsMesh.cpp
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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4 years ago |
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tsMesh.h
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4a1d664b6a
final commit get this merged
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1 year ago |
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tsMeshFit.cpp
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2132379b05
backwards compat
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1 year ago |
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tsMeshIntrinsics.cpp
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 years ago |
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tsMeshIntrinsics.h
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3496c549b5
Hardware Skinning Support
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9 years ago |
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tsPartInstance.cpp
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d0f9aca859
Code style improvement
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5 years ago |
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tsPartInstance.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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tsRenderState.cpp
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7219899287
Working on shader const binding
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8 years ago |
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tsRenderState.h
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39f86d8c30
asdasd
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8 years ago |
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tsShape.cpp
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89b0c7f73b
Console Refactor
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2 years ago |
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tsShape.h
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e02981c848
Fixes various reported issues with the ShapeEd update
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2 months ago |
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tsShapeAlloc.cpp
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489106ae5e
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
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11 years ago |
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tsShapeAlloc.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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tsShapeConstruct.cpp
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e02981c848
Fixes various reported issues with the ShapeEd update
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2 months ago |
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tsShapeConstruct.h
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fd7342668c
streamline shape asset
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5 months ago |
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tsShapeEdit.cpp
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e02981c848
Fixes various reported issues with the ShapeEd update
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2 months ago |
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tsShapeInstance.cpp
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667a0db760
Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
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2 years ago |
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tsShapeInstance.h
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efbe5e90f5
virtuals removed
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1 year ago |
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tsShapeOldRead.cpp
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fef05cf2ca
fix #365
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5 years ago |
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tsSortedMesh.cpp
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c98f257cae
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 years ago |
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tsSortedMesh.h
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2b295fb7f0
rest of virtuals removed
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1 year ago |
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tsThread.cpp
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03c99f845b
fix crash with unclean exit
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5 months ago |
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tsTransform.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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tsTransform.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |