terrImport.cpp 11 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "terrain/terrData.h"
  24. #include "gfx/bitmap/gBitmap.h"
  25. #include "sim/netConnection.h"
  26. #include "core/strings/stringUnit.h"
  27. #include "core/resourceManager.h"
  28. #include "gui/worldEditor/terrainEditor.h"
  29. #include "util/noise2d.h"
  30. #include "core/volume.h"
  31. #include "T3D/Scene.h"
  32. using namespace Torque;
  33. DefineEngineStaticMethod( TerrainBlock, createNew, S32, (String terrainName, U32 resolution, String materialName, bool genNoise),,
  34. "" )
  35. {
  36. Vector<String> materials;
  37. materials.push_back( materialName );
  38. TerrainBlock *terrain = new TerrainBlock();
  39. // We create terrains based on level name. If the user wants to rename the terrain names; they have to
  40. // rename it themselves in their file browser. The main reason for this is so we can easily increment for ourselves;
  41. // and because its too easy to rename the terrain object and forget to take care of the terrain filename afterwards.
  42. FileName terrFileName( Con::getVariable("$Client::MissionFile") );
  43. String terrainDirectory( Con::getVariable( "$pref::Directories::Terrain" ) );
  44. if ( terrainDirectory.isEmpty() )
  45. {
  46. terrainDirectory = "art/terrains/";
  47. }
  48. terrFileName.replace("tools/levels/", terrainDirectory);
  49. terrFileName.replace("levels/", terrainDirectory);
  50. TerrainFile::create( &terrFileName, resolution, materials );
  51. if( !terrain->setFile( terrFileName ) )
  52. {
  53. Con::errorf( "TerrainBlock::createNew - error creating '%s'", terrFileName.c_str() );
  54. return 0;
  55. }
  56. terrain->setPosition( Point3F( 0, 0, 0 ) );
  57. const U32 blockSize = terrain->getBlockSize();
  58. if ( genNoise )
  59. {
  60. TerrainFile *file = terrain->getFile();
  61. Vector<F32> floatHeights;
  62. floatHeights.setSize( blockSize * blockSize );
  63. Noise2D noise;
  64. noise.setSeed( 134208587 );
  65. // Set up some defaults.
  66. const F32 octaves = 3.0f;
  67. const U32 freq = 4;
  68. const F32 roughness = 0.0f;
  69. noise.fBm( &floatHeights, blockSize, freq, 1.0f - roughness, octaves );
  70. F32 height = 0;
  71. F32 omax, omin;
  72. noise.getMinMax( &floatHeights, &omin, &omax, blockSize );
  73. const F32 terrscale = 300.0f / (omax - omin);
  74. for ( S32 y = 0; y < blockSize; y++ )
  75. {
  76. for ( S32 x = 0; x < blockSize; x++ )
  77. {
  78. // Very important to subtract the min
  79. // noise value when using the noise functions
  80. // for terrain, otherwise floatToFixed() will
  81. // wrap negative values to U16_MAX, creating
  82. // a very ugly terrain.
  83. height = (floatHeights[ x + (y * blockSize) ] - omin) * terrscale + 30.0f;
  84. file->setHeight( x, y, floatToFixed( height ) );
  85. }
  86. }
  87. terrain->updateGrid( Point2I::Zero, Point2I( blockSize, blockSize ) );
  88. terrain->updateGridMaterials( Point2I::Zero, Point2I( blockSize, blockSize ) );
  89. }
  90. terrain->registerObject( terrainName.c_str() );
  91. // Add to mission group!
  92. Scene* scene = Scene::getRootScene();
  93. if(scene)
  94. scene->addObject( terrain );
  95. return terrain->getId();
  96. }
  97. DefineEngineStaticMethod( TerrainBlock, import, S32, (String terrainName, String heightMapFile, F32 metersPerPixel, F32 heightScale, String opacityLayerFiles, String materialsStr, bool flipYAxis), (true),
  98. "" )
  99. {
  100. // First load the height map and validate it.
  101. Resource<GBitmap> heightmap = GBitmap::load(heightMapFile);
  102. if ( !heightmap )
  103. {
  104. Con::errorf( "Heightmap failed to load!" );
  105. return 0;
  106. }
  107. U32 terrSize = heightmap->getWidth();
  108. U32 hheight = heightmap->getHeight();
  109. if ( terrSize != hheight || !isPow2( terrSize ) )
  110. {
  111. Con::errorf( "Height map must be square and power of two in size!" );
  112. return 0;
  113. }
  114. else if ( terrSize < 128 || terrSize > 4096 )
  115. {
  116. Con::errorf( "Height map must be between 128 and 4096 in size!" );
  117. return 0;
  118. }
  119. U32 fileCount = StringUnit::getUnitCount(opacityLayerFiles, "\n" );
  120. Vector<U8> layerMap;
  121. layerMap.setSize( terrSize * terrSize );
  122. {
  123. Vector<GBitmap*> bitmaps;
  124. for ( U32 i = 0; i < fileCount; i++ )
  125. {
  126. String fileNameWithChannel = StringUnit::getUnit(opacityLayerFiles, i, "\n" );
  127. String fileName = StringUnit::getUnit( fileNameWithChannel, 0, "\t" );
  128. String channel = StringUnit::getUnit( fileNameWithChannel, 1, "\t" );
  129. if ( fileName.isEmpty() )
  130. continue;
  131. if ( !channel.isEmpty() )
  132. {
  133. // Load and push back the bitmap here.
