Areloch 3a71c75596 Merge branch 'development' into EngineAPI-Refactor 6 years ago
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
baseMatInstance.h 9106eef98b Selection Highlighting 8 years ago
baseMaterialDefinition.h 2753f562e8 shadow caching 10 years ago
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive 10 years ago
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 years ago
matInstance.cpp 9106eef98b Selection Highlighting 8 years ago
matInstance.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 years ago
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 years ago
matTextureTarget.cpp 970dd5c477 Reordering initialization methods #1912 8 years ago
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 13 years ago
materialDefinition.cpp 3c99ef73a9 Eliminate DefineConsoleMethod 7 years ago
materialDefinition.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 years ago
materialFeatureTypes.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
materialFeatureTypes.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
materialList.cpp facc3606bc remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 years ago
materialList.h 7dbfe6994d Engine directory for ticket #1 13 years ago
materialManager.cpp 5bde18143f Eliminate DefineConsoleFunction 7 years ago
materialManager.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
materialParameters.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 years ago
processedCustomMaterial.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 years ago
processedFFMaterial.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
processedFFMaterial.h 3496c549b5 Hardware Skinning Support 9 years ago
processedMaterial.cpp 037d089c4d Merge pull request #2146 from Azaezel/specializationShenanigans 7 years ago
processedMaterial.h 3496c549b5 Hardware Skinning Support 9 years ago
processedShaderMaterial.cpp 68da3176c9 more gfx shadowvar cleanups 7 years ago
processedShaderMaterial.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
sceneData.h 9106eef98b Selection Highlighting 8 years ago
shaderData.cpp 151632f0c4 shader hooks and gen cleanups 7 years ago
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 years ago
shaderMaterialParameters.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
shaderMaterialParameters.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago