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guiChunkedBitmapCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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guiChunkedBitmapCtrl.h
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04ff04a95f
Removed some unneccessary changes and made file name consistent.
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11 years ago |
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guiFadeinBitmapCtrl.cpp
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5f95f9f8c0
Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
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5 years ago |
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guiFadeinBitmapCtrl.h
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5f95f9f8c0
Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
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5 years ago |
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guiIdleCamFadeBitmapCtrl.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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guiMessageVectorCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 years ago |
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guiMessageVectorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiProgressBitmapCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 years ago |
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guiProgressBitmapCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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guiProgressCtrl.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 years ago |
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guiProgressCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |