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T3D
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e4ddfcfb01
hook editor displays back up
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6 years ago |
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afx
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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app
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cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
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7 years ago |
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assets
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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cinterface
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870ee9fb5b
Integrate new CInterface into the engine-console
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7 years ago |
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collision
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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console
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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core
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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environment
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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forest
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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gfx
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26a89882c7
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
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7 years ago |
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gui
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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i18n
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 years ago |
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lighting
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 years ago |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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7 years ago |
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materials
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 years ago |
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math
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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module
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870ee9fb5b
Integrate new CInterface into the engine-console
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7 years ago |
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navigation
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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persistence
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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platform
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644f4071ed
Merge pull request #2246 from lukaspj/update-cinterface
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7 years ago |
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platformMac
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ae1f5a3c89
Update the CInterface
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7 years ago |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 years ago |
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platformSDL
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 years ago |
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platformWin32
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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platformX86UNIX
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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postFx
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87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 years ago |
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renderInstance
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87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 years ago |
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scene
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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sfx
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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shaderGen
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f110158654
Probe Array WIP
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7 years ago |
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sim
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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sqlite
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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terrain
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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7 years ago |
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ts
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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util
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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windowManager
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 years ago |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 years ago |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |