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- #include "ts/assimp/assimpShapeLoader.h"
- #include "console/console.h"
- #include "core/stream/fileStream.h"
- #include "core/stringTable.h"
- #include "math/mathIO.h"
- #include "ts/tsShape.h"
- #include "ts/tsShapeInstance.h"
- #include "materials/materialManager.h"
- #include "console/persistenceManager.h"
- #include "ts/assimp/assimpAppMaterial.h"
- #include "ts/assimp/assimpAppSequence.h"
- #include "ts/assimp/assimpAppNode.h"
- AssimpAppSequence::AssimpAppSequence(aiAnimation* a)
- : seqStart(0.0f), seqEnd(0.0f), mTimeMultiplier(1.0f)
- {
- fps = 30.0f;
- // Deep copy animation structure
- mAnim = new aiAnimation(*a);
- mAnim->mChannels = new aiNodeAnim * [a->mNumChannels];
- for (U32 i = 0; i < a->mNumChannels; ++i) {
- mAnim->mChannels[i] = new aiNodeAnim(*a->mChannels[i]);
- }
- mAnim->mMeshChannels = new aiMeshAnim * [a->mNumMeshChannels];
- for (U32 i = 0; i < a->mNumMeshChannels; ++i) {
- mAnim->mMeshChannels[i] = new aiMeshAnim(*a->mMeshChannels[i]);
- }
- mAnim->mName = a->mName;
- mSequenceName = mAnim->mName.C_Str();
- if (mSequenceName.isEmpty())
- mSequenceName = "ambient";
- Con::printf("\n[Assimp] Adding animation: %s", mSequenceName.c_str());
- // Determine the FPS and Time Multiplier
- determineTimeMultiplier(a);
- // Calculate sequence end time based on keyframes and multiplier
- calculateSequenceEnd(a);
- }
- AssimpAppSequence::~AssimpAppSequence()
- {
- }
- void AssimpAppSequence::determineTimeMultiplier(aiAnimation* a)
- {
- // Set fps from the file or use default
- fps = (a->mTicksPerSecond > 0) ? a->mTicksPerSecond : 30.0f;
- if (fps >= 1000.0f) { // Indicates milliseconds (GLTF or similar formats)
- mTimeMultiplier = 1.0f / 1000.0f; // Convert milliseconds to seconds
- Con::printf("[Assimp] Detected milliseconds timing (FPS >= 1000). Time Multiplier: %f", mTimeMultiplier);
- }
- else if (fps > 0.0f) { // Standard FPS
- fps = mClamp(fps, 5 /*TSShapeLoader::MinFrameRate*/, TSShapeLoader::MaxFrameRate);
- mTimeMultiplier = 1.0f / fps;
- Con::printf("[Assimp] Standard FPS detected. Time Multiplier: %f", mTimeMultiplier);
- }
- else {
- // Fall back to 30 FPS as default
- mTimeMultiplier = 1.0f / 30.0f;
- Con::printf("[Assimp] FPS not specified. Using default 30 FPS. Time Multiplier: %f", mTimeMultiplier);
- }
- }
- void AssimpAppSequence::calculateSequenceEnd(aiAnimation* a)
- {
- for (U32 i = 0; i < a->mNumChannels; ++i) {
- aiNodeAnim* nodeAnim = a->mChannels[i];
- F32 maxKeyTime = 0.0f;
- // Calculate the maximum time across all keyframes for this channel
- for (U32 k = 0; k < nodeAnim->mNumPositionKeys; ++k) {
- maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mPositionKeys[k].mTime);
- }
- for (U32 k = 0; k < nodeAnim->mNumRotationKeys; ++k) {
- maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mRotationKeys[k].mTime);
- }
- for (U32 k = 0; k < nodeAnim->mNumScalingKeys; ++k) {
- maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mScalingKeys[k].mTime);
- }
- // Use the multiplier to convert to real sequence time
- seqEnd = mTimeMultiplier * getMax(seqEnd, maxKeyTime);
- }
- Con::printf("[Assimp] Sequence End Time: %f seconds", seqEnd);
- }
- void AssimpAppSequence::setActive(bool active)
- {
- if (active)
- {
- AssimpAppNode::sActiveSequence = mAnim;
- AssimpAppNode::sTimeMultiplier = mTimeMultiplier;
- Con::printf("[Assimp] Activating sequence: %s with Time Multiplier: %f", mSequenceName.c_str(), mTimeMultiplier);
- }
- else
- {
- if (AssimpAppNode::sActiveSequence == mAnim)
- {
- AssimpAppNode::sActiveSequence = NULL;
- Con::printf("[Assimp] Deactivating sequence: %s", mSequenceName.c_str());
- }
- }
- }
- U32 AssimpAppSequence::getFlags() const
- {
- return TSShape::Cyclic;
- }
- F32 AssimpAppSequence::getPriority() const
- {
- return 5;
- }
- F32 AssimpAppSequence::getBlendRefTime() const
- {
- return 0.0f;
- }
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