Brian Roberts f1723bbb28 Merge pull request #1560 from marauder2k9-torque/assimp-armature-fixes 1 settimana fa
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arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 anni fa
assimp b69c0d2a0f even more precice filtering for dts vs dsq 1 settimana fa
collada b69c0d2a0f even more precice filtering for dts vs dsq 1 settimana fa
loader bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 mesi fa
vhacd 679f0ff065 vhacd 1 anno fa
instancingMatHook.cpp 30144a9f98 TheoraTextureObject 12 anni fa
instancingMatHook.h 2b295fb7f0 rest of virtuals removed 1 anno fa
tsAnimate.cpp 190a647254 animation clarification 7 anni fa
tsCollision.cpp f5b7f70f50 add a specific lod option for findColDetails 8 mesi fa
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsDecal.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsDump.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 anni fa
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsLastDetail.cpp cebfdbc5ec material definition 8 mesi fa
tsLastDetail.h a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 3 anni fa
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
tsMaterialList.h efbe5e90f5 virtuals removed 1 anno fa
tsMesh.cpp c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 anni fa
tsMesh.h 4a1d664b6a final commit get this merged 9 mesi fa
tsMeshFit.cpp 2132379b05 backwards compat 1 anno fa
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 anni fa
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support 9 anni fa
tsPartInstance.cpp d0f9aca859 Code style improvement 5 anni fa
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsRenderState.cpp 7219899287 Working on shader const binding 8 anni fa
tsRenderState.h 39f86d8c30 asdasd 8 anni fa
tsShape.cpp 89b0c7f73b Console Refactor 2 anni fa
tsShape.h cd5f897e55 dsqs area subset of dts data 2 settimane fa
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 11 anni fa
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsShapeConstruct.cpp 10acab1b07 more fixes 1 settimana fa
tsShapeConstruct.h fd7342668c streamline shape asset 3 mesi fa
tsShapeEdit.cpp caae061b0e expand TSShape::addSequence filetype filtercheck 2 settimane fa
tsShapeInstance.cpp 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2 anni fa
tsShapeInstance.h efbe5e90f5 virtuals removed 1 anno fa
tsShapeOldRead.cpp fef05cf2ca fix #365 5 anni fa
tsSortedMesh.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 anni fa
tsSortedMesh.h 2b295fb7f0 rest of virtuals removed 1 anno fa
tsThread.cpp 03c99f845b fix crash with unclean exit 2 mesi fa
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
tsTransform.h 7dbfe6994d Engine directory for ticket #1 13 anni fa