Areloch 2d2f66f388 Modification of #2145 6 years ago
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culling 970dd5c477 Reordering initialization methods #1912 8 years ago
mixin e126ca1823 PolyhedronVectorData core membervar cleanups 7 years ago
zones 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
fogStructs.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
pathManager.cpp 5bde18143f Eliminate DefineConsoleFunction 7 years ago
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 years ago
reflectionManager.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 years ago
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 9 years ago
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 years ago
reflector.cpp f0e5fddde8 reflector classvar cleanups 7 years ago
reflector.h f0e5fddde8 reflector classvar cleanups 7 years ago
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 years ago
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 years ago
sceneContainer.cpp fcb906d598 Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' 6 years ago
sceneContainer.h f1c397e055 scenecontainer cleanup 7 years ago
sceneManager.cpp 5bde18143f Eliminate DefineConsoleFunction 7 years ago
sceneManager.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
sceneObject.cpp 2d2f66f388 Modification of #2145 6 years ago
sceneObject.h 43ca2c5bc2 Cleanup of export function to remove redundant arg 7 years ago
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 years ago
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 years ago
sceneRenderState.cpp 8eb442490a Updates to component classes - 7 years ago
sceneRenderState.h 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 years ago
sceneTracker.cpp 970dd5c477 Reordering initialization methods #1912 8 years ago
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 years ago
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 years ago
simPath.cpp 1c2f90a190 Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 years ago
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 years ago