  134. Resource<GBitmap> opacityMap = ResourceManager::get().load( fileName );
  135. if ( terrSize != opacityMap->getWidth() || terrSize != opacityMap->getHeight() )
  136. {
  137. Con::errorf( "The opacity map '%s' doesn't match height map size!", fileName.c_str() );
  138. return 0;
  139. }
  140. // Always going to be one channel.
  141. GBitmap *opacityMapChannel = new GBitmap( terrSize,
  142. terrSize,
  143. false,
  144. GFXFormatA8 );
  145. if ( opacityMap->getBytesPerPixel() > 1 )
  146. {
  147. if ( channel.equal( "R", 1 ) )
  148. opacityMap->copyChannel( 0, opacityMapChannel );
  149. else if ( channel.equal( "G", 1 ) )
  150. opacityMap->copyChannel( 1, opacityMapChannel );
  151. else if ( channel.equal( "B", 1 ) )
  152. opacityMap->copyChannel( 2, opacityMapChannel );
  153. else if ( channel.equal( "A", 1 ) )
  154. opacityMap->copyChannel( 3, opacityMapChannel );
  155. bitmaps.push_back( opacityMapChannel );
  156. }
  157. else
  158. {
  159. opacityMapChannel->copyRect( opacityMap, RectI( 0, 0, terrSize, terrSize ), Point2I( 0, 0 ) );
  160. bitmaps.push_back( opacityMapChannel );
  161. }
  162. }
  163. }
  164. // Ok... time to convert all this opacity layer
  165. // mess to the layer index map!
  166. U32 layerCount = bitmaps.size() - 1;
  167. U32 layer, lastValue;
  168. U8 value;
  169. for ( U32 i = 0; i < terrSize * terrSize; i++ )
  170. {
  171. // Find the greatest layer.
  172. layer = lastValue = 0;
  173. for ( U32 k=0; k < bitmaps.size(); k++ )
  174. {
  175. value = bitmaps[k]->getBits()[i];
  176. if ( value >= lastValue )
  177. {
  178. layer = k;
  179. lastValue = value;
  180. }
  181. }
  182. // Set the layer index.
  183. layerMap[i] = getMin( layer, layerCount );
  184. }
  185. // Cleanup the bitmaps.
  186. for ( U32 i=0; i < bitmaps.size(); i++ )
  187. delete bitmaps[i];
  188. }
  189. U32 matCount = StringUnit::getUnitCount( materialsStr, "\t\n" );
  190. if( matCount != fileCount)
  191. {
  192. Con::errorf("Number of Materials and Layer maps must be equal.");
  193. return 0;
  194. }
  195. Vector<String> materials;
  196. for ( U32 i = 0; i < matCount; i++ )
  197. {
  198. String matStr = StringUnit::getUnit( materialsStr, i, "\t\n" );
  199. // even if matStr is empty, insert it as a placeholder (will be replaced with warning material later)
  200. materials.push_back( matStr );
  201. }
  202. // Do we have an existing terrain with that name... then update it!
  203. TerrainBlock *terrain = dynamic_cast<TerrainBlock*>( Sim::findObject( terrainName.c_str() ) );
  204. if ( terrain )
  205. terrain->import( (*heightmap), heightScale, metersPerPixel, layerMap, materials, flipYAxis );
  206. else
  207. {
  208. terrain = new TerrainBlock();
  209. terrain->assignName( terrainName );
  210. terrain->import( (*heightmap), heightScale, metersPerPixel, layerMap, materials, flipYAxis );
  211. terrain->registerObject();
  212. // Add to scene!
  213. Scene* scene = Scene::getRootScene();
  214. if (scene)
  215. scene->addObject( terrain );
  216. }
  217. return terrain->getId();
  218. }
  219. bool TerrainBlock::import( const GBitmap &heightMap,
  220. F32 heightScale,
  221. F32 metersPerPixel,
  222. const Vector<U8> &layerMap,
  223. const Vector<String> &materials,
  224. bool flipYAxis)
  225. {
  226. AssertFatal( isServerObject(), "TerrainBlock::import - This should only be called on the server terrain!" );
  227. AssertFatal( heightMap.getWidth() == heightMap.getHeight(), "TerrainBlock::import - Height map is not square!" );
  228. AssertFatal( isPow2( heightMap.getWidth() ), "TerrainBlock::import - Height map is not power of two!" );
  229. // If we don't have a terrain file then add one.
  230. if ( !mFile )
  231. {
  232. // Get a unique file name for the terrain.
  233. String fileName( getName() );
  234. if ( fileName.isEmpty() )
  235. fileName = "terrain";
  236. mTerrFileName = FS::MakeUniquePath( "levels", fileName, "ter" );
  237. // TODO: We have to save and reload the file to get
  238. // it into the resource system. This creates lots
  239. // of temporary unused files when the terrain is
  240. // discarded because of undo or quit.
  241. TerrainFile *file = new TerrainFile;
  242. file->save( mTerrFileName );
  243. delete file;
  244. mFile = ResourceManager::get().load( mTerrFileName );
  245. }
  246. // The file does a bunch of the work.
  247. mFile->import( heightMap, heightScale, layerMap, materials, flipYAxis );
  248. // Set the square size.
  249. mSquareSize = metersPerPixel;
  250. if ( isProperlyAdded() )
  251. {
  252. // Update the server bounds.
  253. _updateBounds();
  254. // Make sure the client gets updated.
  255. setMaskBits( HeightMapChangeMask | SizeMask );
  256. }
  257. return true;
  258. }