JeffR c5a810ae06 Updates the ShapeEditor with various fixes and QoL changes 4 天之前
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arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 年之前
assimp b69c0d2a0f even more precice filtering for dts vs dsq 2 周之前
collada b69c0d2a0f even more precice filtering for dts vs dsq 2 周之前
loader bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 4 月之前
vhacd 679f0ff065 vhacd 1 年之前
instancingMatHook.cpp 30144a9f98 TheoraTextureObject 12 年之前
instancingMatHook.h 2b295fb7f0 rest of virtuals removed 1 年之前
tsAnimate.cpp 190a647254 animation clarification 7 年之前
tsCollision.cpp f5b7f70f50 add a specific lod option for findColDetails 8 月之前
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
tsDecal.h 7dbfe6994d Engine directory for ticket #1 13 年之前
tsDump.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年之前
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 13 年之前
tsLastDetail.cpp cebfdbc5ec material definition 8 月之前
tsLastDetail.h a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 3 年之前
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
tsMaterialList.h efbe5e90f5 virtuals removed 1 年之前
tsMesh.cpp c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 年之前
tsMesh.h 4a1d664b6a final commit get this merged 10 月之前
tsMeshFit.cpp 2132379b05 backwards compat 1 年之前
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 年之前
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support 9 年之前
tsPartInstance.cpp d0f9aca859 Code style improvement 5 年之前
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 13 年之前
tsRenderState.cpp 7219899287 Working on shader const binding 8 年之前
tsRenderState.h 39f86d8c30 asdasd 8 年之前
tsShape.cpp 89b0c7f73b Console Refactor 2 年之前
tsShape.h cd5f897e55 dsqs area subset of dts data 3 周之前
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 11 年之前
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 13 年之前
tsShapeConstruct.cpp c5a810ae06 Updates the ShapeEditor with various fixes and QoL changes 4 天之前
tsShapeConstruct.h fd7342668c streamline shape asset 3 月之前
tsShapeEdit.cpp caae061b0e expand TSShape::addSequence filetype filtercheck 3 周之前
tsShapeInstance.cpp 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2 年之前
tsShapeInstance.h efbe5e90f5 virtuals removed 1 年之前
tsShapeOldRead.cpp fef05cf2ca fix #365 5 年之前
tsSortedMesh.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 年之前
tsSortedMesh.h 2b295fb7f0 rest of virtuals removed 1 年之前
tsThread.cpp 03c99f845b fix crash with unclean exit 2 月之前
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
tsTransform.h 7dbfe6994d Engine directory for ticket #1 13 年之前