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D3D11
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00ee42e2a8
fix directx rendertarget crash
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5 ay önce |
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Null
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ce4d861658
Test PR for generating cubemap mips
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1 yıl önce |
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bitmap
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ba18fdbe6d
PROFILE_START_IF profiler macro
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3 ay önce |
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gl
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ab80a842aa
fix particle glow
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3 ay önce |
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sim
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73ad92b757
review notes from Az
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9 ay önce |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 yıl önce |
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video
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a58f98167f
handle missing virtual destructors
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1 yıl önce |
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gFont.cpp
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d87199f5da
Final Cleanup
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2 yıl önce |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 yıl önce |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 yıl önce |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxCubemap.cpp
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f288ffccba
cubemap baking fix
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1 yıl önce |
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gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 yıl önce |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxDevice.cpp
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2e15018ad3
minor followup to #1494
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7 ay önce |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 yıl önce |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxDrawUtil.cpp
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b9193072c1
fix for draw cone and draw cylinder
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5 ay önce |
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gfxDrawUtil.h
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29a9bd7917
ground work before gui
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1 yıl önce |
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gfxEnums.h
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e6c653c441
warnings cleanup
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1 yıl önce |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxFence.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 yıl önce |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 yıl önce |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 yıl önce |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 yıl önce |
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gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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1 yıl önce |
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gfxShader.h
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888332a85c
rest of the implementation
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1 yıl önce |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 yıl önce |
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gfxStateBlock.h
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01ffdae89a
GFXStateBlockDesc memory leak fix.
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7 ay önce |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 yıl önce |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 yıl önce |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxTarget.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 yıl önce |
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gfxTextureArray.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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gfxTextureHandle.cpp
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37f28dfbd7
cleanup strays
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8 ay önce |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 yıl önce |
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gfxTextureManager.cpp
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00ee42e2a8
fix directx rendertarget crash
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5 ay önce |
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gfxTextureManager.h
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516df48354
adds a built in detail map generator
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11 ay önce |
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gfxTextureObject.cpp
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aebd497fd6
make sure device and texture manager are still around when making a deletion request of them
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7 ay önce |
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gfxTextureObject.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 yıl önce |
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gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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1 yıl önce |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 yıl önce |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 yıl önce |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 yıl önce |
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gfxVertexTypes.cpp
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d82e8dbec4
clean up (some) shader variation redundencies
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9 ay önce |
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gfxVertexTypes.h
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d82e8dbec4
clean up (some) shader variation redundencies
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9 ay önce |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 yıl önce |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 yıl önce |
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screenshot.cpp
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d87199f5da
Final Cleanup
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2 yıl önce |
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screenshot.h
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055ca0ae00
use screenshot for eye dropper
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1 yıl önce |