Tim Barnes 6937989d61 RGBA16F saving support for probes il y a 7 ans
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loaders b4a1d18f42 Core implementation of Physical Based Rendering. il y a 7 ans
bitmapUtils.cpp 0c3fc59ccc Image format code tweaks. il y a 7 ans
bitmapUtils.h 0c3fc59ccc Image format code tweaks. il y a 7 ans
cubemapSaver.cpp 6937989d61 RGBA16F saving support for probes il y a 7 ans
cubemapSaver.h f31445751f Updates and fixes to probe and lighting logic. il y a 7 ans
ddsData.h 6937989d61 RGBA16F saving support for probes il y a 7 ans
ddsFile.cpp 6937989d61 RGBA16F saving support for probes il y a 7 ans
ddsFile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
gBitmap.cpp 6937989d61 RGBA16F saving support for probes il y a 7 ans
gBitmap.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
imageUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
imageUtils.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
pngUtils.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans