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forcedMaterialMeshMgr.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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forcedMaterialMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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renderBinManager.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 jaren geleden |
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renderBinManager.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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7 jaren geleden |
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renderDeferredMgr.cpp
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 jaren geleden |
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renderDeferredMgr.h
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9e65e940d0
lighting single buffer
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7 jaren geleden |
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renderFormatChanger.cpp
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9e65e940d0
lighting single buffer
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7 jaren geleden |
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renderFormatChanger.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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renderGlowMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 jaren geleden |
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renderGlowMgr.h
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30a8401d14
Add support for rendering particles to the glow buffer
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11 jaren geleden |
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renderImposterMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 jaren geleden |
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renderImposterMgr.h
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 jaren geleden |
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renderMeshMgr.cpp
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529558f671
Initial implementation of Custom Shader Features
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6 jaren geleden |
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renderMeshMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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renderObjectMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 jaren geleden |
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renderObjectMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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renderOcclusionMgr.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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renderOcclusionMgr.h
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364dd3634d
Remove dead code that contains a delete of an uninitialized pointer
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11 jaren geleden |
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renderParticleMgr.cpp
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 jaren geleden |
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renderParticleMgr.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 jaren geleden |
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renderPassManager.cpp
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 jaren geleden |
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renderPassManager.h
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 jaren geleden |
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renderPassStateToken.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 jaren geleden |
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renderPassStateToken.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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renderProbeMgr.cpp
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e83eabcb87
refbox calc parity, and killed off some doubled up alpha subtraction
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6 jaren geleden |
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renderProbeMgr.h
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bc77ff0833
Revert "Updated SDL, Bullet and OpenAL soft libs"
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6 jaren geleden |
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renderTerrainMgr.cpp
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 jaren geleden |
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renderTerrainMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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renderTexTargetBinManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 jaren geleden |
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renderTexTargetBinManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |
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renderTranslucentMgr.cpp
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afa52850c3
Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork
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6 jaren geleden |
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renderTranslucentMgr.h
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7dbfe6994d
Engine directory for ticket #1
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13 jaren geleden |