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assets
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 éve |
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decal
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0bf97ad2c8
decal safeties via if (mMaterialAsset.notNull() && mMaterialAsset->getStatus() == MaterialAsset::Ok)
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4 éve |
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examples
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
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fx
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c150afebaa
particle cleanups
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4 éve |
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gameBase
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27a4868b6e
Fix buffer corruption.
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4 éve |
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lighting
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33e78fd8a8
init reflection probes
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4 éve |
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physics
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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sfx
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56b0a0cb85
Initial hook-in of the sound asset's integration into sfxEmitter, as well as some fixups for editor/workflow usage.
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4 éve |
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turret
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fabd5864fa
uninitialized variables-t3d
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5 éve |
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vehicles
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 éve |
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accumulationVolume.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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accumulationVolume.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 éve |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 éve |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 éve |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 éve |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 éve |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 éve |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 éve |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 éve |
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cameraSpline.h
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a41b28f6b7
safety check
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5 éve |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 éve |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 éve |
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convexShape.cpp
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555c563b39
More updating of editor icons to assets
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4 éve |
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convexShape.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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debris.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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4 éve |
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debris.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 éve |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 éve |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 éve |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 éve |
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groundPlane.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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groundPlane.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 éve |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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item.cpp
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afb39d398f
code review:
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5 éve |
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item.h
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afb39d398f
code review:
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5 éve |
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levelInfo.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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levelInfo.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 éve |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 éve |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 éve |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 éve |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
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lightFlareData.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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lightFlareData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 éve |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 éve |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 éve |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 éve |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 éve |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 éve |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 éve |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 éve |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 éve |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 éve |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 éve |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 éve |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 éve |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 éve |
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player.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 éve |
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player.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 éve |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 éve |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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prefab.cpp
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 éve |
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prefab.h
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 éve |
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projectile.cpp
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55063601e6
* [Projectile] BugFix: Correct the onAdd callback not being raised for projectiles.
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4 éve |
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projectile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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7 éve |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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7 éve |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 éve |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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rigidShape.cpp
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e4d16a8c61
(re) add collision yo noshape.dts
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4 éve |
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rigidShape.h
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d1cc5964c4
fix GCC compile
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5 éve |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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shapeBase.cpp
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11a29ef97a
preload materials for shapebasedatas and debris
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4 éve |
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shapeBase.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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shapeImage.cpp
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426f5974da
Corrected ShapeAsset array initpersist macro to assign arraySize
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4 éve |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 éve |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 éve |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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4 éve |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 éve |
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trigger.cpp
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a241d27b58
Expand EngineAPI type definitions
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5 éve |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 éve |
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tsStatic.cpp
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 éve |
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tsStatic.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 éve |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 éve |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 éve |