| .. |
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test
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1449c4df57
Add some tests for engineAPI and console
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11 лет назад |
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CMDgram.y
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d666322a1b
Merging
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8 лет назад |
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CMDscan.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 лет назад |
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CMDscan.l
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 лет назад |
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ICallMethod.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 лет назад |
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SimXMLDocument.cpp
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e6e97e660c
Missed a couple +1s here and there
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7 лет назад |
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SimXMLDocument.h
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45ae5e71cb
fixed lots of tabs and space
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9 лет назад |
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arrayObject.cpp
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
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arrayObject.h
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45ae5e71cb
fixed lots of tabs and space
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9 лет назад |
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ast.h
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e80b66464e
ast shadowvar cleanup
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7 лет назад |
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astAlloc.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 лет назад |
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astNodes.cpp
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e80b66464e
ast shadowvar cleanup
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7 лет назад |
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bison.bat
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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bison.simple
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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cmdgram.cpp
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d666322a1b
Merging
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8 лет назад |
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cmdgram.h
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d666322a1b
Merging
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8 лет назад |
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codeBlock.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 лет назад |
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codeBlock.h
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d666322a1b
Merging
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8 лет назад |
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codeInterpreter.cpp
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21123bdc2f
Merge pull request #2237 from JeffProgrammer/codeinterpreter_cleanup
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7 лет назад |
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codeInterpreter.h
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d666322a1b
Merging
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8 лет назад |
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compiledEval.cpp
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 лет назад |
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compiler.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 лет назад |
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compiler.h
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d666322a1b
Merging
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8 лет назад |
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console.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 лет назад |
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console.h
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 лет назад |
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consoleDoc.cpp
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0ebd75604d
Badly sized buffer in dumpConsoleClasses
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7 лет назад |
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consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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consoleFunctions.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 лет назад |
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consoleFunctions.h
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39d5563a8c
Added type checking functions
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11 лет назад |
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consoleInternal.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 лет назад |
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consoleInternal.h
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d666322a1b
Merging
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8 лет назад |
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consoleLogger.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 лет назад |
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consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 лет назад |
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consoleObject.cpp
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eab086e184
A buffer overflow in enumerateConsoleClassesByCategory
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7 лет назад |
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consoleObject.h
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6497ea5c76
Merge branch 'development' into issue_2115
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8 лет назад |
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consoleParser.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 лет назад |
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consoleParser.h
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45ae5e71cb
fixed lots of tabs and space
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9 лет назад |
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consoleTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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consoleTypes.h
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ec4043604e
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
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7 лет назад |
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consoleXMLExport.cpp
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d9a723d533
More cats and cpys in files that xcode doesn't see
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7 лет назад |
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consoleXMLExport.h
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4bc1491714
clang catch: garbage in line directives
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9 лет назад |
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debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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debugOutputConsumer.h
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 лет назад |
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dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 лет назад |
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engineAPI.h
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d64e2a7019
Removed constexpr use to support VS2013
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9 лет назад |
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engineDoc.cpp
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5282b37d9f
shadowvar cleanup
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7 лет назад |
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engineExports.cpp
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15f67015d3
Reordering initialization methods #1912
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8 лет назад |
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engineExports.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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engineFunctions.h
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04d767ab9b
stop linux/mac undefined MSVC versioncheck spam.
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7 лет назад |
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engineObject.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
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engineObject.h
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7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
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enginePrimitives.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
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enginePrimitives.h
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88106f9032
Fixed type inference for nulls in console functions
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9 лет назад |
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engineStructs.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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engineStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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engineTypeInfo.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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engineTypeInfo.h
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39bea37fa0
minor fixes, and converted the type table
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9 лет назад |
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engineTypes.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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engineTypes.h
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9d01f7a973
Remove nested CLASSDOC Macro
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8 лет назад |
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engineXMLExport.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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fieldBrushObject.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 лет назад |
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fieldBrushObject.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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fileSystemFunctions.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 лет назад |
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generateCompiler.bat
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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persistenceManager.cpp
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e6e97e660c
Missed a couple +1s here and there
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7 лет назад |
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persistenceManager.h
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7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
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propertyParsing.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 лет назад |
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propertyParsing.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 лет назад |
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returnBuffer.cpp
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 лет назад |
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returnBuffer.h
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 лет назад |
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runtimeClassRep.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
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runtimeClassRep.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 лет назад |
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scriptFilename.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 лет назад |
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scriptFilename.h
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7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
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scriptObjects.cpp
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c05d49058f
Cleans up a redundant include.
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8 лет назад |
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scriptObjects.h
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b56f8674cd
New ScriptTickObject
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13 лет назад |
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sim.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 лет назад |
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sim.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 лет назад |
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simBase.h
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7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
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simDatablock.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 лет назад |
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simDatablock.h
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3c97471630
substitution statements conformed to standard class:mVar standard
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7 лет назад |
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simDictionary.cpp
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2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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7 лет назад |
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simDictionary.h
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bcc5459818
whitespace
|
9 лет назад |
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simEvents.cpp
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bcc5459818
whitespace
|
9 лет назад |
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simEvents.h
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3f97c2cedd
Fix building on GCC
|
11 лет назад |
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simFieldDictionary.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 лет назад |
|
simFieldDictionary.h
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 лет назад |
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simManager.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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7 лет назад |
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simObject.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 лет назад |
|
simObject.h
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2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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7 лет назад |
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simObjectList.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 лет назад |
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simObjectList.h
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7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
simObjectMemento.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 лет назад |
|
simObjectMemento.h
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bcc5459818
whitespace
|
9 лет назад |
|
simObjectRef.h
|
5ef130d581
Fixed some random Worder warnings
|
10 лет назад |
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simPersistID.cpp
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15f67015d3
Reordering initialization methods #1912
|
8 лет назад |
|
simPersistID.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
simPersistSet.cpp
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bcc5459818
whitespace
|
9 лет назад |
|
simPersistSet.h
|
38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
|
13 лет назад |
|
simSerialize.cpp
|
bcc5459818
whitespace
|
9 лет назад |
|
simSet.cpp
|
2369645a5a
simset::objectList to simset::mObjectList
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7 лет назад |
|
simSet.h
|
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
7 лет назад |
|
stringStack.cpp
|
593680fb3f
Move StringStack methods into the cpp file
|
7 лет назад |
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stringStack.h
|
593680fb3f
Move StringStack methods into the cpp file
|
7 лет назад |
|
telnetConsole.cpp
|
bcc5459818
whitespace
|
9 лет назад |
|
telnetConsole.h
|
539efcb1e1
Input event changes
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13 лет назад |
|
telnetDebugger.cpp
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 лет назад |
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telnetDebugger.h
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b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
|
11 лет назад |
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typeValidators.cpp
|
bcc5459818
whitespace
|
9 лет назад |
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typeValidators.h
|
3bc15057ed
exposes getters for typevalidators.
|
8 лет назад |