Areloch 54b4d2eaaf Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ 6 years ago
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tools eec61ce1b9 Initial implementation of the EditorTool class and world editor hook-in. 8 years ago
creator.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 years ago
creator.h 7dbfe6994d Engine directory for ticket #1 13 years ago
editTSCtrl.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 years ago
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
editor.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 years ago
editor.h 7dbfe6994d Engine directory for ticket #1 13 years ago
editorIconRegistry.cpp 323206a796 Eliminate ConsoleStaticMethod 7 years ago
editorIconRegistry.h 323206a796 Eliminate ConsoleStaticMethod 7 years ago
gizmo.cpp 870acaf5e4 gfxDrawutil, gizmo shadowvar cleanups 7 years ago
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiConvexShapeEditorCtrl.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 years ago
guiConvexShapeEditorCtrl.h 9a207ca6b0 Adds functionality to automate convex proxy objects for appropriate types. Instead of having to manually convert a zone or portal or occlusion volume to convex to edit it's shape, then back again, simply entering the convex editor will automatically convert them to proxy convex shapes, with a special material to denote them. 8 years ago
guiDecalEditorCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 years ago
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 years ago
guiMissionArea.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiMissionAreaEditor.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 years ago
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiTerrPreviewCtrl.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 years ago
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 years ago
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 years ago
terrainActions.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 years ago
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 years ago
terrainEditor.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 years ago
terrainEditor.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 years ago
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 10 years ago
worldEditor.cpp 54b4d2eaaf Merge pull request #2311 from Bloodknight/TerrainSnapOffsetZ 6 years ago
worldEditor.h 0ffb99e7d4 Adds the capability to add a small offset to the Z value of items being told to snap to terrain 6 years ago
worldEditorSelection.cpp 2e6133af48 Eliminate unnecessary uses of ConsoleMethod 7 years ago
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 8 years ago