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arch
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 年之前 |
assimp
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b69c0d2a0f
even more precice filtering for dts vs dsq
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2 周之前 |
collada
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b69c0d2a0f
even more precice filtering for dts vs dsq
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2 周之前 |
loader
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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4 月之前 |
vhacd
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679f0ff065
vhacd
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1 年之前 |
instancingMatHook.cpp
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30144a9f98
TheoraTextureObject
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12 年之前 |
instancingMatHook.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
tsAnimate.cpp
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190a647254
animation clarification
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7 年之前 |
tsCollision.cpp
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f5b7f70f50
add a specific lod option for findColDetails
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8 月之前 |
tsDecal.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsDecal.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsDump.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 年之前 |
tsIntegerSet.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsIntegerSet.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsLastDetail.cpp
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cebfdbc5ec
material definition
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8 月之前 |
tsLastDetail.h
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a8b3d874a1
Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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3 年之前 |
tsMaterialList.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
tsMaterialList.h
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efbe5e90f5
virtuals removed
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1 年之前 |
tsMesh.cpp
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c76c5f7ee1
Removed unneeded duplicate of blank sky skybox
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4 年之前 |
tsMesh.h
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4a1d664b6a
final commit get this merged
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10 月之前 |
tsMeshFit.cpp
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2132379b05
backwards compat
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1 年之前 |
tsMeshIntrinsics.cpp
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 年之前 |
tsMeshIntrinsics.h
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3496c549b5
Hardware Skinning Support
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9 年之前 |
tsPartInstance.cpp
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d0f9aca859
Code style improvement
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5 年之前 |
tsPartInstance.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsRenderState.cpp
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7219899287
Working on shader const binding
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8 年之前 |
tsRenderState.h
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39f86d8c30
asdasd
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8 年之前 |
tsShape.cpp
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89b0c7f73b
Console Refactor
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2 年之前 |
tsShape.h
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cd5f897e55
dsqs area subset of dts data
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3 周之前 |
tsShapeAlloc.cpp
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489106ae5e
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
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11 年之前 |
tsShapeAlloc.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsShapeConstruct.cpp
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c5a810ae06
Updates the ShapeEditor with various fixes and QoL changes
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4 天之前 |
tsShapeConstruct.h
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fd7342668c
streamline shape asset
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3 月之前 |
tsShapeEdit.cpp
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caae061b0e
expand TSShape::addSequence filetype filtercheck
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3 周之前 |
tsShapeInstance.cpp
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667a0db760
Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return
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2 年之前 |
tsShapeInstance.h
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efbe5e90f5
virtuals removed
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1 年之前 |
tsShapeOldRead.cpp
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fef05cf2ca
fix #365
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5 年之前 |
tsSortedMesh.cpp
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c98f257cae
more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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7 年之前 |
tsSortedMesh.h
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2b295fb7f0
rest of virtuals removed
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1 年之前 |
tsThread.cpp
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03c99f845b
fix crash with unclean exit
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2 月之前 |
tsTransform.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
tsTransform.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |