Azaezel e4ddfcfb01 hook editor displays back up 6 years ago
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T3D e4ddfcfb01 hook editor displays back up 6 years ago
afx 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
app cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 years ago
assets 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
cinterface 870ee9fb5b Integrate new CInterface into the engine-console 7 years ago
collision 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
console 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
core 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
environment 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
forest 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
gfx 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 years ago
gui 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
i18n 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 years ago
lighting 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 years ago
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 years ago
materials 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 years ago
math 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
module 870ee9fb5b Integrate new CInterface into the engine-console 7 years ago
navigation 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
persistence cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
platform 644f4071ed Merge pull request #2246 from lukaspj/update-cinterface 7 years ago
platformMac ae1f5a3c89 Update the CInterface 7 years ago
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 years ago
platformSDL 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 years ago
platformWin32 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
platformX86UNIX 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
postFx 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. 6 years ago
renderInstance 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. 6 years ago
scene 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
sfx 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
shaderGen f110158654 Probe Array WIP 7 years ago
sim 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
sqlite 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
terrain 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 years ago
ts 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
util 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
windowManager 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 years ago
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 years ago
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 years ago