Azaezel aeb43432fa set gl vertcolor mapping to bgra format, the same as we do for stateblocks 6 years ago
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accuFeatureGLSL.cpp 7e5e3b5105 Removes Direct3D9 functionality. 8 years ago
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 years ago
bumpGLSL.cpp 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 years ago
depthGLSL.cpp 7e5e3b5105 Removes Direct3D9 functionality. 8 years ago
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 years ago
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. 11 years ago
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pixSpecularGLSL.cpp 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
pixSpecularGLSL.h 4bf5aade6e make override processVert on SpecularMap feature 10 years ago
shaderCompGLSL.cpp a94587af43 Use strncpy instead of strcpy because again, buffer overflows 7 years ago
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. 11 years ago
shaderFeatureGLSL.cpp aeb43432fa set gl vertcolor mapping to bgra format, the same as we do for stateblocks 6 years ago
shaderFeatureGLSL.h 7e5e3b5105 Removes Direct3D9 functionality. 8 years ago
shaderGenGLSL.cpp 7567ca10c3 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 8 years ago
shaderGenGLSL.h 196b214eae engine: 9 years ago
shaderGenGLSLInit.cpp 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 years ago