.. |
tools
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eec61ce1b9
Initial implementation of the EditorTool class and world editor hook-in.
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8 years ago |
creator.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 years ago |
creator.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
editTSCtrl.cpp
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 years ago |
editTSCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
editor.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 years ago |
editor.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
editorIconRegistry.cpp
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323206a796
Eliminate ConsoleStaticMethod
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7 years ago |
editorIconRegistry.h
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323206a796
Eliminate ConsoleStaticMethod
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7 years ago |
gizmo.cpp
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870acaf5e4
gfxDrawutil, gizmo shadowvar cleanups
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7 years ago |
gizmo.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiConvexShapeEditorCtrl.cpp
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 years ago |
guiConvexShapeEditorCtrl.h
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9a207ca6b0
Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them.
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8 years ago |
guiDecalEditorCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 years ago |
guiDecalEditorCtrl.h
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11398bb04e
Issue found with PVS-Studio:
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10 years ago |
guiMissionArea.cpp
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
guiMissionArea.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiMissionAreaEditor.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 years ago |
guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiTerrPreviewCtrl.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 years ago |
guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
tSelection.h
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5c688260d5
Issue found with PVS-Studio:
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10 years ago |
terrainActions.cpp
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3c99ef73a9
Eliminate DefineConsoleMethod
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7 years ago |
terrainActions.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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12 years ago |
terrainEditor.cpp
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1c2f90a190
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 years ago |
terrainEditor.h
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
undoActions.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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8 years ago |
undoActions.h
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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10 years ago |
worldEditor.cpp
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54b4d2eaaf
Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ
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6 years ago |
worldEditor.h
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0ffb99e7d4
Adds the capability to add a small offset to the Z value of items being told to snap to terrain
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6 years ago |
worldEditorSelection.cpp
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2e6133af48
Eliminate unnecessary uses of ConsoleMethod
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7 years ago |
worldEditorSelection.h
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7d2315c781
sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect.
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8 years ago |