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inspector
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837b936bae
Allows special inspectorFields to override the height they use in the rollouts
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6 years ago |
editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiDebugger.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 years ago |
guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiEaseViewCtrl.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
guiEaseViewCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
guiEditCtrl.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 years ago |
guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
guiFilterCtrl.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 years ago |
guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiGraphCtrl.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 years ago |
guiGraphCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 years ago |
guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiInspector.cpp
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de4f2ddc2a
(crashfix) clean up shadowvar followup.
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7 years ago |
guiInspector.h
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c74a7b1bc2
Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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7 years ago |
guiInspectorTypes.cpp
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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6 years ago |
guiInspectorTypes.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
guiMenuBar.cpp
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7b01b42e15
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 years ago |
guiMenuBar.h
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7b01b42e15
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 years ago |
guiParticleGraphCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 years ago |
guiParticleGraphCtrl.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
guiPopupMenuCtrl.cpp
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9141d37ca2
corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports.
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7 years ago |
guiPopupMenuCtrl.h
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253dd02096
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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7 years ago |
guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 years ago |
guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiShapeEdPreview.cpp
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3ceaa0ed50
cleaned up member::radius
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7 years ago |
guiShapeEdPreview.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
popupMenu.cpp
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a438cda47f
Makes the popups correctly operate anywhere in the space of the canvas
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6 years ago |
popupMenu.h
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d2a78b0a82
Merge pull request #2250 from Areloch/popupMenuFixesPR
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7 years ago |