afxCurveEval.h 2.9 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #ifndef _AFX_CURVE_EVAL_BASE_H_
  25. #define _AFX_CURVE_EVAL_BASE_H_
  26. #include "math/mPoint2.h"
  27. #include "math/mPoint3.h"
  28. class afxCurveEval
  29. {
  30. public:
  31. virtual Point2F evaluateCurve(Point2F& v0, Point2F& v1, F32 t)=0;
  32. virtual Point2F evaluateCurve(Point2F& v0, Point2F& v1, Point2F& t0, Point2F& t1, F32 t)=0;
  33. virtual Point2F evaluateCurveTangent(Point2F& v0, Point2F& v1, F32 t)=0;
  34. virtual Point2F evaluateCurveTangent(Point2F& v0, Point2F& v1, Point2F& t0, Point2F& t1, F32 t)=0;
  35. virtual Point3F evaluateCurve(Point3F& v0, Point3F& v1, F32 t)=0;
  36. virtual Point3F evaluateCurve(Point3F& v0, Point3F& v1, Point3F& t0, Point3F& t1, F32 t)=0;
  37. virtual Point3F evaluateCurveTangent(Point3F& v0, Point3F& v1, F32 t)=0;
  38. virtual Point3F evaluateCurveTangent(Point3F& v0, Point3F& v1, Point3F& t0, Point3F& t1, F32 t)=0;
  39. };
  40. class afxHermiteEval : public afxCurveEval
  41. {
  42. public:
  43. Point2F evaluateCurve(Point2F& v0, Point2F& v1, F32 t);
  44. Point2F evaluateCurve(Point2F& v0, Point2F& v1, Point2F& t0, Point2F& t1, F32 t);
  45. Point2F evaluateCurveTangent(Point2F& v0, Point2F& v1, F32 t);
  46. Point2F evaluateCurveTangent(Point2F& v0, Point2F& v1, Point2F& t0, Point2F& t1, F32 t);
  47. Point3F evaluateCurve(Point3F& v0, Point3F& v1, F32 t);
  48. Point3F evaluateCurve(Point3F& v0, Point3F& v1, Point3F& t0, Point3F& t1, F32 t);
  49. Point3F evaluateCurveTangent(Point3F& v0, Point3F& v1, F32 t);
  50. Point3F evaluateCurveTangent(Point3F& v0, Point3F& v1, Point3F& t0, Point3F& t1, F32 t);
  51. };
  52. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  53. #endif // _AFX_CURVE_EVAL_BASE_H_