Areloch e48ee1a03a Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected. 9 years ago
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T3D 510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 9 years ago
app 794f1b9536 Merge pull request #1532 from GarageGames/pr/1143 10 years ago
assets 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 years ago
cinterface 12d435c341 Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 10 years ago
collision 11398bb04e Issue found with PVS-Studio: 10 years ago
console fa78a2f354 Adds Component, the various main component classes and their interfaces. 9 years ago
core 908be4818f Merge pull request #1519 from Azaezel/deferredShading 10 years ago
environment 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean 9 years ago
forest 2753f562e8 shadow caching 10 years ago
gfx f66a14c6e1 Merge pull request #1599 from JeffProgrammer/glprofiling 9 years ago
gui 510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 9 years ago
i18n 527c3790d6 Issue found with PVS-Studio: 10 years ago
lighting 41e5caf22b Direct3D11 Engine/source changes 9 years ago
main 8862bc2f3a Pass by const reference 11 years ago
materials 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean 9 years ago
math 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 9 years ago
module 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 years ago
navigation 554a871df9 Merge branch 'development' into navMess2 10 years ago
persistence 749ac4efc2 Adds the onPostAdd callback for when objects are created via TAML. 9 years ago
platform 9d47830a8b Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 9 years ago
platformMac 4c17d4bb49 Fix case sensitivity and Platform::fileDelete 10 years ago
platformPOSIX 6450294855 Fixes for dedicated build on linux. 11 years ago
platformSDL 3bb4fda47a SDL epoxy stuff. 9 years ago
platformWin32 fddc00b39b Merge branch 'development-gg' into epoxy 9 years ago
platformX86UNIX e48ee1a03a Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected. 9 years ago
postFx 41e5caf22b Direct3D11 Engine/source changes 9 years ago
renderInstance 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean 9 years ago
scene ec8882c3c8 Ensuring all names are the correct casing for Linux 9 years ago
sfx f30aac3655 Merge pull request #1424 from rextimmy/fmod_crash_fix 10 years ago
shaderGen d79b9a2988 removes w=z trick (was causing fisheye, effectively) 9 years ago
sim de0fe06bc8 Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children. 9 years ago
terrain 41e5caf22b Direct3D11 Engine/source changes 9 years ago
testing fae1bad96c All unit tests that run now pass. 11 years ago
ts 41e5caf22b Direct3D11 Engine/source changes 9 years ago
util 10cb6ab9c4 Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 10 years ago
windowManager 95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 9 years ago
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 years ago